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I think you need an option to auto consume potions so that you don't have to re apply them every 30 seconds once you initially get the druid.
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Oh, one other thing. It will enchant the highest level thing you have in inventory. If you have a quest for a lower item, and you are on the proper enchantment type, it should make the quest item.
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Thank you muchly for getting me back on my feet, and I have been advancing. I do notice something with quests... My recent one is for 87 Autunite Boots of Magic, 87 Kunzite Helms of magic, and 80 realgar swords of power. The reward is 3.697Qd$. That is quite the charity case for that order. I sold one similar helm at 8x(average price) and got over half a Qd$. This is 87, and that is just part of the order.
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I am loving this game! So much better than the first one. I would like to see an auto potion button perhaps. Re-supplying those guys every 30 seconds can get old real fast. also i have to agree with a few other posters the start of game is a little slow with what the quests are asking. But i love seeing that your making this game the best it can be with all of the suggestions. THANK YOU! AWESOME! 5/5!
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suggestion: instead of having quest next to items needed for current quest have a counter starting from where you started with the quantity that counts down as you progress through the items. would make it a lot easier for those faster to make items to keep track instead of having to click on the quest panel all the time so you dont keep producing small gain items. just a thought.
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Can you make the "Directly go to the next metal" also work for the Druid? I'm getting annoyed by clicking like crazy to get a better version of the potion.
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the new option to move unused items to the shop is poorly designed. Moving items not used RIGHT NOW by your crafters is not the same as UNUSED. Now i have to go back and stock up on my potion supplies again
Critical power add +X at the potion name. For each +1 the potion have the duration is 30 seconds longer. Some achievements and ascension skills can help to boost the duration as well.
If you dig an ore that is needed for a quest. It will go directly there. Once the quest is completed the ore you dig will stack in your inventory like it should.
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The UI of the first game was very good. Frankly, this one seems like a downgrade. I like it when I don't need to navigate between all of the stuff to upgrade them. A single list of upgrades was way better.
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Couldn't drink potions, had 100 of a type, but when I clicked them, it would say i had 0 to drink. Reloaded thinking it might fix it, game restarted ><
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I like the fact that you can click on the items in the quest panel to directly produce it and it's needed components, well thought! ^^
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Some hints for beginners:
- Don't sell ore or bars, it isn't worth it
- Don't focus too hard on quests. Sometimes it is more efficient to grind gold for a while to improve your workers
- Get the enchanter before you ascend for the first time, he is pure gold
- Don't put too much effort into the Druid. If you can craft potions while doing other stuff, do it. Otherwise ignore him. Prio 1 is keeping the enchanter busy.
- Enchanting doesn't follow a straight rule. Tested with Barite Swords i got following results (Gold multiplier - extra gold/workforce): Intelli (5.5 - 27.5), Wisdom (15.5 - 6.0), Agi (32 - 9.8), Cons (55 - 5.3), Charisma (88 - 2.1), Luck (130 - 3.3), Strength (181 - 2.4), Power (243 - 5.3). I recommend to go Intelli, Agi, Power - All three need only one ingridient and have a decent efficiency
- Keep an eye on all upgrades, not only workforce/crits
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cant play, every time crash player, think its cz when i try to import my save game.... how can fix ? how can reset game ?
The following file represent your game data (Windows). Deleting it will reset the game. C:\Users\YourUserName\AppData\Roaming\Unity\WebPlayerPrefs\chat_2ekongregate_2ecom\prefgamez-0023-5579-live-webbuild_2eunity3d.upp
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Could add an option to the blacksmith so that if I chose as item to produce the miner and the smelter also switches to that metal?
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lost my save, so not fun.. quess will have to start exporting. also merchant needs really bad sell only weapons/bars/etc buttons, or maybe better don't sell ores/bars unless they in shop buttons..
