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Comments for Idle Blacksmith 2

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Ardagan

Apr. 21, 2015

Under rating threshold (show) $/s shows wrong value. It shows 390$/s, but it actually takes about 3-5s to get that amount.

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(0)

Developer response from mrcaboom

$/s include the last 20 sales in the value. If your merchant did a critical sell or something valuable was sold, it may increase that value.

dawndmon

Apr. 21, 2015

Under rating threshold (show) i like that the productions boost from acending is dubbled, now my blacksmith and enchanter can work again ^_-

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(0)

atilimsasmaz

Apr. 21, 2015

Under rating threshold (show) I dont like Last update and I think it will make the difference between old and new players even more. Now there is an enourmous gap between upgrade cost and money earned in second.

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(4)

Developer response from mrcaboom

Thank you for your comment.

MadChapelier

Apr. 21, 2015

Under rating threshold (show) I feel like the most recent update is an over-correction. It is true that the end game was progressing rapidly, but now having maxed my ascension skills, I do not foresee ever reaching the point that I had previously reached ever. Having maxed those skills, I'd consider myself end-game. I think the best solution overall would be to remove the cap imposed on Fast Production (as well as Inflation) entirely. I have hundreds of millions of ascension points that I cannot use and I will not be spending on rich starter because right now there is no reason to ascend again. As another addition, you could introduce a new prestige skill which lowers the power needed by a percent for all workers to help rebalance the intensity of even the mid-game but especially the end-game.

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(2)

Developer response from mrcaboom

That's a good idea!

Keiran87

Apr. 21, 2015

Under rating threshold (show) Damn... with good faith I stopped backuping my save file because it wored well recently. Just woke up to see my game reset again from about 60 quests. Please, please don't do that to me again...

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(0)

Developer response from mrcaboom

I can help you get you progress back. Send me a private message describing where you were.

Zuwi

Apr. 21, 2015

Under rating threshold (show) My saved game got deleted out of nowhere... all progress gone... kinda pissed right now

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(0)

Developer response from mrcaboom

I can help you get you progress back. Send me a private message describing where you were.

Rahein1

Apr. 21, 2015

Under rating threshold (show) Went from 2No/sec to 2sp/sec with the latest update. I support the slowing down of the end game, but it should be balanced with more ascension skills, the new levels didn't even make a dent in my 90B SP.

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(0)

Developer response from mrcaboom

Thanks for your comment.

Beeda2004

Apr. 21, 2015

Under rating threshold (show) ninjagojai9: you can use opera he using same webkit engine , but with fully working unity games momentaly

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(0)

Kezzyman

Apr. 21, 2015

Under rating threshold (show) Latest update seems to have broken lategame even more. It is practically impossible to progress past levels 1200 as the speed is way to low to be able to afford upgrades in a realistic timeframe. Ascension is still rather useless at that point, as I was able to upgrade "fast production" in one go with still having 3B SP remaining. It might be a good idea to revamp the ascension system considering my ~10b SP do not offer me anything remotely useful anymore.

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(0)

Developer response from mrcaboom

Thank you for you feedback.

TerrorTera

Apr. 21, 2015

Under rating threshold (show) And please, like IB1, add infinity + x for mining

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(0)

TerrorTera

Apr. 21, 2015

Under rating threshold (show) Reduce the cost of upgrades. Before update need 2h for a level of smithing, now it takes days/weeks. Also see, that offline gaining of ressorces is higher then 10/sek, because smithering+enchanting+selling should not give any weapon in online time. After 4h there are over 40k weapons and ressources for potion/enchanting. Enchanting was slower than smithing (smithing ~40piece/sek, enchanting ~20piece/sek) in offline.

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(0)

Developer response from mrcaboom

Thank you for your feedback.

