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Comments for Storm Wars

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yaddah

Jun. 23, 2016

Under rating threshold (show) The error message that said login to kongregate failed is gone. Instead there is a new error message: "Connection to the server cannot be established!"

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(1)

Developer response from Monumental

yaddah, please contact me in chat or PM me - this might still be related to the DNS issue. If you're using firefox please hit control+shift+k and let me know in the forums or by PM what shows up there when you try to start the game. Sorry for the problems!

goatsalways

Jun. 23, 2016

Under rating threshold (show) login to kongregate failed on chrome :(

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(1)

Developer response from Monumental

Yes, sorry about that goatsalways. We are having technical issues this morning, they should be resolved shortly.

Bananamama

Jun. 22, 2016

Under rating threshold (show) I wish I could choose which unit I am playing

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(1)

Developer response from Monumental

yes, understood bananamama. I am considering an alternate combat mode that would allow this, but it will take some time to implement.

Provokes

Jun. 22, 2016

Under rating threshold (show) The production quality of this game alone warrants a 4 star rating, if not a look. In the cesspool of shitty pay2win CCGs and their respective developers with questionable motives on Kongregate, this game and this amazing dev team are definitely a cut above the rest. In fact, if someone told me that a game like this was available on Kong, I'd definitely think that either that person was joking or we somehow time traveled and it's 2010 again.

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(32)

Shinato333

Jun. 22, 2016

Under rating threshold (show)

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(-4)

Developer response from Monumental

Sorry you feel that way shinato :( The game is about deckbuilding though, and the automated battles allow you to have very quick games.

eteleranert

Jun. 21, 2016

Under rating threshold (show) a way to improve speed would be to be able to disable unecesary animations and such

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(11)

Developer response from Monumental

In the next update I'll be increasing the battle speeds a bit - hopefully it will be enough :)

eteleranert

Jun. 21, 2016

Under rating threshold (show) Heal heals a random card and not the most damaged as it says

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(0)

Developer response from Monumental

Just fixed a bug in heal that should be out in the next update.

PorcoMau

Jun. 21, 2016

Under rating threshold (show) Game not loading in FF. Unity grey screen of death :(

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(1)

Developer response from Monumental

SaoNicolauP, please try loading the game in a 'private window' (menu->private window) to see if you have a plugin that is interfering with the game. Also, check the forums, there is a sticky with stuff to try if you can't play. Let us know if you figure it out, or contact me in chat (I'm usually hanging out there).

TheGrim13

Jun. 21, 2016

Under rating threshold (show)

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(-3)

Developer response from Monumental

Ok Grim, I understand. Yes, I need better (more challenging at least) campaign content highlight the strategies of the game (and will work on that), and will do my best to make the battles a bit faster. The game does have a lot of strategy in the deckbuilding though... I think if you stick with it you will find there is plenty of very competitive strategy once you get a decent collection.

Grungeking

Jun. 20, 2016

Under rating threshold (show) The speed could be faster. x1 is certainly not a normal speed, it's super slow motion. x10 feels like about 2x speed of a normal game.

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(0)

Developer response from Monumental

Hi Grungeking, we are currently at the 'speed limit' of the engine, simply because at any faster speeds the animations would start becoming incoherent. I have some optimizations in mind that should allow it to get faster though, will work on those soon.

fart31

Jun. 20, 2016

Under rating threshold (show) anyone have an old version of the game so I can play gauntlet?

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(1)

Developer response from Monumental

sorry fart, gauntlet was removed. It was just a lesser version of the new Coliseum, so you're not really missing anything.

fart31

Jun. 20, 2016

Under rating threshold (show) Storm Wars v1.15 A spell pack has been added to the shop. A new challenge for winning battles with spell cards only has been added. Randomness of opponents chosen in coliseum increased. The gauntlet has been removed

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(0)

jared4434

Jun. 19, 2016

Under rating threshold (show) "Are you possibly being affected by a slow skill? All cards should countdown by 1 each turn, but haste/slow can change that outcome of course. If there is a bug in the countdown that is causing strange behavior, let me know how I can recreate it!" Their is no skill affecting me, i slowed down the timer to x5 instaid of x10 and i witnesses my 2,2 (one water mage the other wall crawler) to turn into a 2,1. The only unit on the enemy side was a fire mage. so i think their is a bug

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(-1)

Developer response from Monumental

ok there was a bug pre-1.14 where a card that had been bounced or unsummoned would no longer countdown. Is this possibly what happened? If not, do you know of a way I could reliably recreate this?

