Under rating threshold (hideshow)
Lovely game, great tribute to point and click games, but the camera movements are just dizzying, in the sense that they give me motion sickness :( If there's an option to turn off the transitions, and make it function like other escape the room games, that would be much appreciated. Otherwise, 5/5 from me - kong needs more games like this!
Under rating threshold (hideshow)
Assigning some shortcuts to each item slot would be nice. I instinctively found myself pressing 1 to 6 hoping that it'll automatically select that slot.
Under rating threshold (hideshow)
Notes: Each level has two hidden notes, and one locked note. The pattern on the gate-key is a clue to unlock the third note. If you get stuck trying to unlock the last note on level 6, there's a clue if you check back where you found that gate-key.
Under rating threshold (hideshow)
i don't understand why people are bothered by it being a demo. by browser game standards, it still feels like a full game. the app is just even more full. i love these types of games. no instructions, just go. really is a thing of beauty.
Under rating threshold (hideshow)
This is Submachine's rational brother. Don't get me wrong, Submachine is pretty cool. The imagery, the creativeness, the surreal atmosphere, even the story line, is all cool. The complexity of some of the puzzles is ridiculous to the point of saying "Oh come on!!! Who in the living Hell could possibly have guessed that solution without clicking on every pixel of the screen and then trying literally every item with every pixel?!!!" :D
Under rating threshold (hideshow)
My problem is clicking on stuffs at the edge and move to other map. This happen too often. I want to break those deam pot not move
Under rating threshold (hideshow)
Wonderful game! The flow of everything feels very natural, the music and sound design are on point... but that pentagon being upside down in level 6 made me sad :( still, 5/5.
Under rating threshold (hideshow)
just a little visual bug. doesn't do anything to the game I tested it. on level 5. If you take the laser on the left and point it at the up arrow on the right side it lights up and stays lit up. But, it doesn't register that it's still pressed. (as it shouldn't) just a little heads up. so far so good =) just got to level 6.
Under rating threshold (hideshow)
Often unclear which objects are intractable or whether you even can. I recommend you have the 'turn indicator' or 'slide indicator' arrow consistently on if you're on a screen that requires it (Though not on the actual object itself)
Under rating threshold (hideshow)
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Under rating threshold (hideshow)
I enjoyed the game, however i dont know if i was the only one with a glitch/bug where i would pick up a bolt or sqaure it would duplicate and fill the whole inventory which was annoying
Under rating threshold (hideshow)
I love these intuitive little "explore ancient/unknown/alien civilizations" games and this one has a nice relaxing feel... even though it was fairly easy the atmosphere was calming and a nice touch... also I have a thing from the zelda games where I can't leave pots to be :)
Under rating threshold (hideshow)
it keeps giving me 4 and 5 of the same item when I pick up nodules and the square end-of-level keys. I don't think it's on purpose. I love the atmosphere and the puzzles though. please keep improving the game!