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May i suggest an "Undo" button? If you want to move the grid, but forget to press CTRL, a huge disaster will happen, especially in a 50x50 grid. Awesome game, it destroys my mind but i can't stop playing, 50/50 stars
(Hah, get it?)
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Hmm... i'm thinking what if there's a PvP mode in this game. Like who is going to finish the puzzle first then the winner would get coins! tho the price for playing puzzles then would also higher :\
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I think we should be able to flag the submitted puzzles here, because i just saw a puzzled with the words "f*ck you" in it and it's entitled "to you". Oh! and a history of votes would be pretty nice!
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Great game. I would absolutely love to see a set of "Picma Master" puzzles that combine hints from Links, Squared, and Plus. Those would be crazy awesome.
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Thank you for adding the length indicator for plus. Something else that would help is to show the minimum length a line would have to be in order to fit all the requirements. It gets really tedious to count everything by hand, especially in big puzzles.
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In Squares, "Show incomplete" is very frustrating -- it's very difficult to see which square is actually in the center! It would be much more helpful to have it highlighted or flash or something to make the square more obvious.
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Make the number 1 on keyboard allign witht he first colour instead of the X. Makes switching between numbers way more easy :)
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What MyIDID was talking about is that when we have completed a vertical red group, than we know there can't be another red right next to it, and this information (a red only X) can help in solving horizontal lines with red numbers (sorry english is not my first language). So it can be another color, er even an X, just not red, and this would be shown with the red X.
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Friendly tips: For Links, one of the first things i do is connect all the 2,3 and 4's first because their distances in connecting is usually short. And for Squared, I always go for the 9's because they basically mean a full square.
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Zoom in makes side out of the screen invisible. Numbers are too small to see otherwise. Please review how the scaling is done.
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An excellent addition to this type of game. 108 free levels = awesome. I am glad you made the decision to lessen the cash-grabiness from the game, and am sure many others appreciate it as well. 5/5.
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You should add a "Boring" difficulty for the badges.
Really, 20 minutes for a typical 50x50 grid, and not anyone of reflexion.
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rated 5/5 for being an addictive game, the numerous & frequent dev replies and for your other games which I really liked.
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links controls are very sticky, take a leaf out of conceptis, they have the idea for that aspect
also, hotkeys!!! space to flick to pan mode would make up for the loss of fullscreen and bindable hotkeys for the colours as using qweasd on a qwerty keyboard is far more convenient than keys 1-6 (I don't have 6 fingers, unfortunately)
Finally, undo button. It's happened plenty of times where I made a mistake but only know the approximate area where it occurred and only a few of the steps taken since.
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I want to like this game, since I like these types of puzzles, but like somebody else has pointed out the amount of content for free vs paying is ridiculous and the amount of coins, how often you can earn them is not worth coming back to this game. I have done all free puzzles this game has to offer(some of them being really bad ones at that), voted couple of times on things just to unlock bunch of badly made easy ones and complete them in less than a minute. Just not worth it...
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Since you can't have full screen, it would be nice if you could disable 50x50 puzzles for the badges. They're such a pain. Not that they're difficult (I've been doing these puzzles daily for years), but the formatting is just such a pain...
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Biggest flaw is that sometimes you have to guess - and when you do, the show incomplete button does not indicate where your guess is, so you have to find it manually.
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Well, I realy like this game but keep crashing when I alt tab for a long time (like I play a level and go play another stuf) and when comeback need to refresh browser
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Is it possible for you to get rid of colors from the color selection during puzzles when that color only has single squares in linked, and thus are already filled in at the start of the puzzle? It's very annoying.
That's not a bad idea, but due to the way puzzles are stored it's not easy to detect if a colour isn't really used as part of the puzzle. Still, I'll add it to our "eventually" list.
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I say we petition to make this hard badge an impossible badge, if not just for the sole amount of hours you have to dedicate to solving these puzzles.
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I would like a few things, see all my designs and a way to keep your own designs for you to play even if the public dismisses them. It could be limited to x10 puzzles of each category small, med, large. And if wanted maybe offer more slots for personal designs by paying coins.
Sadly we can't do that. Puzzle generation is a very resource-intensive process and even with powerful machines creating puzzles out of the "accepted" pile 24/7 we're struggling to keep up with the number of existing images.
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It would be nice if you could move from panning mode to colouring mode by just clicking on the colour you want to use next without having to turn off panning mode first. I keep being irritated about that.
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Great game as usual from MoonberryStudios. It's been inspiring to see the Picma series evolve to the stage it's at now. I hope you continue improving as the great developers you are. 5*
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You should program a way to flag puzzles for review. An idiot made several Swastika, named "Windmill" and "Love for all" for example. And all you can do is vote down.
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It's really great and fun to make puzzles and solve puzzles. I do think the paywall can be too intimidating for people that are against microtransactions, but what's done is done. However, I still feel like it's a bit glitchy at times. It's rare, but some numbers can be marked as finished even though they're definitely not finished. Moreover, I think the "show incomplete" feature can be a little more obvious because a slightly pulsating number was definitely not enough to help me find it. But I know you guys will make the necessary changes soon as you're definitely on the ball with the comments. Keep up the good work. 4/5
Yeah, we're trying to track down that bug that marks numbers as complete when it shouldn't. Hopefully we'll have it fixed soon! Making the "Show Incomplete" more obvious is on our to-do list.
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There needs to be sections which separate monocolor griddlers from multicolor ones. Some people enjoy 1 color puzzles much more. Also would be nice to see choosen color under a cursor or near somewhere atleast (even little dot is great). Thanks!
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I really like these types of games but... just got 90% through a 50x50 and the game paused for some reason (I didn't hit pause) and I can't get it back. Nooooooo! Otherwise 5/5 for me. But... nooooooooo!
The default setting is to pause the game when you go do something else. You can disable this in the Options. Did it freeze during the pause screen? Even if it did your game should have been saved, refreshing the page and clicking "Load Puzzle" should fix it.
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I understand a full screen mode is hard to implement, so how about a change in font style? Choose a font such that the numbers can still be read even when you zoom out.
It's not hard to implement at all, it's done and it works, just not on Kongregate. Changing the font is an interesting idea though, we'll see what we can do!
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I don't like this version of picross/pix-a-pix at all. You've done away with some essential elements that help with the logic of the puzzle, and added a feature or two that actually hinder completion of puzzles. 1) Why are you blanking out numbers for me? In a large puzzle when you're trying to keep track of multiple rows and columns at once, blanking out the numbers for me makes it harder to keep up. For instance: There is a blue 1 and a blue 2 in a column. I'm working a row and happen to fill in the blue 1. You blank out the 1. When I come back to check progress on columns, I have a blue 1 with no closing square, I look up and see a blue 2 as the next open clue and try to fill in the second blue tile, which is incorrect. The 1 simply needs a closing X, but I don't see that because you blanked out the square, so I have to recount the tiles in the column before I can be sure it's right. That's awful gameplay.
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2) And why is there no indication of how wide gaps are (like you show when I'm filling in a block of a color)? That's almost essential in a large puzzle, because otherwise you have to count each gap (20, 30 tiles wide) before you can do any calculations. Go play these puzzles on conceptis, see how smooth and intuitive their puzzles are.