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Good game, but a few adjustments could really boost its potential. First off, making enemies show up easier on the radar, as well as changing dot size due to enemy size would really help. Second, a sandbox mode, or a firing range to test out weapons you've unlocked would be nice, as you can see the different upgrade paths you can take. Third, a manual reload button would be nice. Lastly, an unlimited wave mode could be fun. Overall, good game! 4/5.
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Overall a good game ... but here is how it can be improved:
1) Mini-map is currently useless. It is almost impossible to see the enemy dots. Make them brighter.
2) Achievements popups should be translucent so you can see the enemy behind them that is killing you ... or they should be moved somewhere else
3) It would really help to have an explanation of the different guns somewhere so you know what you're leveling up. Currently I can't even tell which gun I'm using, much less what other options there are.
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Fun game, and love the weapons. I will say I agree on the radar being too small, but then again I didn't notice there was a radar until wave 15. Also, the longgun is awesome! Favorite weapon easily. And the gauss is nice, however the damage/speed ratio seems a little off. It's a very slow weapon considering the damage output is rather low. Otherwise keep making such awesome games as this!
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Fun game. Easier way to scroll through guns, don't make a new gun equip right away, give an option for a base repair kit, and have a bigger radar. These changes would probably result in me wasting much time on this game.
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like the game but the first attacker on the final wave for easy screwed up the entire thing for me it seems overpowered for easy difficulty and got my base almost all the way down within seconds then other enemies com and you cannot defeat them in time to save your base. also if you added a practice mode i think that would be good where you can regulate some weapons enemy numbers strengths and types. also a multiplayer would be fun
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The mortar is a horrible weapon. Does little more damage than the basic cannon, is slower, is a pain to aim, and has a really long reload time. It needs to be powered up and given a decent splash radius to not be worthwhile (a "strong but slow" weapon taking half a clip to kill an average enemy with all of the ammo+ and base damage+ upgrades is ridiculous).
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Nice game. Would like to see on the radar red dots sized directly proportional to the size of the enemy. (Big dots = big enemies, little dots = squish-able enemies, etc.)
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Not a terrible remake on the genre, reminds me a lot of Crimsonland but without the variety of creatures, weapons, and perks, but a lot more free as well, heh. 4/5
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Can you add a way to distinguish between guns? I don't know which is which and having to switch while being charged by a spider is annoying. Maybe you could add a menu of what guns you have? And also what guns you have left to unlock so I can know when to use which perk.
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Two quick fixes: It shouldn't change weapons every time you get new ammo and you need to make the enemies more visible on the mini map.
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Very cool game.
Whould be cool if the perk list dont go up every time you choose one of then, I cliked in the whorg ones because I double-cliked. A undo buton for the skills when this happen will be apreciated. Sorry about bad inglish.
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I don't mind the size of the critters but the radar pips are too small for my ancient eyes. (My monitor is set to 1680x1050.) I got to the last level and THINK I finished it but then nothing really happened. Anyway, this has the foundation down pretty well but I'd like to see something new in the format...perhaps an adventure-style, or a campaign map (with different terrain levels), or something a little more captivating. Not bad as it is, though!
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how do i know what weapon i have? the weapon select is just check with a fire the figure out if its gauss or plasma.. no way decide what perks help what weapon it corrisponds too.
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4/5 kinda hard to tell what is going on sometimes because of the graphic. Maybe if you had a hard black outline of all the enemies so I could tell them apart from terrain and dead enemies, that would make it easier.
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Mouse wheel to change weapons is a bad idea. Most browsers still view the mouse wheel as a screen scroller. Makes gameplay disorienting.
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Is there a way to get the mouse wheel to change the weapons? That would be cool. Also having a key to reload before the magazine is spent would be handy also. (Could you make an option also for us colorblind folk to make the enemies on the radar white or light blue to contrast better against the background) Thanks 4/5 so far!
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are you supposed to have the cannon the whole game? lol and the perk to reload faster says decreases reload speed by 20% shouldnt it be increase?
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Hmmm.....I'd like to be able to see and test out some of the other weapons that I didn't get to...so how about a levels/days page after beating the game or something, so I can go back and shoot more aliens?
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I reckon this could have an added feature of Endless Mode. I imagine this could easily turn into an RPG where you lvl up and fight monsters around...but chuck out the items! No one wants to walk around buying stuff...they want action, how about just battles everywhere on a big map? And as you move enemies attack and stuff.
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The German translation isn't good, there are lots of errors in it, e.g. many wrong expressions. I reached the final level and my base was almost at 0 hp, so with my next levelup I chose something that said "repair" (in German); but either it was translated incorrectly and healed me instead of my base or it doesn't work, cause my base was still at low hp and got destroyed shortly afterwards.
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Nice game !
Here are somethings i found to be added :
- More visibility on the radar, its almost non-usable with the ground background.
- Add a bar on the right, with owned weapon and assign them a numer (0, 1, 2...) to switch.
- Use a technology tree to upgrade, not a list. There would be, like, a branch for base stats, a branch for crit stats, a branch for weapon upgrades...
- Maybe add a warning message for massive enemies incoming, with a different music.
Thanks for making this game :)
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Fun game, and great to see the developer responding to requests. The radar is hard to see, the red dots are too dim and small. Could you make them bigger / brighter, or change the background color of the radar for better contrast?
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a few things after beating the game 1. I haven't even seen many of the weapons. 2. there's a full repair for yourself but no base repair perk? 3. manual reload 4. the minimap is WAY too small. the dots should be bigger. exept for these, good game:)
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Nice except it's not obvious which weapons are which for picking perks. You should display the name of the weapon in use.
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Exellent game :D good perks and awsome graphics. Unlimited mode with endless waves would be cool. Fight until you die