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suggestion tho. Can you add a weapon that can damage multiple enemies in one area? Because the enemies are always in group and this will kill them more easily.
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I would like to toggle the usage of fuel so that you would be able to save the fuel for big battles where you might need the extra energy for weapons.
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very nice detail to the game, every once in a while, camera seems to get stuck and i have to reload the game. All in all, i am enjoying it rather well. :)
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Could you include the name of the sector in the News list when it comes to prices? It's too confusing when you've only mentioned the name of the outposts/stations
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can you make auto target to automatically targets the nearest asteroid? just checked it out and it targets a random asteroid
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Trading is not balanced. I've made 1 million bucks in 20 minutes. I got 2 stations with 0.7 and 1.8 multiplier in one system which trade the same goods. So single run between them with full cargo load yields $150k profit. That's too much compared with mining and pretty fast too (travel time between stations is 10 sec)
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Also another Minor Idea not sure how your game mechanics are working in the game but here it goes: On Upgrades Why not have a Discounted price when improving a system. Example You have the Cheapest Cargo expander Costing you 500 Credits Giving you 100 Cargo capacity added to your ship, You find at another station a Expander that gives you 400 Cargo costing you 2500 Credits to purchase. The Dealer Takes the old expander saves it for next NPC Taking off say 35 to 45% off the purchase price of the new expander you wish to purchase. This can be done with ALL items in game even ships.
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I accidentally closed the tab, and upon loading the autosave, there were a great deal more asteroids than what I had in the system before. Is that a minor balance concern...?
since i havent added the sandbox creation options window yet, i made it so rocks regenerate on load. i will be making an option to stop this on the create screen.
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Momoguru here is Just a Minor Suggestion about the game appearance. You have a Triangle shape for the Player ship and for the Pirates this is a good Standard Idea but where it Gets a little fuzzy is the Player Ship is the same green Color as the asteroids we mine. The Ship Blends in when your Zoomed out and makes it difficult to target the next Asteroid by eye. I Suggest making the Player Ship a Different Color Like blue or something other then green
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I skipped over all the text in the beginning, font is unreadable, and the "click to read more" is completely outdated. 2014, not 1981 please.
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Some of the ships looks awkward if you know what I mean Mr. developer *Inserts wink here* nonetheless good game. Been playing for hours non stop lol
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Best game I've played on kongregate for a long time, thank you! I would love to have some sort of in-game notepad, though, to write down prices and whatnot. I mean, who keeps a pen and paper at home in this day and age, right?
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Good game when considering that you're a single developer. But , somehow I didn't like it - not a good story in the beginning , not a lot of graphics and actually doing stuff with the ship , not clicking on asteroids and shit. In general , when considering you did this on your own,it's a pretty good game , but , when considering the actual game, rubbish is better !!!!
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Love it but I'm now stuck in space standing still with my energy bar becoming more and more negative... Any way out of this?
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I got to like the 8th system, then the enemies werent dying, they flew around with zero health. Kinda frustrating cause they still flew around and screwed me up
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Almost perfect game! I stopped playing when I discovered that asteroids regenerate so with infinite easy money there is no really need of strategic management of money/commerce/jobs. Please make them a finite resource. Also make the Active modules already active by default. 4/5
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found a bug, selling full cargo puts me at a negative cargo amount allowing me to mine more, which in turn puts my cargo at a lower negative every time I sell full bay, right now at -12 about to go to -16
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wow another epic game you have here momo, fantastic work, i can't wait to see your next production, with v2 and this under your belt, you are becoming a legendary developer. only because i can't exceed it, 5 STARS!!!
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Really enjoying this game, easy 5star! And appreciate the sandbox play system. Would it be possible to put in a cargo jettison button? I don't know how possible it is but if I've got a nice big capitol ship like a battle cruiser or a carrier, could there be an option to carry a smaller, nippier ship (even just a scout class) in the hanger? Turn the carrier into a sort of portable space station so I can turn up at a system in the carrier with guns blazing, park up and then go mine some asteroids with my scout without having to go to a station to change my ship configuration?
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Yarr zat game blows me mind! Superb game in every aspects! I dont understand how this autotarget feature works but i'm sure i'll figure it out. Can we target the same type object closest to us? 'twould be a slick option in combat ant minin'. Some stuff a good space pirate would need is the ship's azimut in X,Y,Z (for space combat mainly). The map thing doesnt show the harbor stations in each system nor the warp's name, it makes the conveying jobs hard on the brains when you try to plot your route. I cant tell you how much i'm diggin' this game; thanks again for the good job!
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Bug: when trying to autopilot towards a destiantion with 0 energy. Eventually the energy will become negative and cannot revert back to position because it will keep "regenerating" at a negative rate even when you stop. To restore the regeneration of energy, save and reload.
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Well, who needs sleep anyway...
Great game, a perfect mix of elements from Homeworld, Eve...And do I detect a bit of Freelancer in there?
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There's literally nothing to spend your money on after you buy the best items for measly 30-50k, when its easy to make over a mil by trading fuel and such (3x your money each time) , though this way I think may or may not be intentional