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Too much left to the "dice". I'd prefer the values on the cards to have a little more weight. (Perhaps only randomize within 2 points of the listed values?)
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Fought a vampire whose defense I reduced to 0 with a card. Two hydras and an ogre on my side. Roll zeros for all my attacks. I give up. Too much luck involved for my taste.
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Ok this is nonsense. I just went through a whole match without once rolling more than a 2. That makes four games in a row with very unlikely values with the computer generally rolling within one or two points of their max value and my side getting wiped out after almost never getting in the top half of their possible value. I've never seen anything like that and don't remember having this issue back when the game was new. Any ideas or am I somehow on a billion to one streak?
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weird. I just played two games and almost every fight went against me. Little attack 4 taking out my defense 7 and 8 while my dragon can't kill anyone. Some random number issue because the odds against them getting almost max rolls 90% of the time while I rolled 1 and 2 dozens of times has got to be pretty high.
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what I have learned from playing this game... 1. abilities over stats. always. 2. gift is the best card in the game. 3. do not underestimate rats. 4. control. control, control, control.
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agreed noitidart, oh and the physcic thing? i dont agree with you there. Its not really a bug its supposed to be like that,or atleast i think so.Now anyway when you stun a monster when its not in psychic it dosent stay in stun for such a long time. maybe 1 or 2 turns? if you do the psychic then stun it and take it back thats 1 turn. stun dosent stay on the monster for too long is all im saying
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This game is really good. It just needs more fusions and cards.It also needs a multiplayer mode so you can challenge more players.
Combinations:
Ninja+Rat=Ninja Rat
Cerbresus+Reaper=Death Knight(My favourite)
Dragon+Knight=Dragon Rider(This fusion is said to be the best fusion,it has 12 attack and 6 defence)
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Bug: If you psychic a monster and then in a fight it gets stunned. When it goes back to the original person on next turn it is not stunned.
Feature to add: If there is multiple cards a combine can use we should be able to pick which ones. IE: If we have a dragon in play and a dragon in hand I want to be able to pick which drag to combine with my knight. Also I had 4 monsters, both could combine, I used combine and I couldn't pick which ones to combine, it combined the one I didn't want.
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Great game, still having fun with it, but I wish the developers would fix Necromancy. Sometimes it misses the skeletons and that can really mess with your next few turns...
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@Arnodu62 The rat probably just avoided the dragon's attack as opposed to blocking it.
@Malthe122 I have 3 gift cards in the custom deck I made. It lets me draw the cards I need faster and, summon powerful monsters allowing me to mop the floor with the enemy before they can get a good defense up and, stop me. That rule is most likely in place as a balance. I would get irked if the enemy managed to summon a dragon rider equiped with a flame sword that was ready to attack on their first turn. (This actually has happened to me except I was the one that summoned the dragon rider. I had two gift cards in my hand which I used right away and, drew the knight I needed, a summon card and, the flame sword. The dragon and, combine card were already in my hand.)
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i don't like that you loose, when your deck is empty, even though you still have cards on your hand. This means that in a long match, the one who started will loose, and that makes no sense. And who would want to use the "gift" card, when this rule is there?.
Except for that, i think it's a very good game! :)
4/5. for 5/5 the empty deck rule, should be removed :).
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So the secret is to customize the computer players deck to no attack cards and just the special cards on the bottom half of the page...then he can never attack unless he steals a card, and if he does.
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More badges, more fusions, online, more characters, maybe able to make own cards under limits, and game modes like tournament, campaign, etc. and achievements like cards or modes.
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needs no rolling, take out the stupid chance and random garbage, or at least have it not so blatently biased in favor of the enemy. could be a good game, but just no fun simply because of this.
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cool game, but a little limited content. For example, a campaign along with online multiplayer, more characters, and more badges to keep badge junkies busy... and this would be nearly perfect! :)