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Ragnarok

Nov. 03, 2007

Under rating threshold (show) One of few card games that lets you build the deck. Excellent in that regard.

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xxcerberusxx

Oct. 31, 2007

Under rating threshold (show) this game was easy as pie .but when i was bored i just started to mess around and got about 15 monsters on my field more the 10 cards in my hand and i lost..................... i ran out of cards lol

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darkrockslizer

Oct. 29, 2007

Under rating threshold (show) some cards are overpowered. Okay too many. As I've played these things for some time, I can describe this game as well set but too trivial.

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Robson_cli

Oct. 28, 2007

Under rating threshold (show) stupid copy of yu gi oh, and it has some card too powerfull....

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thecooldude

Oct. 28, 2007

Under rating threshold (show) i relised in my first game

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thecooldude

Oct. 28, 2007

Under rating threshold (show) MATCHBOX you are dumb realy dumb

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Jmax989

Oct. 26, 2007

Under rating threshold (show) Easy way to get the badge if you can't. Just give the computer all magic cards.

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FatMyke

Oct. 25, 2007

Under rating threshold (show) Wheres the music?!?!?! Better graphics would be nice... ^^

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MATCHBOX

Oct. 24, 2007

Under rating threshold (show) Dude... It took me a while to discover that you should attack when the opponent has no cards.

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Voideka

Oct. 22, 2007

Under rating threshold (show) Randomizing this game takes whatever strategy could have been there and makes it all pure luck. Awful game.

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Dnashadow

Oct. 20, 2007

Under rating threshold (show) coooolliest game ever

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thecooldude

Oct. 19, 2007

Under rating threshold (show) there is a bug in this game if you change the avatar from the robot to the wizard it will switch through all the avatars

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Feoren

Oct. 17, 2007

Under rating threshold (show) Way, way too random. Do you know what would be more fun? Coin flip! Dude! You just completed the Master Coin Flipper badge by getting tails one time!

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Knite

Oct. 16, 2007

Under rating threshold (show) yu-gi-oh ripoff lol

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Aioria002

Oct. 14, 2007

Under rating threshold (show) Esse jogo eh mto facil, eh q eu so viciado em YU-GI-OH (no jogo não no desenho)

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greenlight

Oct. 13, 2007

Under rating threshold (show) wtf?! 12/6 dragon rider killed by 3/2 skeleton cuz of random rolls -.- this is pointless! take that rolls off!

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Saladin

Oct. 13, 2007

Under rating threshold (show) Jesus. Fix the frakking random, already. Nice idea, but sheeesh...

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flashfrozen

Oct. 10, 2007

Under rating threshold (show) This is a great game, but it would be better with multiplayer.

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aberrant80

Oct. 08, 2007

Under rating threshold (show) Echoing the most prevalent complaint - fights are too random.

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ThaneDarkRaven

Oct. 04, 2007

Under rating threshold (show) Fix the random rolls please, comp gets much higher percentage

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Synthetic_God

Oct. 04, 2007

Under rating threshold (show) damn, its like another version of magic the gathering online

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Acceber

Oct. 02, 2007

Under rating threshold (show) I second Frito's disgruntlement--the Computer gets a much higher average roll than I do--Nothing like a 12 and 8 attack monster attacking a ninja in the same round, and both rolling a 0 to it's 1 (*and getting insta-killed)

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thecooldude

Sep. 30, 2007

Under rating threshold (show) i love the game love the combine cards my favroute card is dragoon rider and please make mutiplayer mode now

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Xyilon

Sep. 30, 2007

Under rating threshold (show) Cool game

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Xyilon

Sep. 30, 2007

Under rating threshold (show) Cool game

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Xyilon

Sep. 30, 2007

Under rating threshold (show) Cool game

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clubp

Sep. 29, 2007

Under rating threshold (show) COME ON MULTIPLAYER

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Pawn

Sep. 29, 2007

Under rating threshold (show) @ Frostwerks - i wondered that at first too. It appears that you have to do it before you summon a creature for that turn

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talking_waffle

Sep. 28, 2007

Under rating threshold (show) this game sucks. not even worth the badge

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CodeGuy

Sep. 25, 2007

Under rating threshold (show) I really wish your custom deck was saved from one play session to the next.

