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Comments for Idle Blacksmith 2

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kosta123

Apr. 11, 2015

Under rating threshold (show) I think you need an option to auto consume potions so that you don't have to re apply them every 30 seconds once you initially get the druid.

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(3)

silvadel

Apr. 11, 2015

Under rating threshold (show) Note that wasn't a crit sale. I got a crit sale this time for 1.5 qd. for a single one.

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(-1)

silvadel

Apr. 11, 2015

Under rating threshold (show) Oh, one other thing. It will enchant the highest level thing you have in inventory. If you have a quest for a lower item, and you are on the proper enchantment type, it should make the quest item.

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(0)

silvadel

Apr. 11, 2015

Under rating threshold (show) Thank you muchly for getting me back on my feet, and I have been advancing. I do notice something with quests... My recent one is for 87 Autunite Boots of Magic, 87 Kunzite Helms of magic, and 80 realgar swords of power. The reward is 3.697Qd$. That is quite the charity case for that order. I sold one similar helm at 8x(average price) and got over half a Qd$. This is 87, and that is just part of the order.

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(-1)

sheenpow

Apr. 11, 2015

Under rating threshold (show) I am loving this game! So much better than the first one. I would like to see an auto potion button perhaps. Re-supplying those guys every 30 seconds can get old real fast. also i have to agree with a few other posters the start of game is a little slow with what the quests are asking. But i love seeing that your making this game the best it can be with all of the suggestions. THANK YOU! AWESOME! 5/5!

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(0)

Developer response from mrcaboom

Thanks i'm glad you enjoyed it :)

dragondino

Apr. 11, 2015

Under rating threshold (show) What happened to click upgrades?

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(2)

cygh

Apr. 11, 2015

Under rating threshold (show) I am not seeing how to sell potions but there is an upgrade to the price of your potions.

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(-1)

TimK57

Apr. 11, 2015

Under rating threshold (show) suggestion: instead of having quest next to items needed for current quest have a counter starting from where you started with the quantity that counts down as you progress through the items. would make it a lot easier for those faster to make items to keep track instead of having to click on the quest panel all the time so you dont keep producing small gain items. just a thought.

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(2)

Developer response from mrcaboom

Thanks for your suggestion. It's in the game now!

waddledoo12

Apr. 11, 2015

Under rating threshold (show) Can you make the "Directly go to the next metal" also work for the Druid? I'm getting annoyed by clicking like crazy to get a better version of the potion.

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(1)

Developer response from mrcaboom

I like the idea. It's in the game!

rexalian

Apr. 11, 2015

Under rating threshold (show) the new option to move unused items to the shop is poorly designed. Moving items not used RIGHT NOW by your crafters is not the same as UNUSED. Now i have to go back and stock up on my potion supplies again

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(0)

camulod

Apr. 11, 2015

Under rating threshold (show) very well done. it needs a little UI work but easily worth 5/5. much better then the first one

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(2)

Ariusz

Apr. 11, 2015

Under rating threshold (show) what does druids critical power actually do? I seems to do absolutely nothing...

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(0)

Developer response from mrcaboom

Critical power add +X at the potion name. For each +1 the potion have the duration is 30 seconds longer. Some achievements and ascension skills can help to boost the duration as well.

titan012

Apr. 11, 2015

Under rating threshold (show) So I'm digging up ore but it isn't showing in my inventory... I liked the first, but this one is a big letdown.

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(0)

Developer response from mrcaboom

If you dig an ore that is needed for a quest. It will go directly there. Once the quest is completed the ore you dig will stack in your inventory like it should.

McArrowni

Apr. 11, 2015

Under rating threshold (show) The UI of the first game was very good. Frankly, this one seems like a downgrade. I like it when I don't need to navigate between all of the stuff to upgrade them. A single list of upgrades was way better.

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(2)

Developer response from mrcaboom

Thanks for your comment. I'm currently working on the UI based on the comments.

belegonfax

Apr. 11, 2015

Under rating threshold (show) Couldn't drink potions, had 100 of a type, but when I clicked them, it would say i had 0 to drink. Reloaded thinking it might fix it, game restarted ><

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(1)

Developer response from mrcaboom

That issue has been fixed. Send me a private message with the amount of quest you had completed.

bananedc

Apr. 11, 2015

Under rating threshold (show) I like the fact that you can click on the items in the quest panel to directly produce it and it's needed components, well thought! ^^

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(2)

Developer response from mrcaboom

Thanks!

Dark_Zhiro

Apr. 11, 2015

Under rating threshold (show) Save button didn't work. I lost all of my progress.

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(2)

Developer response from mrcaboom

Send me a private message with the amount of quest you had completed.

