Started work on koc 6 as well as finishing up koc 7 (now woc) ~ link for the new Koc 6 (work in progress & disregard title screen for now...) ~> http://www.mind-wars.com/koc/
Under rating threshold (hideshow)
koc 7 [BETA] (now Warlords of Conquest) is @ version 1.28 uploaded 7/19/15 ~ lots of fixes, and new additions! Test it out and let me know what you think! ~ http://www.mind-wars.com/koc/test/
Under rating threshold (hideshow)
Whenever I do it with cities to win, even when the amount of cities is enough, the game doesn't end. Why does this happen, and does it only happen to me?
this is an old version of the game, it was put out without proper testing. The new version corrects all this, but its still in beta, but almost done. mind-wars.com/koc/test/
Under rating threshold (hideshow)
beta AI is back up to playing a decent game, lots of new features you can test now... http://www.mind-wars.com/koc/test/ - leave me feedback please!
Under rating threshold (hideshow)
beta is open again, its still work in progress, leave me some feedback on what you like and what you dont like please. http://www.mind-wars.com/koc/test/
Under rating threshold (hideshow)
Koc 7 is in open beta -> http://www.mind-wars.com/koc/test/index.html - try the new tutorial and send me some feedback on what you think. like it, hate it, it all helps to make the game better, so be honest and know I want to hear what you think!
Under rating threshold (hideshow)
I could be nice to introduce a saving system. Conquer only matches last for ages and it could be enormously helpful to have the game saved when you really can't continue playing. And what's more it's really frustrating to be forced to abandon a match - possibly after hours since having started - just because the game froze and didn't let to go on with your moves...
Under rating threshold (hideshow)
I think you need to add a speed up button, especially when playing with 3 AI, while its great to be able to see what they are doing, but sometimes it takes too long to go through a whole year since the AI take forever to finish sometimes.
Under rating threshold (hideshow)
Great Game. Good balance between strategy and luck. I play it on hard difficulty level against 3 AI but with player choice for starting spots. It has also something in common with Diplomacy, the boardgame. Would you be interested eventually in adapting your game to a bordgame version? Friendly yours. Duccio Vitale
Under rating threshold (hideshow)
Probably a bug: I capured a field next to enemy city and it still produced double amount of goods. Are you going to make KoC7? Really looking forward to it.
Under rating threshold (hideshow)
I think the AI is broken or something, they always go to defend during allies, I don't think that's right when the two we're just killing each other for territory
its just not real in-depth about choosing allies or not. If you are in a 2+ Ai player game, and you dont attack a certian AI much he might start to side with you. The AI will hate the player who does the most damage to him. As it is they just try to keep anyone from gaining territory, unless it is against the winning player or someone they really dislike. All actions against an AI, produces an amount of hatred.
Under rating threshold (hideshow)
check out my new game Armored Assault Online - (its a mix of chess and a tank battle) - 5 star it for me so I can get it up to 3.0 and get it listed in the games menu! Thanks!
Under rating threshold (hideshow)
and that when you attack you play as one of the people attacking or when you use your dragon to destroy a city you should be able to be the dragon and when you make a shipment you should be able to be the peace and move them to the place and it should look like real life you play as one of the people
Yes, sorry about that, this is one of the 1st games I made, and it was not built in a way to easily save games. I will be remaking this as a full multiplayer in the future and I will add that functionality into it.
Under rating threshold (hideshow)
Settings for highest scores ->
base attack score (more points for risking units, by adding them to battle. Bonus for kill capture of units, cities, resources, etc)
-- if victory bonus --
+(100-total turns) bonus
+total territory % of map owned bonus
random on
specials on
witch on
+bonus for resources remaining in your stock at end
random territory pick off
hard mode
Under rating threshold (hideshow)
Do me a favor, share this game link with your fiends, like it on Face Book, post about it in a forum. Thanks and I am not done with the game, I appreciate any and all feedback from the hard core players. good or bad, it all helps!
Under rating threshold (hideshow)
Computer turns and calculations take too long. Could add a event confirmation so we can think about what is important and skip what isn't.
Map generation takes too long.
It would be nice to play with other player online.
Overall, great game and lots of potential if you keep working on it.
yea, the AI really needs a full rework but that does take a good amount of time. I want to do a multi player of this, hopefully I can make that happen soon.
Under rating threshold (hideshow)
these get better every time. slightly better. very slightly better. why not just edit the old ones instead of submitting completely new games?
this is how games and stuff are made, I specifically release new versions at different milestones of the game. You see sequels with a lot of games and movies, its the nature of the business. This game is for a small audience of players, which is why it needs the extra exposure.
Under rating threshold (hideshow)
I would like it if it took less time to calculate resources. Even with fast production on, it takes far to long to do so.
Under rating threshold (hideshow)
I LOVE these kind of games i hope i can make a game like this some day of course im gonna use MY ideas HA HA ok anyways keep up the good work your doing awesome :P
Under rating threshold (hideshow)
Actually, there's more changes to this version of the game than I thought...I've noticed some very nice improvements. Keep making the game even better!! :)
Under rating threshold (hideshow)
I really like Kings of Conquest and I think it deserves a much higher rating, but I'm unsure about the idea of uploading it 6 times with only tiny changes every time...You can't really say its different games.
It has evolved, and a lot of bugs have been cleaned up. which is why there were so many versions. If I do another version it will include multi player, and or AI fixes. This is how it should have been launched...