Le_Lapin_Mineur

Apr. 21, 2015

Under rating threshold (show) The game is great, but the ascension system needs some explanation in the tutorial or in the ascension window. I don't see why quest reward potions are lost on ascension when quests do not reset on ascension (they are worth 0$ anyway, it's not as if I could exploit them to start faster). Knowing this, I would have waited a lot longer before ascending (I did it at about 1000 SP) It would also be good to have a place that says unlocking a new upgrade with SP makes the others a LOT more expensive to unlock, because now I'm actually taking days to get back to where I was before ascending while I was still progressing although a little slowly.

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(1)

Developer response from mrcaboom

Thanks for your feedback. I agree with you, potion rewarded shouldn't be destroyed when ascending. I'll put it on my list.

eptag

Apr. 21, 2015

Under rating threshold (show) I actually like this game a lot. A lot more than I thought I would at first glance. I like the idea and I've played quite a number of idle games, and this one feels pretty good. A developer who listens to comments is a pretty big plus. One of my biggest complaints is there is no way to cancel a potion's effect on a worker (or maybe I'm missing it). Kind of stinks if you accidentally click one on and then have to wait for 30 some odd minutes until you can click the right one.

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(1)

Developer response from mrcaboom

The cancel potion will come. It's on my list.

NamelessMinion

Apr. 21, 2015

Under rating threshold (show)

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(-3)

ninjagojai9

Apr. 20, 2015

Under rating threshold (show)

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(-5)

Kezzyman

Apr. 20, 2015

Under rating threshold (show) The game is at a great state for the biggest part, but somewhere around level 900 workers things spin out of controll, and after staying on the same save for a couple of hours I've already unlocked all ascension upgrades and finished them all. There's nothing for me to do, and that's after about 4 days of play. Maybe removing the cap on certain ascension upgrades/introducing new ones is an option to make lategame feel like you're playing for something

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(2)

Developer response from mrcaboom

Thank you for your comment. The game pace at the end of the game are now following the same formula than the one at the begining of the game.

gracie20

Apr. 20, 2015

Under rating threshold (show) I cannot play this game on here. No matter how many times i download unity it wont work on this computer

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(-1)

Developer response from mrcaboom

Installing firefox may help you.

Arvedui

Apr. 20, 2015

Under rating threshold (show) This is a really promising start for an idlegame! The interface is kind of godawful after you've made it past a couple dozen basic ingredients but can certainly be fixed. Hopefully you're also working on a more permanent fix for the Unity issue (i.e. converting to WebGL), since the workaround will stop working in September. It looks like the lategame probably needs a lot of rebalancing, but that's always true of these sorts of games anyway. With a bit more work this could be one of the better idlegames on Kong, I hope you keep it up!

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(1)

Developer response from mrcaboom

Thank you for your comment. I'm Updating the game often based on players comment and suggestion. The WebGL version is playable, but there is a few issues with save and performance. It won't be release for now.

hchan1

Apr. 20, 2015

Under rating threshold (show) Offline progress is massively borked somehow; it takes me about 2 minutes of idling with the screen open to equal several hours of offline profit.

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(0)

Developer response from mrcaboom

Thanks for the report. I'll check it out.

TheLaw118

Apr. 20, 2015

Under rating threshold (show) Do the left over Sacrifice points gets stronger the more resets you do? First reset they were worth 10$ a point, now they are worth 60$ a point? If so, is there a formula for it? Im sitting at nearly 200 SP right now, debating on weather or not to reset.

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(0)

Developer response from mrcaboom

the money bonus is the total amount given for the amount of SP you have.

ColeVonCat

Apr. 20, 2015

Under rating threshold (show) Game's buggy. I can't change tasks for my workers.

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(0)

xwintx

Apr. 20, 2015

Under rating threshold (show) Offline progress seems to have some problem. My production speed is 0.14/s but can't complete the quest require 85 items after 8h offline.

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(0)

Developer response from mrcaboom

Thanks for the report. I'll check it out!

Roiworld

Apr. 20, 2015

Under rating threshold (show) I think it would be better if you reset from the beginning after you ascended. Maybe it's just me, but I hate having a quest that will take to long after I ascend. At least restart the quests to make it less difficult.

