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Deadl9Ball

Mar. 24, 2014

Under rating threshold (show) great game one feature i would suggest is a que for mining / attacking so u dont have to pay attension as much

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(2)

Developer response from momoguru

im gonna try to cook something up for that without breaking the fun :)

Cx10110100

Mar. 24, 2014

Under rating threshold (show) There is bizzare objective:escape ... what am i supposed to do at this point?

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(2)

credro

Mar. 24, 2014

Under rating threshold (show) Did you do this all by yourself??? Maaan, you're like supermen, only useful. I hope Gaben sees this. GABEN! Come over here and give this man a medal.

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(0)

Developer response from momoguru

heh, it took awhile that is for sure. here is a video link of what it looked like in Jan. http://www.youtube.com/watch?v=ikwWUXUz930

abyssoft

Mar. 24, 2014

Under rating threshold (show) with the responsiveness of Dev and the continued work being put into the game giving the final 5th star 5/5

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(3)

Developer response from momoguru

heh, thank you much!

APredator

Mar. 24, 2014

Under rating threshold (show) Spelling correction:destoryer(ships)

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(0)

Developer response from momoguru

im on it.

a249

Mar. 24, 2014

Under rating threshold (show) Great game, but after the first time I died, I reloaded my most only save (made only moments before death) and had no items or money. Everything lost...slight bug

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(0)

Developer response from momoguru

did they kill you while you were docking? ill look into that.

Jietoaw

Mar. 24, 2014

Under rating threshold (show) More specifically, I would shoot them down to 0 health, and they wouldn't disappear, but would instead keep on shooting me.

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(3)

Jietoaw

Mar. 24, 2014

Under rating threshold (show) In the 11th system, I ended up going against enemies which couldn't die.

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(0)

Developer response from momoguru

this should be fixed for all games created in build 2 or later

SkuineaPig

Mar. 24, 2014

Under rating threshold (show) One person did all this? My mind is blown. 5/5 favorite regardless. Great game!

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(0)

Developer response from momoguru

thank you very much :)

speedyyouri

Mar. 24, 2014

Under rating threshold (show) 5/5 brilliant, 1 remark, last level ships are indestructible, wont explode after 0 HP

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(0)

Developer response from momoguru

this should be fixed in games created after build 2 :) and thank you for the stars!

APredator

Mar. 24, 2014

Under rating threshold (show) I have a suggestion,why don't you add stacking orders?

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(2)

Developer response from momoguru

i will be adding something like that soon!

Moonfrost

Mar. 24, 2014

Under rating threshold (show) How about speed reduction and fuel consumption increase depending on cargo load. And please add auto docking\warping on stations\gates, auto mining on asteroids and auto attack on pirates when you fly to these objects on autopilot (everyone flies on autopilot, camera isn't that great to provide convenient manual flight experience).

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(-1)

JestaBlunt

Mar. 24, 2014

Under rating threshold (show) very nice game...but...it kicked me out of full screen to windowed size from alone and when i returned to full screen unity player plugin was hanging. also then my savegame was gone. and i am voting for autosave (every 5 mins for example).

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(0)

Developer response from momoguru

saves happen every time you dock or undock from a station. sorry for your crash :(

sildarion

Mar. 24, 2014

Under rating threshold (show) fullscreen is messed up when you use two screens, it completely freezes one screen.

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(1)

Developer response from momoguru

i will see if there is a way i can detect, and prevent that :) thanks for the heads up.

jacob2524

Mar. 24, 2014

Under rating threshold (show)

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(-4)

Moonfrost

Mar. 24, 2014

Under rating threshold (show) There should be some stations overview system so I know where are better prices to sell ore and where to buy goods and where to sell them. Currently trading system is rudimentary.

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(6)

Developer response from momoguru

ive always been a fan of the oldschool notebook and pencil... but perhaps some kind of sheet that grabs info from places you have visited. so at least you have to go there to grab their prices.

kkillerr

Mar. 24, 2014

Under rating threshold (show) great game. music not my taste but the game is great. makes me wonder how the game star citizen wil become!. i see a bright future for you (the dev)

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(0)

washburnmav

Mar. 24, 2014

Under rating threshold (show) Working on the second star system. Really like the game so far. Feels very polished and well thought out, and I can already see how you progress through tiers of ships and can start doing "jobs" later on. Very impressive detail and scope for a browser game. Nice work!