Oeffinger

Apr. 11, 2015

Under rating threshold (show) Some hints for beginners: - Don't sell ore or bars, it isn't worth it - Don't focus too hard on quests. Sometimes it is more efficient to grind gold for a while to improve your workers - Get the enchanter before you ascend for the first time, he is pure gold - Don't put too much effort into the Druid. If you can craft potions while doing other stuff, do it. Otherwise ignore him. Prio 1 is keeping the enchanter busy. - Enchanting doesn't follow a straight rule. Tested with Barite Swords i got following results (Gold multiplier - extra gold/workforce): Intelli (5.5 - 27.5), Wisdom (15.5 - 6.0), Agi (32 - 9.8), Cons (55 - 5.3), Charisma (88 - 2.1), Luck (130 - 3.3), Strength (181 - 2.4), Power (243 - 5.3). I recommend to go Intelli, Agi, Power - All three need only one ingridient and have a decent efficiency - Keep an eye on all upgrades, not only workforce/crits

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(10)

Developer response from mrcaboom

That's some really good hint!

Grigorebbc

Apr. 11, 2015

Under rating threshold (show) cant play, every time crash player, think its cz when i try to import my save game.... how can fix ? how can reset game ?

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(0)

Developer response from mrcaboom

The following file represent your game data (Windows). Deleting it will reset the game. C:\Users\YourUserName\AppData\Roaming\Unity\WebPlayerPrefs\chat_2ekongregate_2ecom\prefgamez-0023-5579-live-webbuild_2eunity3d.upp

Gamer2581

Apr. 11, 2015

Under rating threshold (show) Could add an option to the blacksmith so that if I chose as item to produce the miner and the smelter also switches to that metal?

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(0)

Irrerwirrer

Apr. 11, 2015

Under rating threshold (show) if you are in process to complete the quest , it will be cool if there is a timer until it is finished

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(2)

Doreas

Apr. 11, 2015

Under rating threshold (show) clicking export button crashes unity for me. using firefox.

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(0)

Doreas

Apr. 11, 2015

Under rating threshold (show) lost my save, so not fun.. quess will have to start exporting. also merchant needs really bad sell only weapons/bars/etc buttons, or maybe better don't sell ores/bars unless they in shop buttons..

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(2)

Developer response from mrcaboom

Send me a private message with number of quest done.

haystack911

Apr. 10, 2015

Under rating threshold (show) bug: randomly lost my save game.

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(0)

Developer response from mrcaboom

Send me a private message with number of quest done or with your export save (if you have one).

penguinoid

Apr. 10, 2015

Under rating threshold (show) There's a lot of empty space where it would be nice to have some data (eg quantity owned, price). The display of 0.0/s is fairly useless... either add more digits, or allow it to change to minute/hour/day display as required to keep between 0.1 to 9.9

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(7)

ken030988

Apr. 10, 2015

Under rating threshold (show) It would be nice if i could block the merchant to sell the items that are being used to craft something. I know it protects the amount used to craft but there are times where i need more than that. For example, lets say my time to mine/smelt is way slower than forging but i balance it out with crits. If im lucky and during 1 forge-bar get many crits then blacksmith will sell the leftovers saving only enough to make 1 more forge, but if during that new forge i dont have luck and dont crit enough, i wont have enough materials to forge again (since as stated at begining, i have slow mine/smelt time) but i wouldnt had that problem if i could save the leftovers i got from when i was lucky and got many crits to balance out the times where im unlucky and dont crit enough to forge.

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(2)

ndpaka

Apr. 10, 2015

Under rating threshold (show) i got a bug : texts don't appear :s

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(0)

CourtlandG

Apr. 10, 2015

Under rating threshold (show) I don't understand how to upgrade my title ranks. Am I missing something?

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(3)

Developer response from mrcaboom

Each quest have a chance to reward a title. The rank is increased if the title is already unlocked.

Athang

Apr. 10, 2015

Under rating threshold (show) When you are producing really slowly, say less than .5/second, could you change production rate to the period instead of the frequency? Either that or add more decimal places. I always seem to be producing really slowly and it's hard to avoid massive stocks without exact figures.

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(2)

mktrill

Apr. 10, 2015

Under rating threshold (show) The Storage keeps blinking and i can't read any of it

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(0)

madmilligan

Apr. 10, 2015

Under rating threshold (show) is there any way to change the name or our miner? (our name in game) i dont see a way to do that even in the settings, that would be very nice if you could add that to the game.

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(1)

Serinorah

Apr. 10, 2015

Under rating threshold (show) I wonder if it would be possible to add an extra option to storage protection to auto-sell equipment but not ores, bars, and quest items

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(2)

Developer response from mrcaboom

The merchant won't sell items required by another worker. For example, if you try to make a sword that need 10 metal bars. The Merchant won't sell metal bars unless you have 11 or more. That way, you are sure that your Blacksmith will always have enough to make the next sword.

neo32x

Apr. 10, 2015

Under rating threshold (show) typo, mitril should probably mithril

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(0)

Developer response from mrcaboom

Thanks! It will be fixed in the next update.