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FernaWeeds

Apr. 20, 2015

Under rating threshold (show) would be nice if we could toggle production on and off.

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(-1)

DavidW286

Apr. 20, 2015

Under rating threshold (show) is this game brokcken. i have unity player plugin but it wont display.

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(1)

Rahein1

Apr. 20, 2015

Under rating threshold (show) Can you find a way to make SP more valuable after all skills are maxed? I have 90B now and will get 230B so far on my next rest. I see no reason to ever reset again with only $1 added to an item for each SP unspent. Maybe have that number grow for each SP by a small increment. That still has the problem of being OP at the start of an ascension and worthless a few minutes later. Maybe a 10% (stacking) price multiplier for each OOM of the unspent SP. So if you have you had 1b unspent SP you get about 2.5x mult on your sales price.

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(2)

knight8183

Apr. 20, 2015

Under rating threshold (show) "The content was stopped because a fatal content error was detected." Something in today's update has made this game unplayable.

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(0)

Ardagan

Apr. 20, 2015

Under rating threshold (show) Seems that potions of speed doesn't work on enchanter.

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(0)

Rawrkanos

Apr. 20, 2015

Under rating threshold (show) I have 500 billion sacrifice points and they're worthless because all my ascension skills are max, and the SP can only make the early-game earsier. 500B is nothing compared to 6oc(average item price when I sell)

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atilimsasmaz

Apr. 20, 2015

Under rating threshold (show) 1 hour ago I have 30M Ugly Butterfly leg. Now none. Not fun.

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(1)

Developer response from mrcaboom

Thank you for the report.

RedeemedWahrior

Apr. 20, 2015

Under rating threshold (show) Does instant selling items for 1% count towards the sell a lot achievement?

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(2)

Broken_cross

Apr. 20, 2015

Under rating threshold (show) Would it be possible to visualize the crits on the overview screen? E.g. the icons jumping a bit up and down when crits occur?

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(0)

Developer response from mrcaboom

Thanks for the suggestion!

ImaRRgam

Apr. 20, 2015

Under rating threshold (show) Why I still have problem with unity3d if I've reinstalled it couple of times?

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(1)

Developer response from mrcaboom

I can't help you on that. The WebGL version of the game is still buggy. Installing firefox may help you.

Ardagan

Apr. 20, 2015

Under rating threshold (show) Is auto-potion drink coming to life?

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(1)

Developer response from mrcaboom

Working on it. :)

daudle

Apr. 20, 2015

Under rating threshold (show) Lol, I just realized I can click the quest name to make it autobuild. That saves a lot of time. It only took me 190 quests to figure that out.

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(1)

perplexityfetch

Apr. 20, 2015

Under rating threshold (show) @Eldrif What type of progress? I have all the ascensions maxed out (except starting cash) after a few days. Or do you mean progression after that?

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sunding88

Apr. 20, 2015

Under rating threshold (show) afk mode and offline mode aint working properly. i can litteraly see my CPS go up when it goes from afk mode to non afk mode. and the offline mode. well. i made 10No$ in 8 hours while online i make 1No$ a sec.

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(1)

Eldrif

Apr. 20, 2015

Under rating threshold (show) Progress is very slow and a little frustrating. Maybe I'm playing wrong though...

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(0)

Hell_Pet

Apr. 20, 2015

Under rating threshold (show) Are there any rewards for the achievements Quest Master and Super Achiever? Because I can't find it anywhere and it wouldn't it be strange if it didn't give anything?