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There's a lot of empty space where it would be nice to have some data (eg quantity owned, price). The display of 0.0/s is fairly useless... either add more digits, or allow it to change to minute/hour/day display as required to keep between 0.1 to 9.9
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It would be nice if i could block the merchant to sell the items that are being used to craft something. I know it protects the amount used to craft but there are times where i need more than that. For example, lets say my time to mine/smelt is way slower than forging but i balance it out with crits. If im lucky and during 1 forge-bar get many crits then blacksmith will sell the leftovers saving only enough to make 1 more forge, but if during that new forge i dont have luck and dont crit enough, i wont have enough materials to forge again (since as stated at begining, i have slow mine/smelt time) but i wouldnt had that problem if i could save the leftovers i got from when i was lucky and got many crits to balance out the times where im unlucky and dont crit enough to forge.
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When you are producing really slowly, say less than .5/second, could you change production rate to the period instead of the frequency? Either that or add more decimal places. I always seem to be producing really slowly and it's hard to avoid massive stocks without exact figures.
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is there any way to change the name or our miner? (our name in game) i dont see a way to do that even in the settings, that would be very nice if you could add that to the game.
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I wonder if it would be possible to add an extra option to storage protection to auto-sell equipment but not ores, bars, and quest items
The merchant won't sell items required by another worker. For example, if you try to make a sword that need 10 metal bars. The Merchant won't sell metal bars unless you have 11 or more. That way, you are sure that your Blacksmith will always have enough to make the next sword.
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I find it a bit annoying that the descriptions for upgrades don't appear until you click them, could you change it to show the description of whichever button the mouse was last hovering over?
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How about a stat on the production page that tells us the value of each item instead of needing to go to the shop page?
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Been playing for 2 days. Still need 455b for my first SP. Either im doing something fundamentally wrong or this game is so slow that I will have lost interrest before I can buy my first SP upgrade.
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problems: how do you use potions? I get the message each time i click on potion that is unavailable? I have 3 potions of average flask of precision and 2 potions of avg spd. flsk. Use potion button gives the same msg.
A big issue with the save was caused by the potions. I had to deactivate them ASAP to avoid more people losing their save. The game is now fixed and the potions are now available.
Thanks for playing it for the 3rd time. I'm glad you liked it :) I'm really sorry for the lost of gamefile. The Update section tells how to get your save back.
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in one game was additional each hour save to alternative resource. It very help to prevent losing save data for long-playing game(if pc reset/hangs).
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I just lost so much progress on my save... But I'm enjoying the game enough to start fresh, actually. So take that as you will, developer. :P
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For the selling order in storage, how about rearrange it by type, before the selling price? i.e.: enhanced equipment > equipment > bar > ore & collectable items.
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Add an option to auto send items from a particular artisan straight to the shop so that our merchant can always have something to sell when storage protection is on
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One thing I didn't like was just how short the crafted potions lasted. Using a several million value 30 second potion is worse than clicking on the bar. 4 minutes is passable I guess but if it were 4 mins for the base and 30 for the critical they would be tempting to use rather than sell.
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I had originally thought (and commented) that when you click outside the window production stops. The developer quickly responded and pointed out that it kept running. I had not noticed that the graphics simply stopped updating. The game kept running and would update as soon as I clicked back in. Very nice idle game with interesting progression.
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I know there have been a lot of haters, but I quite like this game, just as I liked the first. I do have some suggestions that I think would improve what you've already done:
1. Progression speed is very slow. Even with a 50% boost to worker speed, my workers can't keep up with the quests without a few hours of idling. That's fine for mid-late game, but I didn't expect that till a few days in.
2. Ascension points spending should not scale all items, but individually for the items clicked, nor should they scale as unforgivingly as they currently do.
3. Icons for Blacksmith item types and scrollbar for mineral seconded.
4. Individual lock item function for when storage protection is off.
5. Combine potion drinking and selling pop-ups into one.
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Kind of wish that it at least for like smelting there was a way for it to keep going down to worse grade ores when refining if it ran out of its current type. (Even if that sort of thing was an upgrade to buy)