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(0)

Developer response from momoguru

thanx man :) , each game is different. the maps and stations are all random.

Ardagan

Mar. 24, 2014

Under rating threshold (show) Closed a game on tutorial. Can't complete tutorial any more.

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(-1)

Developer response from momoguru

yikes, you can close the tutorial at anytime. and or turn it back on if you want the medal.

XazoTak

Mar. 24, 2014

Under rating threshold (show) Spelling error in description: "there is little change of survival"

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(0)

Developer response from momoguru

on it. (FIXED)

Ashe5312

Mar. 24, 2014

Under rating threshold (show) I really love the game, you did an amazing job. One question though... what is fuel for? I'm flying around with 0 fuel.

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(0)

Developer response from momoguru

when fuel runs out, so does the charge on your energy, unless you have a good core.

zabijaq

Mar. 24, 2014

Under rating threshold (show) Sorry, must give it only 3 stars. I remember games like Elite Frontier This has nice graphics but I don't feel like I'm involved in playing..

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(0)

Developer response from momoguru

im glad you tried it at least. have fun out there :)

TjStorm88

Mar. 24, 2014

Under rating threshold (show) Hey, Ive been to the next six systems, and except for the first basic system, the rest do not seem to stock any missiles or projectiles. Its like a base that makes guns without producing or stocking any bullets with which to use them, utterly pointless and extremely idiotic. I don't know if this is a bug in the game, or intentional. The stations and factories make these massive space guns and rocket launchers without the ammo to actually use them. So either start making the stations stock the ammo, or take out all the weapons except for the beam weapons. Also, it seems that the light energy/fuel pods (utilities) seem to work fine, but the huge energy/fuel pods (utilities) do not work at all. An extremely money waster. Please can you fix these items, because this game is brilliant. I want to keep playing, but the utilities and ammo aspects ruin a vast tract of the gameplay. Thanks Regards TjStorm

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(0)

Developer response from momoguru

ill fix that, almost all stations should have ammo. maybe a rare one that is missing 1 type

hodgefw

Mar. 23, 2014

Under rating threshold (show) Really enjoyable game. I was plugging along having a lot of fun, until I encountered a game breaking bug. I was in the 10th system, kolfel, beat the pirate officer yay! Got the achievement for beating 10 pirate bosses, then a second achievement popped up, that I had beaten ALL the pirate officers. When I looked in the achievements tab, it had given me the achievement for beating the gatekeeper. That's annoying in and of itself but the worst was after I jumped to the 11th system, sivaj. As per usual, upon arriving I went about business cleaning up the pirates..... only to find that bringing them to 0 health did nothing. Tried another shit, different class, same story. Brought to 0 health and nothing. They also started to follow me around the map no matter how far away I was. I'm sure the getting the achievement coincides with the invincible stalking pirates. Aside from this crazy glitch, great game. I was having a lot of fun until that hit me.

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(0)

Developer response from momoguru

im on that now!

SpencerDragon

Mar. 23, 2014

Under rating threshold (show) In regards to my last comment, this bug seems to work with a good amount of equipment. Some it doesn't seem to work with, but most of the beginner gear it does. Selling any large amount of ore you collect, and then scrap junk equip, it will continue to give you the total payout amount again and again, turning 500 credit purchases into well over 10,000 each in scrap pay.

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(1)

Developer response from momoguru

i should have that fixed. great catch on my sloppy coding :)

DiogoC19

Mar. 23, 2014

Under rating threshold (show) It would be awesome... if it was multiplayer

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(0)

Developer response from momoguru

im just learning unity... ill get into the multiplayer stuff soon though :)

SpencerDragon

Mar. 23, 2014

Under rating threshold (show) Game breaking bug - When you scrap the first engine, it pays out the scrap cost and the total amount of payout. I sold my materials for about a thousand, and then the engine, and it paid me what I sold in materials out again when I scrapped the engine. Easily can stack buying engines and selling materials and get millions in profit.

