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Market in my opinion should be Galaxy wide .. if not have to go station by station taking note where is the best price for an item .. This is why "a game" (:D) has an autopilot for inbetween many galaxies ..
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I just made it to the 3rd system and I have to say, I am quite enjoying this game. It has good graphics and the dimensions of the game are great. I was originally expecting a flat space game where you can go up, down, left, and right but in this game you can move like in real space. Very nice. The game flows real smooth and controls and gameplay are simple.
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I had to close and reopen the game and when I loaded my game back I was still in the same spot, had the same amount of cash, but my objective went back to the one where you have to destroy all the pirates. There are no pirates to destroy, what should I do?
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The target overlay should have another function aside from the one that has now. When passing the mouse over the lists the target overlay should activate showing where is for manual drive. just a suggestion ..
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Bug: After I bought and installed Advanced Targeting, my ship couldn't fly. I would click on an object in space, and my engines would start firing up, but then they would go negative (-0.8 engine power) and my ship stayed put. Uninstalling the Advanced Targeting fixed the issue.
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@Rimacy - It seems you can only have 1 of each ship type, the afterburner is of the Engine type, i'm guessing you already have an engine equiped.
@BlahWharl - It was already stated that this is going to be a SP game by the Dev
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Kongregate doesn't give me the space to tell you about my observations on astrox in detail. I decided to send you a private message.
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GREAT!!! I was a HUGE privateer addict back in the day. I would love to have the info on why I cant put an afterburner on though I have slots.
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I must add my praise to everyone else's. I simply love the concept of this game. Just brilliant. One of the very few games I'll play just for the fun of it.
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Ehm... saving doesn't work any more for me. I farmed >50k credits and bought multiple upgrades... but now I'm WAY back again, although I even saved manually through the menue. T.T
More constructive feeback might come per PM.
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I jumped from my seat seeing this game at first. But after some hours through the game it became repetitive, and that's when I suddenly realized:
Everything except the buttons on the right side is redundant! You never even have to look at the nice graphics and mine asteroids, land on stations, buy weapons, fight pirates, everything just with the text buttons.
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How about a trade in system for upgrades? Example You have a 100 Cargo expander and wish to buy a 400 Cargo expander. The New expander Costs 2500 Credits to purchase out right but if you trade in the 100 Cargo Expander it lower the price to 1750 Credits needed. This can be done with ALL Items and Ships within the game.
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Little thing that happend with the cargo fix, Mining wont stop now despite of your cargoroom being full, it doesnt exactly mine anything but still uses the laser to drain energy.
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This game is just... *a tear runs down his cheek* magnificent... no bullshit, no freemium, no energy, no cash, just... a good game.
The 3D is amazing... I really dont know how long you took but this... this is a quality game... reminds me when EvilDog and Fiend started at games. 5/5 quality job, every-single-damn-time.
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Great game! Really enjoying it. Strange thing though - under 'objectives' it gives me generic tasks - A mine and refine, B upgrade your ship, C destroy all pirate officers. I'm now in the third system, killed all the pirates there and the tasks aren't changing... Not sure what to do about that...
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Umm Minor Question What happened to the Automatic shut down of Mining lasers when Max Cargo has been reached? lol I liked that feature at least I didn't have to guess when I was full and ready to head back to base. By Auto Cut of the Mining laser Icon would go from Green to grey when You had no more space to fill in your Cargo bay
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A) This game is awesome! I still sometimes get the urge to go back to EVE, and you've actually assuaged that feeling. The atmosphere and art is perfect. ^_^
B) Because of that, bug reporting! Just a minor bug. I'm finding some rocks that have the model, sidebar label, and target-overlay label for one asteroid type, while the name that shows up by the rock itself when the asteroid list is up says another type. I believe the resulting ore matched the visual model etc., so it's just the one label that's messed up. Screencap: https://dl.dropboxusercontent.com/u/41690745/Astrox_AsteroidMislabeling.jpg
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1) I would like to group Active Mods and turn them on/off with a hot key. Example: Mining Lasers, Weapons, etc... 2) I would like to open the settings/save game while docked at a station. 3) Mix this game with Code Link V2 :-)
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Seems after build 8, the mining lasers do not turn off when cargo is full. I been false mining for 5 minutes until i noticed i wasn't getting anything new, lol
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I played until late last night and thought of a few things to ask the dev to fix but I forgot to. I woke up and EVERY ONE OF THEM IS FIXED, and then some. Mr. Momoguru you are truly a master of your craft.
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On top of everything awesome that is commented , I really love the atmospheric sound. It so zen and and relaxing. Definite a 5/5 indie game
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I found a glith, with the autopilot, he can get stuck in stations some times, like if you dock at one ned and your next target is on the other side, the autopilot will just bounce off of the station repedtedly, i had to go into pilot mode and guide it round. Not sue if this is a bug or just for a more life like experiance :P
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targetting only what u are interested for would be better. For example in asteriods i just want to see only the admyte not any other asteroid
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Not a bad game! I'm definitely enjoying it! Could use a few tweaks, though. 1: long target lists get hidden by the fuel/energy bar. 2: zoom is super-sensitive. 3: auto-target should go to next nearest after current is destroyed. 4: would be nice to know asteroid size without clicking.
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I love the game, I finished it in two settings! Congrats! A few suggestions and comments: I found it's much faster to make money with two stations selling the same item with different prices than mining. In a few dozens of minutes I had several thousands of gold, which I use to upgrade my ships to the max. My ship was maxed halfway through the game, so the second half of the game was less interesting, except for the increasingly hard battles. As noted by someone else, two of the latest officer dropped really crappy item. An epic small lazer and a sort of small energy reactor, valued at 1000, while the one I had equipped was valued at 32500. It would be nice to have some sort of really powerful secret weapon in the later stages. One last thing, it would be nice to have the EMT and magnetic field.
Perfect beside that!
there are 3 types of special item drops, rare,epic, artifact. they are all randomly dropped... with only the type increasing in harder lvls. i will be adjusting those prices too.
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Amazing game, although at first i was totally confused about how the galactic map worked, i didnt get that after watching it you had to zoom in again to get the normal view.
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The game is fun for a little while, but eventually swarms of ships that must be killed with weapons that take forever to recharge get boring, there is no use for the money, the targets are mislabeled on the main view, be it asteroids or enemy ships, because you don't update the array when something is destroyed. Missions are useless, since it's impossible to know what system they're supposed to be done in and inter-system travel is so slow and boring. The single multiplicative price factor for everything in a station makes trading unprofitable half the time in addition to being boring all the time.
All in all it's pretty but it could have been SO MUCH MORE. Disappointing.