Sulfras

Jun. 19, 2016

Under rating threshold (show) hey i just realized something, on the campaign story the demons are controlling ppl all over, but such skill doesnt even exist in game, so how about this special ability > control : whenever this creature deals damage to a card and it dies in this turn, it will go to your preparation area

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(2)

Developer response from Monumental

sounds like a cool idea for a future expansion Sulfras, thanks!

jared4434

Jun. 19, 2016

Under rating threshold (show) So its probably my bad luck, but even with hasten and the right CD combos my hand always counts "1,2,3,4,5". however i have noticed that sometimes my cards what are matched "2,2" one of them won't go down in CD "2,1" so it creates the counting sequence and that has made me lose many of my matches. is this just pure bad luck or is their a problem here?

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(-1)

Developer response from Monumental

Are you possibly being affected by a slow skill? All cards should countdown by 1 each turn, but haste/slow can change that outcome of course. If there is a bug in the countdown that is causing strange behavior, let me know how I can recreate it!

BrokenFixer

Jun. 18, 2016

Under rating threshold (show) Hello - I've turned off sound+music and set quality to Fastest and set gamespeed to x10; game still looks beautiful but plays too slowly. It'd be nice if there were a way for the player to strip out more stars and swirlies especially (1) chest/treasure animations (2) dizzying zoom-in-snap-to-node that happens every time on campaign map (3) poison/fire clouds that obscure the unit's current life points

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(0)

Developer response from Monumental

Hi BrokenFixer, unfortunately the 10x speed setting is at the limit of what the current engine can do for now, but I'll definitely see what I can do to optimize the graphics further for lower performance computers. The game is definitely a bit of a gfx hog right now :)

lekRinYukiMaoSho

Jun. 17, 2016

Under rating threshold (show) I just started and when I was testing the game out by clicking, I accidentally clicked right when the tutorial popped up, quite a few times. I can do without some tutorial because I'll probably discover things soon enough, but it really bothers me that I missed some part of it, after all, it could be something important... Wish there was some way to reread it :)

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(0)

Developer response from Monumental

ok lekRin, I need to add some type of restart tutorial button somewhere. It's on the list!

FeatheredKnight

Jun. 17, 2016

Under rating threshold (show) Some inconsistancy here: Weaken says any unit damaged will lose 1 attack, but if you confuse a unit with weaken and it damages it's allies they don't lose attack power.

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(12)

Developer response from Monumental

yeah confuse needs work feathered, right now it just deals attack damage to neighbors but doesn't use any of the special effects. I'll have to overhaul it soon... on the list though :)

BrokenFixer

Jun. 16, 2016

Under rating threshold (show) (1) Animations are very slow + (2) after opening a treasure, "Okay" confirmation is in the same place as (on top of) "Use" = several times I have accidentally activated Silver Skeleton Key thinking I was still Okaying. not an expensive mistake, but still...

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(0)

Developer response from Monumental

ok I had a lock on there keeping the keys from working if you didn't have the right chest, it was causing problems so i took it out but I'll put it back in there for the next update.

BrokenFixer

Jun. 15, 2016

Under rating threshold (show) the word Assassin is spelled wrong in the pre-text to mission Aiomi Grove 5

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(1)

Developer response from Monumental

ok will fix :) Thanks BrokenFixer!

profmarcio

Jun. 15, 2016

Under rating threshold (show)

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(-8)

Developer response from Monumental

While I understand you might have this viewpoint if you only played the game for a little while, I believe if you ask the community what they think they would disagree with you. The strategy is simple at the beginning of the game, but deckbuilding strategy gets much more pervasive as your collection grows. Also, most of our top players haven't paid us anything, so it is definitely not a 'pay to win' game.

Hunterreborn

Jun. 14, 2016

Under rating threshold (show) Great game. Hope it continues to develop. One annoying bit - the speed adjustment stops to X10 - this can still give 15 min matches, consider increasing this.

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(1)

Developer response from Monumental

Ok hunterborn, we are currently at the 'speed limit' of the engine but I will try to optimize it in the future to make it a little faster.

Seagully

Jun. 14, 2016

Under rating threshold (show) Will and when this game be available for iOS? Thanks allot!

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(0)

Developer response from Monumental

Yes, we plan on launching it on iOS/android, but it will be at least a couple of months probably.

BrokenFixer

Jun. 14, 2016

Under rating threshold (show) two bronze packs are better than a gold pack?