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(1)

blake62

Apr. 20, 2015

Under rating threshold (show) Thanks to the dev for the all updates. A few suggestions : - Add a CPS (Cash Per Second) meter so that we can see combinations that are more efficient to gain mony - potions : add a "drink all" button in the drink menu to use on all workers - potions : add an option to continuously drink the same potion when activated - merchant: balance is terrible for the merchant. Very cheap price is quickly to 10/s while cheap price is 0.x/s and increase very slowly. - mercant: add options to select if has to sell cheaper first or expensive first - storage/merchant : would be good to add a icon in front of each item to show its type. Then make the list sortable for each column : item type, item name (A-Z), item value, speed (items with speed 0 remains at the bottom). I can try to make an example for the last thing. And again, thanks a lot for this game :)

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(1)

Killpower

Apr. 20, 2015

Under rating threshold (show) Still enjoying the game, but it would be nice to have some more endgame content. It doesn't take long to max out all of the ascension skills. How about unlocking the caps, but making each one vastly more expensive after the current caps. That would give people something to aim for after they have left it running for a couple of days. Also maybe rethink the rewards for higher level quests. Seems odd to get 3 potions I could make 10000 of in the same time it took me to do the quest...

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(4)

reizur

Apr. 20, 2015

Under rating threshold (show) something random i'd appreciate. Separate from adaptive setting, if you click the item in the quest menu, your settings change to try to make the quest item. i would appreciate the samwe otions in the menu where it displays the neccesary items to make an item. in the enchanter menu where it lists the components necessary please make those names the same kind of thing as with the quests. when i click that component. please try to maqke that component.

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(2)

Cione

Apr. 20, 2015

Under rating threshold (show) The enchanting isn't being protected from auto-selling.

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(0)

Shinis1

Apr. 19, 2015

Under rating threshold (show) @sunding88 almost everything works as a multiplier so it doesn't really matter. In case of speed potion it will add those % to your final value for maximum efficiency. Even the equipment/enchanted equipment/all item value titles are direct multipliers each for their own, adding a ton of extra money to your items. Same for Handsome/Known/Sympatic titles for example.

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kaijick

Apr. 19, 2015

Under rating threshold (show) Suggestion: This might not make sense to some people, but what about a sorting system for storage and store, specifically the most valuable items on top and the cheapest on the bottom. It would make choosing which items to put in the store or sell outright a bit easier

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(3)

blueboy0807

Apr. 19, 2015

Under rating threshold (show) bug: it thinks that specific stuff has +2 enchant when i did not enchant it

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(0)

Developer response from mrcaboom

It's probably achievement bonus :)

Elandiro

Apr. 19, 2015

Under rating threshold (show) I have the ascencion points problem, once I assign the other skills go to 743

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superjc

Apr. 19, 2015

Under rating threshold (show) keeps saying i need unity player. have unity player. not clearing my cache and losing all my game saves.

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(-1)

Developer response from mrcaboom

You shouldn't have to clean your cache. If you tried the fix written in the instructions and it didn't work (don't forget to restart chrome after). You can try to install firefox and it should work. To backup your data, you can try to find the following file in your computer and backup it : prefgamez-0023-5579-live-webbuild_2eunity3d

sunding88

Apr. 19, 2015

Under rating threshold (show) id like to know how the potions works in terms of math. lets say you use a 50% speed increase potion. is that 50% increase as the current "worker" including the % bonus from merchant and titles or dosent those count? and extra gold potion. is that added before or after the bonusses from everything? :S aaaaand id like for newcomers that you add in the inscructions/description that u can hold space and other shortcuts if they are there. and what they do exactly ofc. cause i know space increase work speed. but how much? maybe u could add a schortcut key like "shift+click" that works like adaptive. cause atm some enchants only need stuff from 1 of the workers while the druid needs stuff from the other worker. if you use adaptive on both u have to cicle back and forth on first and then manually find the ingredience for the other worker. hope u know what i mean. :D

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Developer response from mrcaboom

All bonuses are applied at it is written. If it says +50% speed. It mean that if the worker drink the potion, he will work 50% faster than if he didn't drank it.

Yneos

Apr. 19, 2015

Under rating threshold (show) actually alot of stats from the older game would be nice. avg ore/ingots/whatever ingredients per sec used

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(1)

Developer response from mrcaboom

It's already there. In the inventory. The +X/s (or -X/s) indicate the production minus the consumption. If you want the average production. Just make the worker who consume the ressource work on something else.

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