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Heroic Cash Run Badge is pretty easy! Just make sure you've pole vault and up n out.
The monkey badge is pretty hard though, cant kill the bastard.
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Unexplained to the max. I wasted so much time and money on nearly useless stuff. And I can't find the worm, and it'll almost never let my controls work against the monkey. Got hard badge and still not either medium badge.
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Worm: To access, launch into space, then hold dumpster dive until underground; use bat to whack bombs into worm until it's dead. Monkey: To access, use hang glider when in blue sky (not space) and stay afloat for a few seconds; use bat to either whack bombs or bananas into monkey until it's dead. Tip: don't kill monkey until after getting the hard badge -- it's not very hard to dodge bananas while racking up as many trick points as you please.
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It is an annoying grind Krique. Even if one follows your advice, it still takes 27,900 points to be able to start it. And this game bought a 4.5 star rating and has been going down from there.
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bicu, press right to start, then at "get in" press up and at the last sign press up again. the bars will show you if your timing is good, the left of the bar is too early, the middle is perfect, the right is too late
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wow I got the card at jump 89, getting it with a distance of 987, only because I finally figured out that you had to press up at the end of the ramp -__-'
detailed instructions would have been nice
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If you want to get to the card quick, try to get perfect.
If you do, you can combo that onto other things (Flip + Up and Out = an x2, Perfect + Flip + Up and Out = 3x)
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Whoever says that this game is a grind or takes too long, you aren't playing it right. Get pole vault and up n out. When you hit the ground, use pole vault, then flip followed by up n out twice, then pole vault again, flip again, followed by up n outs, etc. You can combo them together to easily get x10 on a huge trick and make 50k-100k per jump
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This game isn't good, compared to the first - needs an altitude meter or some sort of minimap so that you dont just suddenly fall and die.
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jump rinse repeat, why can't you just give us the best pirate card for twiddling our thumbs and dribbling for 20 minutes.
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I hate to say this, but it pales in comparison to the first. The first had a much better pacing, while this one just requires you to grind and grind. The trip controls are stickier than before, and the dirt looks horrible. There isn't anything the last game didn't have that this did. I loved the first, but I'll have to go with a 2/5 on this one.
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hang glider needs serious work. I thought I had it figured out but it seems to have no logic as to when it flies straight into the ground killing all my groupies and wiping out a huge chunk of my change to get them back.