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Little bug i found. When you are out of fuel you use energy to get forward, but if the energy is depleted you will halt but it keeps draining the energy into the negative and does not stop till autopilote is deactivated.
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Maybe it is because I haven't fully completed the tutorial, but it would be nice if existing jobs could be added to my objectives list, and the system that the drop points are located in listed... hunting by system is a pain. (Especially since the poster should be able to give that information)
The game is lots of fun otherwise. You really did a nice job.
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By the way what kind of armor combusts as soon as you install it on your ship? XD the difference in hull if you suddenly install a battle core on Interceptor makes him buuuuurn!
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i will wait for unkillable pirates fix it seems, otherwise - good game, kinda pretty easy to make money and continue from there without even mine asteroids. I would like to see scaling itemization in worlds, cuz im with same items from second world and im already on world 11+ Forward to see some patches and updates on this great game, keep the good job
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I wonder what those recons have felt when i charged them with my interceptor armed with assault shield and two battle lazers...
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I accidentally bought the same ship I already had. Would it be possible to show "purchased" or remove the button or something similar once you already own a vehicle model?
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perhaps consider adding a little more key controls? like, target nearest station/asteroid etc. etc. and Perhaps add a pointer onscreen that points to the direction of your target if it's not directly in front of you *for those like myself who don't REALLY want to rely on autopilot ALL THE TIME*
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unkillable pirates (0 hp) - at timlindo sector ... tried enter/leave sector, save/load in and out of the sector, reload page - none of that fixes the problem :(
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The only thing i'd have liked to seen is some sort of ordering done with the overview. Otherwise this is by far one of the best games i've played on this site.
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Just started, but is there a situation where i wont want to fire at pirates ive targeted, or mine asteroids ive targeted? just wondering why the manual turning on of weapons. loving game so far!
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possible bug. got all the way to lowjag system ad the pirate seem to be unkillable. getting them to zero HP and they don't die. still shooting me on zero HP.
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A great game rated a 5, however just a small niggley point. WHen I go to another tab I have to reload the game as I can't zoom in or out and look around my ship. This in no way detracts my enjoyment of the game. Really takes me back to my days of Elite on the CMB64.
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Hmm, a couple of questions. Do asteroids respawn? That is, is it possible to completely mine out a system so that it's worthless? Also, is there a way to pull up a list of stations in the system along with their price multipliers?
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Lol,i broke the game.Or its a glitch.3rd star system had 2 stations which both sold refined metals and one had price mod .4 and another 1.1.Begin afterburner transporting.I had around 300K in the end.Went flying from one system to the next,buying the highest grade equipment I could.Ended up with a Carrier with every mod top lv cept for shields and an assault battery(?).Dual lasers,battle cannons,battle launchers,2 each.Then I tried killing stuff,and they never die.They get stuck on 0 HP and even 12 missiles to the face doesn't finish them off.So,I broke it,or a glitch?Anyways,awesome game,a lot of fun,but kinda short if you get exploitable stations like i said.Still,Fav'd,watching out for more of your games.You are a genius,and THE BEST dev on Kong,because you made an awesome unity game,without ruining it with multiplayer or "BUY FULL VERSION OR GET LOST".
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An incredible game! Really well done, and completely for free no less. It's rare to find good mining games, let alone good mining games for free. As other people have commented, sorting targets by distance would be great, as well as an auto-repair and refuel option. As it is, the pace is kinda slow for miners. I don't equip engine upgrades because they consume way more fuel than they're worth, and so it takes me forever to get anywhere... so I play it like an idle game. Helps that staying still doesn't consume fuel =)
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Hi very good job there, I do enjoy your work a lot for several hours now.
I'm going save it for later since I reached that "unkillable pirates" bug when I got to Peabe system.
Love it.
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there is a bug with afterburner - it moves you when active even with engines stopped :) ..... and some ideas: the quest and news could say which sector the stations are ... tutorial objective "escape" is unclear, so rename it or some more info would help :-) ...... and i would love to see trade goods of station without docking there(like list somewhere for visited stations), but it seems like quite a lot of work so not necessary ;)
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Just started playing the game, and really like it. There are 2 small changes I would suggest for a smoother experience, however. 1. The font for far away objects blends in with the color of space. If you just hover hover something to see distance, you have to move around to read it because of the color contrast, or lack thereof. 2. Make it to where when you scrap things, it doesn't automatically prioritize equipped items. Can't count how many times I've gotten halfway to a destination only to realize I'm missing an upgrade, when I only wanted to sell the extra. Just a couple of suggestions, but overall great game so far.
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Runs like silk on my slightly elderly and very low-spec machine. NOTHING runs smoothly on my PC. Not just a great game but I'm in awe at the software engineering going on here.
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Gave it a 5 star before I realized it wasn't a freemium game, I have not regretted my decision. Great word dude and I really hope to see more games from you like this.
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I love the idea behind the game, and so far the mechanics are awesome. Just wishing you could build a fleet of ships, based of your experience, you could upgrade the amount of ships under your helm! I have also noticed that you can re-buy the same ship you have, thus just wasting necessary money.
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Amazing game really, especially cosidering that you did it all on your own...
Little feedback to the autopilot though, as much as i love the implemention of collision-damage, trying to fly from one station to the next just to watch the gameover screen cause you continued bumping into the start-station isn't motivating :D
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hmm, i have to ask about what is going on on Vifou solar. despite that pirates's hp reach 0 they dont explode no matter how many times i hit em. is it a bug or i m suppose to do something else?
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great game, but now i have a bug. when i enter sedme system there are a few pirates as usual. but when i shoot an enemy down to 0 hp, they don't die but still fly around with 0 hp, shooting at me no matter how often i hit them. reloading didn't fix it either.
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When you hover with mouse, it should write name for every object. So we don't have to click it to discover what is that object.
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Noticed a Bug within the game...... Main Screen Cargo says one thing but then you Click the Cargo box Bottom Left and it says another thing. Example I have a Max of 570 Cargo (( This is Correct and no Bug)) After Mining and waiting for Energy I have 270 Cargo Filled according to the guage Central section Right hand side. I Click the Far Left Bottom Cargo Box and it says I have 274 Cargo