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My Dragon Knight lost all battles, and he got 12 of attack....how is possible to lost to monsters with 3 of defense ?????
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that is so annoyen i mean the computer never seemes to lose the dice roll and when it does it is onlt by 1 or 2 points were a minatour killed my hydra in 1 hit
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BTW fully agree that game needs balance. However it has enough play mechanics (creature attack, boosting, curses, draw/steal capablities, special moves like stun poison etc) BUT there is no stability point, game falls into absolut win or loss
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Don't know why everybody complains about random generator. I win about 60% in case 2000 vs 2000 power, or more when playing custom (I prefer spell-based deck, some kind of curse/counterspell)
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The idea is sound, but the lack of variety in strategy kinda makes you lose intrest quickly - attacking through summoned creatures is the only way of damaging the opponent. A wider variety of different kinds of cards would be good, plus a way to build good non-creature heavy decks.
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I'm not so sure the random number generator is so random. The rolls sure end up on the computer's side more often than not.
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i liked it but lots of times i would get 0 defense and they would get max attack or i would get 0 att and theyd get max defense the computer always seemed to have waaayyyyyy better luck
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The randomizing of the attacks are necessary due to the lack of variety in the cards. Interesting take on MtG but needs more cards.
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A good game with huge potential!
if you make another one with a better randomizer, more combination cards, and better balance, then you have a definite winner.
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Add a bigger variety of cards in the next update, a story mode and balance some the random side of it, and it will be a great game.
Still I enjoy playing it, well done. 4/5
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Fine...so some of the cards are pretty darn imbalanced. Still, though! It's perhaps one of the best flash card games I've seen out there. Definitely deserving of quite a higher rating. Look--the thing about it is...it's not simple or entirely based upon what cards you're given. There're actually combinations that you can pull off...and you actually need some thought to do so. I like it. I hope to see more, actually. Nice release there, Moonkey. :D
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Just threw some graphics down, slapped a couple numbers on them, gave it an engine, and called it a day. Totally unbalanced.
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either you have no idea how a random number generator actually works, or you felt like pissing everyone who plays your game off. This is probably the worst flash game i've ever played... ever... please DONT try again.
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not bad but could use online multiplayer version and more cards less randomness and more strategy and maybe a story/adventure mode would help
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It's pretty good, but you should eliminate the random defense and attack.
you can die from a rat even if you have a high attack monster, it's kind of weird.
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The cards in this game are way too imbalanced. For example, here's a 4 card combination that will instantly kill your oppoents. First, play the Black Hole (kills all monsters on table). Next, play the Hydra (attack 6, can attack twice in a turn) or Reborn which will give you the Hydra to play. Now, use the Fire Sword to increase the Hydra's attack to 10, and finally play the Summon card (instantly finishes summon). Attack your opponent with the Hydra twice, dealing a total of 20 damage and you have won the game.
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I like the game, but I don't see the need for the dice thing, it's really annoying. some music would be appreciated. 3/5.
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My deck at the minute if anyone is interested:
2xDragon, 2xKnight, 3xCerberus, 3xReaper (for combinations)
2xHydra, 2xOgre, 2xRobot (general purpose creatures)
3xNinja (very good in attack if you have the upper hand)
2xSpider (poison)
= 21 creatures
Ice Shield, Fire Sword (great buffs)
3xFireball, 3xDoom (killing off creatures)
2xBlack Hole (for when you find yourself in trouble)
3xCombine
3xReborn (get back those combined creatures!)
3xSteal (loses enemy position)
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You need to permit players to use cards on enemy monsters while they're under the effect of "psychic" instead of counting them as your own for game mechanics purposes.
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- You should be able to save a deck
- You should be able to play other people
- The amount of life each player has is too low; one piece of luck can lose or win a game instantly (particularly with the Psychic card). Aeiss and Bdead20 have a point about other games using randomness (and M:tG can get into a virtual stalemate without the combat randomness), but you need longer for it to even out.
- More cards! ... every card game can do with more cards :)
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Nostalgic to magic indeed. Dunno how the random dice work, but it almost looks rigged. Quite some times its even and it seems in games that i fight my monsters to the dead the opponent seems to do so too. Besides, a rat killing a big monster is damn illogical.
Somehow the cards dont make a big difference, which makes the game quite even + more depenable on the strange dice system.
Add more cards for nice stratagies, add multi to play against others, start a league would be nice also.
Overall its a nice start of something which could be even grander, 4/5.
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Nice game! It does have some balance issues, though. There's little incentive to build a deck with anything other than the most powerful monsters.
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Infuriating, hard to understand, too many controls on the cards, some cards I can't work. HOWEVER, addictive 4/5. Quite similar to Castlewars, play it a few times to understand it more :o)
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graphics: 0/1 not worked on much. sound: 1/1 good. controls: 1/1 easy to use. lifespan: 1/1 addictive. gameplay: 0/1 the rolls go too far, no difference if you're a dragon rider or a leprechaun.