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Picross, implemented in a creative manner I haven't seen before, complete with penalties as well as bonus coins/medals. great job, 5/5
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Great version of picross, the multicolors adds a new level of strategy. My only complaint is that when you zoom in to get a bigger picture (I have a high-res computer which makes the squares tiny and hard to select without zooming), the clues will be distorted. For instance, when I zoom in to where it is comfortable for me, any more than 4 clues are hidden, which causes many penalties. Fix this and it's perfect.
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complete knockoff of www.griddlers.net
A little cumbersome for the "shift-click" but still a decent job programming an old puzzle type.
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I'm a huge fan of the paint by number and picross puzzles, particularly multicolor, although they are almost unpractical on paper. Great implementation, 5/5.
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Trevian, that can be switched off from the options.. good for start when you dont know anything about what to do, tho.. :p
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Huge flaw in that you can just click all the squares and it fills it in for you, dont even have to do it correctly, thus creating no challenge, 1/5
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Ouch - for those of us who are colour-blind to any degree, determining the colours indicated by the _numbers_ is next to impossible. :(
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It's a bit of a mindbender that different coloured squares can go next to each other if you are used to normal picross. In other words... I love it!
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I...love...picross! <3 The game has the aesthetics down perfect, and the addition of color to some puzzles adds a very fun twist to the classic puzzle. 5/5 stars :D
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Actually... This kind of game usually involves NOT making any mistakes, and if you do make a mistake you accept it and move on to another one. But since this isn't on paper... :p
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it's good enough, but there are quite some problems, one being that multiple solutions exist sometimes (like the hourglass, I had a solution but the game wouldn't accept it). The hint is kinda overpowered, especially in the smaller games. Hmm, numbers are way too hard to see (25x25 grid anyone?)
In the end it's a good concept (duh it's not an original one ^^) but the game itself could have been less annoying
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Buggiest Game Ever. Could not play with out the game continually pausing. Looks like a great game, if I could play it.
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lacks a very useful feature of picross (showing if a row or column is done) and replaces that with lagginess and badly readable numbers in case of some colors.
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I don't like the fact that your not allowed to make mistakes and it immediately gives you a penalty. Mistakes belong to this kind of game, as well as to find out, where the mistakes are that you made. This really lowers the joy of playing.
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Excellent game, just a bit annoying when the number lines get tto long and overlap the game play arena, can be difficult to see all numbers.
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I dunno why people complain about the "supervised" mode being the default. I usually find that that is the ONLY mode in this type of game, so every mis-click results in losing something. Now I can just correct my mistakes :O
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The second thing that is annoying, is this checking routine, which automatically checs if the point is clicked correcly. It should be ran on demand, not automaticly. I missclicked many times and got time penalty.
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Not as good armor picross, sorry.
The one feature I'm really missing is that the puzzle automtically detects when a row/column is "finished" so I don't have to count the fields every time. That's sometimes tedious on bigger puzzles.
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Hints (the numbers on the left and top) make everything unreadable if there are too many of them. It could be reasonable to make the play area smaller and move the hints outside the playarea.