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Kyonai

Apr. 12, 2015

Under rating threshold (show) It would be interesting to see an RPG Style Buff Indicator above each worker related to the type of potion they have active, as well as time remaining and the ability to cancel said buff for a stronger one.

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(2)

scurvydog20

Apr. 12, 2015

Under rating threshold (show) um i think i'v found a bug. for mining copper it says it needs 10 power and i am only gernerating 64 per sec but i am producing 10 coper per sec. the math doesnt add up

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(0)

Developer response from mrcaboom

Good question. Production calculation includes other bonuses (achievements, titles, critical hit)

tjent

Apr. 12, 2015

Under rating threshold (show) Suggestion: I wish I had more significant figures. I cant really figure out if I'm balanced or not when I am producing 0.1 and selling 0.1. I would much appreciate two or three significant figures: producing 0.135 and selling 0.110, this would let me know that I should invest in my merchant first etc.

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(0)

Mesakaro

Apr. 12, 2015

Under rating threshold (show) ascension skills are way to expensive it would make more sense if each individual upgrade scaled instead of having them all go up because why would you spend 1k points for a 1% reduction when you could instead get worker speed it basically makes all the other upgrades pointless since all the acension prices go up as you level just one doesn't make much sense and in my opinion the ascension price upgrades should be way lower i really don't want to wait 2 years to hit end game.

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(7)

Developer response from mrcaboom

Thanks for your suggestion. I'll keep it in mind in the next balance update.

mccanless

Apr. 12, 2015

Under rating threshold (show) could you add clicking power and idle power as 2 separate upgrades the price jumps once you hit around 5 billion gets way to high

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(-2)

xwintx

Apr. 12, 2015

Under rating threshold (show) Problem: After 1st ascention, I need 999B for the 2nd ascention, but the 3rd require 1000Tr. How can I afford this - -

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(2)

Developer response from mrcaboom

It's not 1000Tr but 1.000Tr or 1Tr. If you get a few $ it will drop to 999B don't worry :)

Krazycat

Apr. 12, 2015

Under rating threshold (show) Instant 5 star for letting us toggle the unit of measurement used to gauge resource gains.

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(0)

Destiny_Zero

Apr. 12, 2015

Under rating threshold (show) bug-- adaptative production says "... production for RESSources he needs."

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(0)

bigja99

Apr. 12, 2015

Under rating threshold (show) I like this game, great work :)

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(1)

Mesakaro

Apr. 12, 2015

Under rating threshold (show) the ascension upgrades are still not working properly when u refresh the page it has the low amounts but as soon as you upgrade it jumps way up and it jumps all of them up very frustrating

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(1)

Developer response from mrcaboom

Thanks for letting me know. It's fixed now.

Mesakaro

Apr. 12, 2015

Under rating threshold (show) Suggestion: the upgrade reduction is not working properly it works when you first refresh the page then when you put 1 upgrade point i, it caps all of them out.

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(0)

xavierhurley72

Apr. 12, 2015

Under rating threshold (show)

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(-3)

MadChapelier

Apr. 12, 2015

Under rating threshold (show) In response to my earlier post regarding Ascension points: I've noticed that when I reload the page, my ascension point requirements are individually priced and are vastly cheaper than they were before, but after clicking on any of the bonus items the prices will revert back to absurd values and all items are once again globally priced instead of individually.

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(0)

finiteincantatum

Apr. 12, 2015

Under rating threshold (show) just a small suggestion the ascension bonuses should either be increase or separate them so they don't all go up when you increase one

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(2)

firejuggler

Apr. 12, 2015

Under rating threshold (show) what does the titles do?

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(-1)

Ariusz

Apr. 12, 2015

Under rating threshold (show) At this point I must really applaud your dedication. It's rare to see such prompt response. Great job with the game. It's really great and fun, and all points that it will be better still. Alas, much rebalancing will probably await you over the next couple of days, but it's all progressing in the right direction.

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(2)

Developer response from mrcaboom

I'm glad you appreciate my work. Suggestions and comments help a lot too :) I like to see it as a team effort.

cyan8642

Apr. 12, 2015

Under rating threshold (show) Suggestion: Have it so on the worker screen you can click on any item required to automatically set your other workers to produce that item(just like what was done for quests). would cut way down on looking for missing items

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(1)

Developer response from mrcaboom

It's already in the game since yesterday. Go in the option menu and click on adaptative production.