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Greatfrito

Sep. 25, 2007

Under rating threshold (show) Some good concepts. Could use larger decks and some more cards (and sound, unless I'm mistaken). Also, the randomness has to go - it's not a game of skill, it's a game of pure luck. Card games should rely upon drawing cards for their luck element, not -totally random- dice rolls. As it stands, the computer almost always rolls near-max against me, and my critters always roll between 2 and 0.

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Mesopolies

Sep. 23, 2007

Under rating threshold (show) Decent game would be better if it was multiplayer, though.

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gsklee

Sep. 23, 2007

Under rating threshold (show) Computer is seemingly cheating when throwing the dice... This would be a really good game if multiplayer was made available, though. 3/5.

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Kireia

Sep. 20, 2007

Under rating threshold (show) would like to have a multiplayer over the net! game is just fun.

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Kireia

Sep. 20, 2007

Under rating threshold (show) would like to have a multiplayer over the net! game is just fun.

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khanix

Sep. 18, 2007

Under rating threshold (show) switch: of course drawing two cards is a gift! It's an incredible advantage to have access to two more cards... If you can't beat the game before you run out of cards then you need to make a better deck...

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switch0723

Sep. 18, 2007

Under rating threshold (show) wtf, you lose when you run out of cards? even though the computer has no monsters left? what the f*** is the point in putting the card that allows you to draw 2 more cards then and call it a gift, you shold be able to draw to of your enemies so it doesnt hurt you more

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Frostwerks

Sep. 17, 2007

Under rating threshold (show) Why does Necromancy not work sometimes?

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Tsumesha

Sep. 16, 2007

Under rating threshold (show) the random battle's are ridiculous, if only for the reason that they don't seem to be as random as they should be. other than that nothing is really going for the game

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logomac3

Sep. 16, 2007

Under rating threshold (show) i want dancing gaara T.T

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Frostwerks

Sep. 15, 2007

Under rating threshold (show) Random attacks are garbage. Decent game on the whole, fix monster combat.

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bear123

Sep. 15, 2007

Under rating threshold (show) check my icon/moderate game

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mop_3000

Sep. 13, 2007

Under rating threshold (show) Crap! just came for the badge

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piperbunny

Sep. 13, 2007

Under rating threshold (show) When it gets to the end and one person runs out of cards, why does the game have to end? Can't the players keep playing until someone dies or runs out of cards in their hand, rather than on the deck? :o)

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Jabor

Sep. 10, 2007

Under rating threshold (show) This is similar to most TCG's, in that it doesn't work for people with no sense of strategy. The attack rolls make the game distinctly too random - I like the idea of rolling multiples and averaging, or more dice for more attack/defense. Also, I think the cards are pretty much balanced - If you ask me, Gift is one of the stronger cards in the game - I don't see why anyone wouldn't run 3 in every deck. Similarly, Beckon is an extra 3 copies of the strongest creature in your deck, and Black Hole is an excellent card for punishing over-commitment. Overall very well-rounded, reducing the randomness in the combat would make it even better.

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4CidReign

Sep. 08, 2007

Under rating threshold (show) this game effing sucks

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TheSixthMasamune

Sep. 07, 2007

Under rating threshold (show) Its okay, but not that good. Extremely similar to Yu-Gi-Oh TCG, which is weird. Its also not that fun. 3 stars.

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clubp

Sep. 06, 2007

Under rating threshold (show) I love ruffnekk's idea.

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Ruffnekk

Sep. 05, 2007

Under rating threshold (show) I love the game, but the attack/defense is a bit dodgy. Why don't you use more dice to throw. For example, if monster A has attack 4 and monster B has defense 6, then A can throw 4 dice and B can throw 6 dice, the highest 4 compared. When tied, the defense wins (no damage done ever by defense, unless it's some special perk). This is usually the way it works with these type of games I think.

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CodeGuy

Sep. 04, 2007

Under rating threshold (show) One simple tweak would make a huge difference. Instead of rolling for the attack, roll twice for the attack and average the two numbers. That way the highs and lows would still happen, but not so often. Much better distribution.

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