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(1)

Developer response from momoguru

on it!

abyssoft

Mar. 23, 2014

Under rating threshold (show) auto save at docking and undocking would be a nice addition

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(0)

Developer response from momoguru

it does :)

ShadowDaPup

Mar. 23, 2014

Under rating threshold (show) good start, maybe add other ai players besides pirates, as well as makeing the starter ships cheaper so you dont have to farm for 3 hours to get to a frigate, maybe a multi player in the furture. on a another note, what program did you use to make this im starting my own game and would love a few pointers.

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(0)

Developer response from momoguru

this is my first unity game... i was scared of unity at first, being a hardcore flash guy for 10 years. but unity grew on me, the more i understood it, the more i liked it. feel free to PM anytime, would be glad to help.

ChaoticBrain

Mar. 23, 2014

Under rating threshold (show) How about a battle mode? When at least one enemy is within 100km, fight music starts up, your weapons automatically turn on, and the top-right menu changes to a battle command menu.

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(0)

Developer response from momoguru

i was thinking auto target would cover this . it would auto target everything you currently have listed or band boxed. then ship that attack you are auto listed, so with auto target on, any hostile would become targeted and attacked.

Goldcardgames

Mar. 23, 2014

Under rating threshold (show) can we get listed objects to be in distance order? so we can go to closest asteroid? also can there be auto fuel/repair with money toggle-able? it's a forgettable action at bases.

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(1423)

Developer response from momoguru

(ADDED: autofuel and repair options, build 6 : LIST targets by distance, build 16)

ChaoticBrain

Mar. 23, 2014

Under rating threshold (show) I was able to destroy a boss that was too tough for me, by hanging around a station, fighting until my shields were nearly depleted, and popping inside to recharge my shields. Rinse and repeat. Perhaps to prevent this sort of behavior, you should make it so that, if a boss is down to 50% HP, and you run into a station, the boss flees. The boss will not count as defeated, and pirates will still respawn in the sector; you'll have to kill them all to lure him out again.

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(1)

Developer response from momoguru

ill look into this, but be careful, cause some bosses will drop magnetic webs that lock you down.

Satyr

Mar. 23, 2014

Under rating threshold (show) very nice and relaxing , it should be a mmo

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(-1)

Sentinel850

Mar. 23, 2014

Under rating threshold (show) (meant to add this to my first post) BTW i rated it 4/5, would be nice to be able to see the turrets/cannons rather then just a beam come out of the ship but so far this is the best game on kongregate, great job (and you just put it up today, so thats a big accomplishment) currently flying a battleship and it looks pretty good, kinda looks too compact but thats just me :P

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(0)

Developer response from momoguru

i really wanted to do that... but this is my first unity game and i didn't want to get hung up on this project for too long. i had to be creative with the textures and and model sizes. you may notice everything is made up of the same parts :) anyway, thanx for playing :) check back for updates , i promise there will be many.

Sentinel850

Mar. 23, 2014

Under rating threshold (show) only problem i saw were the trade commodities, they all have the wrong descriptions lol, might want to check which one you started and ended with ;) not a major problem just kinda interesting to see refined steel described as medical supplies lol

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(0)

Developer response from momoguru

yikes, i missed that one... im on it. (edit) FIXED :)

turl

Mar. 23, 2014

Under rating threshold (show) okay there is fullscreen mode... just did not see it before :D .... anyway the tutorial is quite long - way too much text to read

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(0)

Developer response from momoguru

i agree, im gonna trim it down a bit.

turl

Mar. 23, 2014

Under rating threshold (show) nice game .... fullscreen mode would be nice, some letters are quite small and not easily readable - like distance - grey on gray background do not work well :D .... anyway awesome graphics :)

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(0)

Developer response from momoguru

does fullscreen under options in the game not working? i will add a button on the login screen too.

Furinic

Mar. 23, 2014

Under rating threshold (show) It would be nice to know what sector the station is in when looking at jobs.

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(0)

Developer response from momoguru

werd, ill add that

StinkyGreenBud

Mar. 23, 2014

Under rating threshold (show) Pretty rad game man. Reminds me of Eve sorta.