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(0)

Developer response from Monumental

We adjusted the bronze price in yesterday's update, I think it should make more sense now :)

sonne86

Jun. 14, 2016

Under rating threshold (show) I like it so far....thank you. Could you speed the Text messages? For example...show the whole text box when clicked.

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(2)

Developer response from Monumental

Sure, I'll add that in the next update sonne.

Bernat

Jun. 14, 2016

Under rating threshold (show) Can you use spell cards and obtain the "use X faction cards only"?

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(1)

Developer response from Monumental

Yes, spells do not count as a faction for the faction challenge.

Wandrul

Jun. 14, 2016

Under rating threshold (show) While I like the setting (races and their synergy), I find nothing enjoyable in this "game" - actually all you do is to click some cards in deck and rest is just plain luck (coin flip, card draw) and automated process - actually, there is no need for animated battles, as it will be enough to show a message "You have won/lost" based on same calculations.

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(-1)

Ursakar

Jun. 13, 2016

Under rating threshold (show) Second fight with Kathoras is frigging crazy - at least he hasn't his Imp Lords, though it doesn't help that much

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(1)

Developer response from Monumental

ok Ursakar, I'll tone that mission down a little for the next patch :)

AskariA1

Jun. 12, 2016

Under rating threshold (show) Sorry, the text error is the ending text for battle 5, Road to Skyview. Amelia calls Alara 'Sela'.

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(1)

Developer response from Monumental

ok, will fix! Thanks for pointing it out.

AskariA1

Jun. 12, 2016

Under rating threshold (show) Text error: I believe Sister Amelia calls Alara 'Sela' or something like that in the Skyview Tower text dialogue.

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(0)

Developer response from Monumental

ok Askari, I'll get that fixed :)

Ursakar

Jun. 12, 2016

Under rating threshold (show) Alright, as far as I really like this game, it has two major flaws. 1) there's no first player penalty or second player handicap - it's just it, if you go first, you have better chances at winning always. 2) Campaign difficulty spikes - some fights are just ridiculously hard, having way too much synergy in the cards (while your Atlanteans have zero). Except these two the game's actually fun

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(2)

Developer response from Monumental

Not sure what we could do that would make sense for a player handicap, but I see what you mean. Re - campaign spikes, I've been working on them lately but I'm sure there are still problems. Please let me know if you find a particular mission too difficult and I will tone it back.

oranges6

Jun. 11, 2016

Under rating threshold (show) i love the fact that the developer replies too comments thats pretty cool well done

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(9)

Developer response from Monumental

yes, and every forum post too! Please leave us feedback, we want to hear how we can make the game better.

jared4434

Jun. 10, 2016

Under rating threshold (show) Completely Luck based, fun though

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(0)

Developer response from Monumental

Glad to hear you're having fun :) There's definitely luck involved, but I think you'll find there is a good deal of deck-building strategy once you start playing competitively in the arena...

Ellington

Jun. 10, 2016

Under rating threshold (show) what the hell just fought a guy in arena with 96 cards and all of them Epics...... i won but holy shit.

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(0)

Developer response from Monumental

Ok Ellington, we found the account - this player was cheating and is now banned.

LEMBA2111

Jun. 09, 2016

Under rating threshold (show) Amazing free to play game. Needs a little balancing and events or quests. Keep it going dev.)

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(7)

Developer response from Monumental

Thanks Lemba! We're doing the best we can :)

killerdaniel

Jun. 08, 2016

Under rating threshold (show) 10x speed feels like 2x speed and normal speed feels like ultra slowmotion

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(1)

Developer response from Monumental

Not sure what you mean exactly killerdaniel, are you experiencing problems with the game performance? Or do you just think 10x is too slow?

AskariA1

Jun. 07, 2016

Under rating threshold (show) Also the splash screen 'switch mode' button doesn't work on Firefox for Mac.

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(0)

Developer response from Monumental

Ok Askari, I'll look into it.

AskariA1

Jun. 07, 2016

Under rating threshold (show) A mouseover feature where you get description of the different character archetypes (mage, mek, etc.) would also be helpful. I appreciate having the mouseover on attacks and abilities, but with the game and wiki being new, having details in-game would be excellent.

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(1)

Developer response from Monumental

I'll see what I can do Askaria, thanks for the feedback!

AskariA1

Jun. 07, 2016

Under rating threshold (show) Hi, I clicked 'What's new' and the game froze and a steel chest was gone afterwards. I'm not sure what happened, but it could be a game bug.