Athang

Apr. 10, 2015

Under rating threshold (show) I find it a bit annoying that the descriptions for upgrades don't appear until you click them, could you change it to show the description of whichever button the mouse was last hovering over?

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(0)

Developer response from mrcaboom

You can now move your mouse over the upgrade button to see what it does. No more clicking needed.

WolfZeroX

Apr. 10, 2015

Under rating threshold (show) How about a stat on the production page that tells us the value of each item instead of needing to go to the shop page?

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(0)

Developer response from mrcaboom

In the storage. You can click on the item you want to the know the price.

Galadan

Apr. 10, 2015

Under rating threshold (show) Been playing for 2 days. Still need 455b for my first SP. Either im doing something fundamentally wrong or this game is so slow that I will have lost interrest before I can buy my first SP upgrade.

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(9)

Burnout4200

Apr. 10, 2015

Under rating threshold (show) Don't forget the coin below the space bar trick to hold it down.

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(0)

Developer response from mrcaboom

:)

Danuil

Apr. 10, 2015

Under rating threshold (show) problems: how do you use potions? I get the message each time i click on potion that is unavailable? I have 3 potions of average flask of precision and 2 potions of avg spd. flsk. Use potion button gives the same msg.

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(0)

Developer response from mrcaboom

A big issue with the save was caused by the potions. I had to deactivate them ASAP to avoid more people losing their save. The game is now fixed and the potions are now available.

DanielN366

Apr. 10, 2015

Under rating threshold (show) starting the game for 3 and last time. fix save

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(0)

Developer response from mrcaboom

Thanks for playing it for the 3rd time. I'm glad you liked it :) I'm really sorry for the lost of gamefile. The Update section tells how to get your save back.

tnikolai

Apr. 10, 2015

Under rating threshold (show) in one game was additional each hour save to alternative resource. It very help to prevent losing save data for long-playing game(if pc reset/hangs).

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(2)

aethirshero

Apr. 10, 2015

Under rating threshold (show) I just lost so much progress on my save... But I'm enjoying the game enough to start fresh, actually. So take that as you will, developer. :P

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(0)

Developer response from mrcaboom

I'm glad you enjoyed the game :)

colmanwong

Apr. 10, 2015

Under rating threshold (show) For the selling order in storage, how about rearrange it by type, before the selling price? i.e.: enhanced equipment > equipment > bar > ore & collectable items.

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(0)

rsewthefaln

Apr. 10, 2015

Under rating threshold (show) Add an option to auto send items from a particular artisan straight to the shop so that our merchant can always have something to sell when storage protection is on

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(2)

silvadel

Apr. 10, 2015

Under rating threshold (show) One thing I didn't like was just how short the crafted potions lasted. Using a several million value 30 second potion is worse than clicking on the bar. 4 minutes is passable I guess but if it were 4 mins for the base and 30 for the critical they would be tempting to use rather than sell.

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(0)

cervantes01

Apr. 10, 2015

Under rating threshold (show) Save doesn't work?

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(1)

Developer response from mrcaboom

It should now.

eldrin13

Apr. 10, 2015

Under rating threshold (show) I had originally thought (and commented) that when you click outside the window production stops. The developer quickly responded and pointed out that it kept running. I had not noticed that the graphics simply stopped updating. The game kept running and would update as soon as I clicked back in. Very nice idle game with interesting progression.

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(2)

Developer response from mrcaboom

Thanks for your feedback!

MadChapelier

Apr. 10, 2015

Under rating threshold (show) I know there have been a lot of haters, but I quite like this game, just as I liked the first. I do have some suggestions that I think would improve what you've already done: 1. Progression speed is very slow. Even with a 50% boost to worker speed, my workers can't keep up with the quests without a few hours of idling. That's fine for mid-late game, but I didn't expect that till a few days in. 2. Ascension points spending should not scale all items, but individually for the items clicked, nor should they scale as unforgivingly as they currently do. 3. Icons for Blacksmith item types and scrollbar for mineral seconded. 4. Individual lock item function for when storage protection is off. 5. Combine potion drinking and selling pop-ups into one.

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(94)

Developer response from mrcaboom

Thanks for your suggestion!

Roundmidnight

Apr. 10, 2015

Under rating threshold (show) Ressource -> Resource, Innactive -> Inactive

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(0)

Developer response from mrcaboom

Thanks :) Will be fixed in the next update.

Sorak

Apr. 10, 2015

Under rating threshold (show) Kind of wish that it at least for like smelting there was a way for it to keep going down to worse grade ores when refining if it ran out of its current type. (Even if that sort of thing was an upgrade to buy)

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(1)

Caithleen

Apr. 10, 2015

Under rating threshold (show) Save - gone. Import-Export didnt work too :/

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(1)

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