MadChapelier

Apr. 12, 2015

Under rating threshold (show) When can we expect an overhaul of the ascension system? I personally will not be using it at all until some major changes happen in that area. It just isn't fair for me to sacrifice my current level of upgrades and my large stash of resources for such a pathetic amount of bonus. Item value % and worker speed increments should both be upped to like 25% for each point, while the 1% bonus items should be upped to 2.5% for each point. Points aren't easy to get, and that I like, but I want them to count for something when I do get them.

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(68)

Developer response from mrcaboom

Thank you for your comment. Ascension skill cost have been reduce and sacrifice points are now easier to get.

QuinaRose

Apr. 12, 2015

Under rating threshold (show) The balance of the black smith compared to the smelter and miner seems off. I can't afford to keep up with upgrades and I started yesterday. I turn around with all three at the same level, get 700 ore, 500 bars, and the smith is lagging even father behind by the second. Yet the smith's upgrades are massive. I can't afford the better upgrades untill The smith does his job and I can sell the fruits of his labor. That just doesn't seem right.

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(1)

Ariusz

Apr. 12, 2015

Under rating threshold (show) Also, those strange threeshold kind of mess the whole game. One moment the upgrade costs 200 Tril, and then the next one is 8 Quad. It's frustrating to me as a player, and I guess it makes balancing the game an excercise in frustration. Why not go with a normal goemetric progression, and get rid of the jumps?

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(2)

Developer response from mrcaboom

I've rebalance upgrade cost. Now you should see a much smoother progression.

cygh

Apr. 12, 2015

Under rating threshold (show) All of my upgrade costs went from~500Tr-~2Qd to ~100Qd No clue why as I am not making nearly enough money to get them. Game was pretty neat until that point but it's pretty pointless idleing for a day or 2 to get a .01% gold increase

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(4)

Developer response from mrcaboom

I've rebalance upgrade cost. Now you should see a much smoother progression.

silvadel

Apr. 12, 2015

Under rating threshold (show) Very good solution to the issue, thanks. It is much better with the quests always giving titles or potions as opposed to money at high level.

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(2)

Thunderstry

Apr. 12, 2015

Under rating threshold (show) Loving this sequel so far! Only one suggestion I could make if it hasnt been made already. A way to move items from the shop, back into storage. Maybe at a fee?

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(0)

Ariusz

Apr. 12, 2015

Under rating threshold (show) What I would really like to see now is prices of the items BEFORE they are crafted, and also how the enchantments affect the price (that's hard to figure out with all the crits all over the place, and you cant figure out which enchantment is the best to use...)

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(1)

Oeffinger

Apr. 12, 2015

Under rating threshold (show) @Tigerius: I had 54 quests done and 7 SP levels bought and it took me ~6hours to get there. The 250Qd ascension will be worth 1 SP, adding another one every couple of Qd earned. So might be better to grind the 1T ascension for a while, before you start shooting for the 250Qd one.

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(0)

Ariusz

Apr. 12, 2015

Under rating threshold (show) I would seriously boost the potion price. As it is, you can earn many times more by selling the ingredients than the potions themselves (even the critical potions), and that's just wrong...

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(2)

Tigerus

Apr. 12, 2015

Under rating threshold (show) 250Qd for 2nd SP? srsly?

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(4)

Isolde123

Apr. 12, 2015

Under rating threshold (show) Some suggestions: 1) Auto use of potions (e.g. with -10% Duration) 2) Buy cheapest upgrade button (cheapest from all workers) or a "upgrade Matrix" (workers in the rows Upgrades 1-4 in the columns) 3) Clicking on item Name in resources required sets production to this (as in the quest menu)

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(4)

Jonas92

Apr. 12, 2015

Under rating threshold (show) I absolutely love how I can just click whatever item the King asks for, and my men begins to create it. No more changing settings 3 different places.

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(7)

xwintx

Apr. 12, 2015

Under rating threshold (show) Need a button to send back item from shop to storage

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(2)

Lukashiky

Apr. 12, 2015

Under rating threshold (show) I have an issue with quests. One item does not appear. I must check the shop to see what it is, then manually set the production for said item.

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(0)

phadam231016

Apr. 12, 2015

Under rating threshold (show) Seperate the cost of each upgrade in Ascend. Thanks!

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(1)

xXNightReaverXx

Apr. 12, 2015

Under rating threshold (show) potions not adding critical power to enchanter

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(0)

Exportforce

Apr. 12, 2015

Under rating threshold (show) Give us please a button that is similar to the questfunction, that I can set the blacksmith to an item and have a button that makes miner and smelter produce the corresponding stuff.

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(0)

ImAnOrava

Apr. 12, 2015

Under rating threshold (show) Suggestion: make a "make all workers drink that potion (if applicable)" button, then make a button in the main UI that says "drink again", which applies the last drinking action you made.

