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this game was easy as pie .but when i was bored i just started to mess around and got about 15 monsters on my field more the 10 cards in my hand and i lost..................... i ran out of cards lol
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some cards are overpowered. Okay too many. As I've played these things for some time, I can describe this game as well set but too trivial.
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there is a bug in this game if you change the avatar from the robot to the wizard it will switch through all the avatars
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Way, way too random. Do you know what would be more fun? Coin flip! Dude! You just completed the Master Coin Flipper badge by getting tails one time!
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I second Frito's disgruntlement--the Computer gets a much higher average roll than I do--Nothing like a 12 and 8 attack monster attacking a ninja in the same round, and both rolling a 0 to it's 1 (*and getting insta-killed)
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@ Frostwerks - i wondered that at first too. It appears that you have to do it before you summon a creature for that turn
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Some good concepts. Could use larger decks and some more cards (and sound, unless I'm mistaken). Also, the randomness has to go - it's not a game of skill, it's a game of pure luck. Card games should rely upon drawing cards for their luck element, not -totally random- dice rolls. As it stands, the computer almost always rolls near-max against me, and my critters always roll between 2 and 0.
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Computer is seemingly cheating when throwing the dice... This would be a really good game if multiplayer was made available, though. 3/5.
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switch: of course drawing two cards is a gift! It's an incredible advantage to have access to two more cards... If you can't beat the game before you run out of cards then you need to make a better deck...
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wtf, you lose when you run out of cards? even though the computer has no monsters left? what the f*** is the point in putting the card that allows you to draw 2 more cards then and call it a gift, you shold be able to draw to of your enemies so it doesnt hurt you more
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the random battle's are ridiculous, if only for the reason that they don't seem to be as random as they should be. other than that nothing is really going for the game
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When it gets to the end and one person runs out of cards, why does the game have to end? Can't the players keep playing until someone dies or runs out of cards in their hand, rather than on the deck? :o)
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This is similar to most TCG's, in that it doesn't work for people with no sense of strategy.
The attack rolls make the game distinctly too random - I like the idea of rolling multiples and averaging, or more dice for more attack/defense.
Also, I think the cards are pretty much balanced - If you ask me, Gift is one of the stronger cards in the game - I don't see why anyone wouldn't run 3 in every deck. Similarly, Beckon is an extra 3 copies of the strongest creature in your deck, and Black Hole is an excellent card for punishing over-commitment.
Overall very well-rounded, reducing the randomness in the combat would make it even better.
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I love the game, but the attack/defense is a bit dodgy. Why don't you use more dice to throw. For example, if monster A has attack 4 and monster B has defense 6, then A can throw 4 dice and B can throw 6 dice, the highest 4 compared. When tied, the defense wins (no damage done ever by defense, unless it's some special perk). This is usually the way it works with these type of games I think.
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One simple tweak would make a huge difference. Instead of rolling for the attack, roll twice for the attack and average the two numbers. That way the highs and lows would still happen, but not so often. Much better distribution.