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(240)

Developer response from momoguru

liked a dumbed down eve, with a little homeworld maybe :)

Herblaw

Mar. 23, 2014

Under rating threshold (show) never upload demos and always test your "game" before uploading :)

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(0)

Developer response from momoguru

i know, but i like to polish the game off with the community's help :) it works out pretty cool in the end.

Enderspride

Mar. 23, 2014

Under rating threshold (show) Imediately went to my Favorites and Playlist. Tutorial was a LITTLE long, but not as bad as a lot of other games on here. Job very well done.

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(0)

Developer response from momoguru

i think the tutorial may be too long. i will cut out some of the nonsense and stick to the basics with it.

ChaoticBrain

Mar. 23, 2014

Under rating threshold (show) I thought something about this game's design felt familiar. Momoguru, you never fail to amaze.

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(762)

Developer response from momoguru

heh, glad you enjoyed it :) Astrox is now available for download on Kongregate's new gaming platform, Kartridge.com https://www.kartridge.com/games/momoguru/astrox-hostile-space-excavation

abyssoft

Mar. 23, 2014

Under rating threshold (show) beautiful graphics I wish the tutorial made more sense I don't see half the things that are described, I'm guessing name changes to the items that weren't update in the tutorial to reflect the changes. 4/5

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(1)

Developer response from momoguru

im gonna redo the tutorial a bit tonight.

LordBucket

Mar. 23, 2014

Under rating threshold (show) Mandatory sllloooooooowwwwwww tutorial is seriously detracting from my desire to keep playing. Yes, I can figure out that "market" opens the market and so forth. You don't need to hold our hands this much, and the text scrolling is obnoxious. Even trying to quickly spam click "continue" it still takes 10 seconds at a time of clicking just to get through it all. Nobody likes watching letters tick by.

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(0)

Developer response from momoguru

press ESC and under options you can turn it off at anytime. i'll add a close btn on there for the entire tutorial, not just the first message.

Tola

Mar. 23, 2014

Under rating threshold (show) Oww... I don't know what happened, but when I left the station for the first time I was so close to it that I was taking hull damage every time the autopilot tried to turn me instead of actually turning. I also took a lot of unnecessary damage when the popups about my magnificent achievement in destroying a pirate sentry prevented me from shooting the second one-would it be possible to add an auto-target on whatever's hitting your ship while it's idle?

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(1)

Developer response from momoguru

yes, i think an auto target fo mining and combat would be cool

McCoyEVP

Mar. 23, 2014

Under rating threshold (show) I must say; absolutely remarkable work outside of a studio. It is very rare to see this magnificence by a sole person Jace. This work is truly above any single talent, and though I have only started in a conquest in this game, it promises much more. The story is well thought out, the graphics seem that beyond any single man and the 3D world you have created is obnoxiously brilliant. I can not give better prais3e to such a masterpiece. Kudos again and again.

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(2558)

Developer response from momoguru

super thank you! not many people appreciate all that stuff :)

Halibut1980

Mar. 23, 2014

Under rating threshold (show) "Afterburner" gives a constant acceleration to the ship, even with engine off. Also, I can fly with zero fuel and purchase items (by entering the amount in the cell) for a large amount of money than I have, and receiving a negative balance.

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(3)

Developer response from momoguru

i fixed those both, thanks for the report :)

Rogogarder

Mar. 23, 2014

Under rating threshold (show) At first "Nice Game" Now some ideas: -Autorouting for mining(when the captain is dead) like goto nearest astroid,mine as much as you can, if full go to a specific station and sell specific ore, refull fuel, start cycle again. -say in the tutorial, that only one of each type can be installed, also what means the objective escape?

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(2)

Developer response from momoguru

perhaps a sequencing window might be interesting. gonna have to think about this one a bit.

Halibut1980

Mar. 23, 2014

Under rating threshold (show) Keys to switch targets would be nice.

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(2)

Developer response from momoguru

good idea, maybe the <, and > keys cycle thru available targets by distance?

momoguru

Mar. 23, 2014

Under rating threshold (show) I will update frequently , i do enjoy constructive feedback as well :)

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(5)

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