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(0)

JestaBlunt

Apr. 12, 2015

Under rating threshold (show) plz separate the blacksmith boxes...make one selection with the ore and one with zthe item type...or make list boxes...switching between materials is annoying :P

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(1)

Mephi

Apr. 12, 2015

Under rating threshold (show) I would love to have more accuracy on production rate, 2 or even 3 digits after point, right now when I have like 0.1/s and do upgrade it still remains at 0.1/s, in fact it takes up to 10-15 upgrades for this number to change to 0.2/s, so increased accuracy would visualize that upgrade has done something

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(3)

RedeemedWahrior

Apr. 11, 2015

Under rating threshold (show) "You have already reset your ascension skills this ascension." I did no such thing.. in fact, I've never even ascended before!

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(1)

Karv

Apr. 11, 2015

Under rating threshold (show) Do not autosell items with non-positive productnio ratio (?)

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(1)

m4g3st1c

Apr. 11, 2015

Under rating threshold (show) Can you please make it so Ascension perks don't scale up for every purchase. It's already difficult enough with managing one perks cost.

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(2)

Nioden

Apr. 11, 2015

Under rating threshold (show) I'm liking this a bit more than the first one, well done! I feel like the sp should scale individually. Right now, if I upgrade one ascension skill, the others cost more too. It's harsh and makes some of them rather useless, like start with $50 (in return for making everything else cost more). I also think it'd be better if it would start with $1000 and scale by x10... you know, to give you a faster start. SP also seems weird, it was like: 10pts, 11pts, 19pts 47pts. Maybe it's needed to properly scale multiple ascensions, but it just seems brutal for the first. Still haven't officially ascended @ 1Qn earned, which would get me 20% faster workers.

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(7)

colmanwong

Apr. 11, 2015

Under rating threshold (show) How about give 2 to 3 decimal place for the production rate? it is hard to keep thing in balance with only one decimal place. Thanks.

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(12)

hivenst1

Apr. 11, 2015

Under rating threshold (show) I just got a job as soon as I got far along in the original... guess its time to quit my job and start over!

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(0)

valdexson

Apr. 11, 2015

Under rating threshold (show) returning after i lost a save from the bug the first time... let see if its fixed...

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(0)

scurvydog20

Apr. 11, 2015

Under rating threshold (show) one suggested feature. have workers flash or something when hey have an upgrade available

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(0)

jorael

Apr. 11, 2015

Under rating threshold (show) ascend points might be buggy, i use in one category and all categoris go up...

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(-2)

silvadel

Apr. 11, 2015

Under rating threshold (show) Thinking about it, my main issue is with the 87 things of three items. The armors/weapons would probably do better to scale a bit slower. It seems odd that the king is paying you anyway. Maybe that reward would be better as something other than cash.

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(0)

Developer response from mrcaboom

Now higher quest reward give titles and potions. No more money.

Zerias

Apr. 11, 2015

Under rating threshold (show) Loving the stream of features and bugfixes you've got coming in. Kept playing even after losing a save to the potion bug. Great job! Suggestion: If production/consumption <0.1/s, change display to /m or /hr as needed.

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(18)

Developer response from mrcaboom

It's a good idea. It's in the game now :)

kennyrogersjr

Apr. 11, 2015

Under rating threshold (show) Is anyone else stuck at quest 133? Everything is completed, but I can't turn it in. I even ascended again, just to make it go away, but it is still there after ascending. Refreshing the page and restarting the browser didn't do any good, either. I may need to hard reset. :(

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(3)

Developer response from mrcaboom

I've tested the quest 133 and it work fine for me. If everything else fail, you can send me your export file in a private message and i'll look into it.

tobiashunter

Apr. 11, 2015

Under rating threshold (show) There are a few things I would like you to consider. 1) Initial speed. I still have yet to ascend, but things are moving at a snails pace. For me, it's not a big deal, but a lot of people like things a bit quicker. 2) Upgrade screen. I think it would be nice to have a screen of all the worker upgrades, so I can see and compare the upgrades all at once instead of click each worker, back and forth, back and forth. 3) Quest order. maybe this is just because it's a slower pace, but I'm 47 quests in an no enchanter (assuming he is the last because of the previous game). It would be nice to maybe have multiple quests I can complete instead of one at a time. Or maybe given the option of which quests to take, with perhaps some prerequisite needed (IE., can't jump to the multi-billion quests right off the bat, but I can pick maybe to focus only on the explorer/Herbalist type quests for awhile. Or focus only on BS quests... Or just work my way up all the quest "trees" evenly.) Just my thoughts.

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(4)

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