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(1)

Developer response from Monumental

Ok Askaria, there's a rare crash I'm tracking down with the what's new button, thanks for reporting it.

jeslo

Jun. 06, 2016

Under rating threshold (show) Instead of skeleton keys opening certain chests how about they just reduce the chests by 1 hour, 2 hours

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(5)

Developer response from Monumental

what, do you think the skeleton keys are too powerful? I could make them weaker I guess, just not sure why you suggested it :) Or do you mean just have one key that works on any chest?

jeslo

Jun. 05, 2016

Under rating threshold (show) http://imgur.com/GmmA456 essentially a stalemate

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(1)

Developer response from Monumental

ok jeslo, I will work on a solution to solve these types of stalemates.

orlegon

Jun. 05, 2016

Under rating threshold (show) again save lost and this time a few hours, campaign pvp and epic pack lost again do something about it or you´ll lose more players for me its enough. from 4/5 to 1/5

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(0)

Developer response from Monumental

Orlegon, that definitely should not be happening, and we have had no other reports of save data being lost lately. The game should be saving your state after every battle! Are you having any internet connectivity issues and are you seeing any popups indicating that the game client cannot connect to the server? ** update - lesink and I spent the evening digging into this, and there is one potential (but rare) issue that we think you might have encountered. We've patched the problem so it shouldn't happen again - please let us know if you have any other problems.

torost

Jun. 05, 2016

Under rating threshold (show) The treasure chest really ruin this game for me.. waiting waiting.. It os never worth it to speed it up with gem unlock. In a responce with player "Orlegon" you indicate that it is not random what comes out of the packs you buy. If you arrange or portion it out it takes away some of the fun in buying packs.

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(2)

Developer response from Monumental

Torost, it is random, the packs are just 'seeded', meaning that the sequence of random numbers is predetermined initially to keep people from cheating. Everyone gets different packs in a different order, and the contents of each pack are unique. Re - chests, these are a replacement for the traditional 'energy' system. I'm sorry if you don't like them, but they also keep the game more fun for people who do not want to grind endlessly. Without having the timers on the chests, the rewards would be too 'rich', the game would not be balanced for people who want to participate an hour a day rather than 24 hours a day, and people would never consider buying anything in our game.

orlegon

Jun. 05, 2016

Under rating threshold (show) rly when does this shitgame save, bought a pack for 10k close before sleep yesterday so got off afterwars and now i have my 10k back and my epic and rare from this pack misssing rly gtfo

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(0)

Developer response from Monumental

buy the same pack again orlegon and you will get the same cards. We are still having some issues with the save point system, but we'll get them fixed!

ImperialSamurai

Jun. 04, 2016

Under rating threshold (show) For such a polished game not having a way to see all the cards you dont own is a pretty big oversight imho.Nice artstyle btw.

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(0)

Developer response from Monumental

We just put this feature in the latest patch, ImperialSamurai :)

Card_Wizard

Jun. 04, 2016

Under rating threshold (show)

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(-4)

siriosirio

Jun. 04, 2016

Under rating threshold (show) nice graphic, nice that you don't need "energy", nice the story map, bad the only strategy is in deck building, bad is another pay to win :(

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(1)

Developer response from Monumental

It's true that the game is about deck building siriosirio, but I believe if you ask the community if it's a 'pay to win' game they will for the most part disagree with you.

torost

Jun. 03, 2016

Under rating threshold (show) fun til you meet the guys at the top.-. who have tons of epics...

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(4)

Developer response from Monumental

Everyone can earn epics in game torost, they will appear in the gold packs occasionally. Even with a week of play you can have plenty of epics if you try! Check out Z__Y's newbie guide in the forums if you want some help on getting them.

torost

Jun. 03, 2016

Under rating threshold (show) Nice game , have unlocked 21/39 stars ingame. Improvements would be trashing the chests, it is a real downer waiting for rubbish chest cooldowns to clear. The treasures need to be real treasures, not a coin that you can sell for 100gold. or two items to unlock a magical box to get 350 gold. Make them all scrolls, cards or gems. And please add a remove all cards from listbutton. once you level up it gets boring to manually clear 30cards to make a fresh deck.

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(11)

Developer response from Monumental

We added a bunch of new treasures in the update today that I think you'll find make the treasure chests more interesting. Also, there are now skeleton keys that will immediately open chests for you. Also, I added the clear deck button you requested.

jeslo

Jun. 02, 2016

Under rating threshold (show) I would want magic shield to prevent healing(if ally has magic shield, they can't be heal) but that is a dream

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(0)

Developer response from Monumental

ok jeslo, I'll think about it - do you feel that magic shield is overpowered?

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