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Game is hard (game is not balanced). More firing power should be added to the guns and should consider the recharge rate also.
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it had so much in it... but some useless upgrades and what kind of definition have you got when it comes to "checkpoints"? checkpoints is a quicksave spot that you reload back to when you die... where are they?
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Great concept, horrible execution.
Status button needs to be MUCH larger (duh).
Needs checkpoints too.
(seriously come on - get all the way to the fourth beacon, die, back to the first; yeah f*** this game)
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I hate that you have to mouse over to the bottom of the screen to upgrade or pause when your in the middle of a bug storm, there are low to to the ground bugs I have to aim lower for, and the the flying ones I gotta stop for and kill.
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could have been great. instead it was frustrating. :| i'll play again when i get time now that i got the mechanics. but srsly? this game can only be enjoyed by PROs. :|
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oh and rating: It starts as 3/5: -1 for laser at end of charge, witch is best upgrade untill then: -1 for lieing in updates D: not cool: -2 for most upgrades suck D: that ruins most of the game: overall score: -1/5 ALL RATE 1 AND COMMENT ABOUT PROBLEMS
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FOR CHECKPOINTS: There is a back button, but most people press the giant back to MENU button, so pressing back will (i didn't try this yet cause i'm not so bad at this game i die alot) make you restart at the checkpoint + this so others will see and stop complaining.
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Am I the only one who sees the irony of the fact that we are shooting lasers...and can't hit a freaking buffalo sized bug? Seriously..futuristic equipment, and still we have accuracy problems.
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Jun. 08, 2010
450 upgrades, Stackable, Single charged/Burst power=HP Regen up; Single power/Burst charged/Shotgun Charged/Grenade power/Trooper jump=Armor up; Single accuracy/Grenade charge=Damage up; Burst accuracy/Shotgun power=Increased weapon charging; Shotgun accuracy/Trooper Speed=HP+500; Grenade range/Trooper power=More energy from kills. 1500 Upgrades, Once you get one for the particular weapon/suit, you have them for good. Charged non grenade=Laser, WORTHLESS, DO NOT GET; Accuracy=Homing Bullets; Single power=Buster shot, Can charge up for killing practically everything it hits; Burst/Shotgun power=Plasma rounds, increased energy usage but more damage; Grenade charged=Dual grenade; Grenade ranged=Vacuum bomb, sucks everything in range to the grenade; Grenade power=Cluster bomb; Trooper speed=Dash suit; Trooper jump=Hover suit; Trooper power=Shoulder charge, knock back opponents. Rate this up if you care to know in advance what you are upgrading to.
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450 upgrades, Stackable, Single charged/Burst power=HP Regen up; Single power/Burst charged/Shotgun Charged/Grenade power/Trooper jump=Armor up; Single accuracy/Grenade charge=Damage up; Burst accuracy/Shotgun power=Increased weapon charging; Shotgun accuracy/Trooper Speed=HP+500; Grenade range/Trooper power=More energy from kills. 1500 Upgrades, Once you get one for the particular weapon/suit, you have them for good. Charged non grenade=Laser, WORTHLESS, DO NOT GET; Accuracy=Homing Bullets; Single power=Buster shot, Can charge up for killing practically everything it hits; Burst/Shotgun power=Plasma rounds, increased energy usage but more damage; Grenade charged=Dual grenade; Grenade ranged=Vacuum bomb, sucks everything in range to the grenade; Grenade power=Cluster bomb; Trooper speed=Dash suit; Trooper jump=Hover suit; Trooper power=Shoulder charge, knock back opponents. Rate this up if you care to know in advance what you are upgrading to.