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I dont like Last update and I think it will make the difference between old and new players even more. Now there is an enourmous gap between upgrade cost and money earned in second.
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I feel like the most recent update is an over-correction. It is true that the end game was progressing rapidly, but now having maxed my ascension skills, I do not foresee ever reaching the point that I had previously reached ever. Having maxed those skills, I'd consider myself end-game. I think the best solution overall would be to remove the cap imposed on Fast Production (as well as Inflation) entirely. I have hundreds of millions of ascension points that I cannot use and I will not be spending on rich starter because right now there is no reason to ascend again. As another addition, you could introduce a new prestige skill which lowers the power needed by a percent for all workers to help rebalance the intensity of even the mid-game but especially the end-game.
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Damn... with good faith I stopped backuping my save file because it wored well recently. Just woke up to see my game reset again from about 60 quests. Please, please don't do that to me again...
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Went from 2No/sec to 2sp/sec with the latest update. I support the slowing down of the end game, but it should be balanced with more ascension skills, the new levels didn't even make a dent in my 90B SP.
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Latest update seems to have broken lategame even more. It is practically impossible to progress past levels 1200 as the speed is way to low to be able to afford upgrades in a realistic timeframe. Ascension is still rather useless at that point, as I was able to upgrade "fast production" in one go with still having 3B SP remaining. It might be a good idea to revamp the ascension system considering my ~10b SP do not offer me anything remotely useful anymore.
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Reduce the cost of upgrades. Before update need 2h for a level of smithing, now it takes days/weeks. Also see, that offline gaining of ressorces is higher then 10/sek, because smithering+enchanting+selling should not give any weapon in online time. After 4h there are over 40k weapons and ressources for potion/enchanting. Enchanting was slower than smithing (smithing ~40piece/sek, enchanting ~20piece/sek) in offline.
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The game is great, but the ascension system needs some explanation in the tutorial or in the ascension window. I don't see why quest reward potions are lost on ascension when quests do not reset on ascension (they are worth 0$ anyway, it's not as if I could exploit them to start faster). Knowing this, I would have waited a lot longer before ascending (I did it at about 1000 SP) It would also be good to have a place that says unlocking a new upgrade with SP makes the others a LOT more expensive to unlock, because now I'm actually taking days to get back to where I was before ascending while I was still progressing although a little slowly.
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I actually like this game a lot. A lot more than I thought I would at first glance. I like the idea and I've played quite a number of idle games, and this one feels pretty good. A developer who listens to comments is a pretty big plus.
One of my biggest complaints is there is no way to cancel a potion's effect on a worker (or maybe I'm missing it). Kind of stinks if you accidentally click one on and then have to wait for 30 some odd minutes until you can click the right one.
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people who have google crome we cant play any unity games cuz something like cant suport any more or something so we need fire fox but meh not getting fire fox
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The game is at a great state for the biggest part, but somewhere around level 900 workers things spin out of controll, and after staying on the same save for a couple of hours I've already unlocked all ascension upgrades and finished them all. There's nothing for me to do, and that's after about 4 days of play. Maybe removing the cap on certain ascension upgrades/introducing new ones is an option to make lategame feel like you're playing for something
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This is a really promising start for an idlegame! The interface is kind of godawful after you've made it past a couple dozen basic ingredients but can certainly be fixed. Hopefully you're also working on a more permanent fix for the Unity issue (i.e. converting to WebGL), since the workaround will stop working in September. It looks like the lategame probably needs a lot of rebalancing, but that's always true of these sorts of games anyway. With a bit more work this could be one of the better idlegames on Kong, I hope you keep it up!
Thank you for your comment. I'm Updating the game often based on players comment and suggestion. The WebGL version is playable, but there is a few issues with save and performance. It won't be release for now.
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Offline progress is massively borked somehow; it takes me about 2 minutes of idling with the screen open to equal several hours of offline profit.
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Do the left over Sacrifice points gets stronger the more resets you do? First reset they were worth 10$ a point, now they are worth 60$ a point? If so, is there a formula for it? Im sitting at nearly 200 SP right now, debating on weather or not to reset.
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Offline progress seems to have some problem. My production speed is 0.14/s but can't complete the quest require 85 items after 8h offline.
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I think it would be better if you reset from the beginning after you ascended. Maybe it's just me, but I hate having a quest that will take to long after I ascend. At least restart the quests to make it less difficult.
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Can you find a way to make SP more valuable after all skills are maxed? I have 90B now and will get 230B so far on my next rest. I see no reason to ever reset again with only $1 added to an item for each SP unspent. Maybe have that number grow for each SP by a small increment. That still has the problem of being OP at the start of an ascension and worthless a few minutes later. Maybe a 10% (stacking) price multiplier for each OOM of the unspent SP. So if you have you had 1b unspent SP you get about 2.5x mult on your sales price.
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"The content was stopped because a fatal content error was detected." Something in today's update has made this game unplayable.
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I have 500 billion sacrifice points and they're worthless because all my ascension skills are max, and the SP can only make the early-game earsier. 500B is nothing compared to 6oc(average item price when I sell)
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Would it be possible to visualize the crits on the overview screen? E.g. the icons jumping a bit up and down when crits occur?
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Lol, I just realized I can click the quest name to make it autobuild. That saves a lot of time. It only took me 190 quests to figure that out.
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@Eldrif What type of progress? I have all the ascensions maxed out (except starting cash) after a few days. Or do you mean progression after that?
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afk mode and offline mode aint working properly. i can litteraly see my CPS go up when it goes from afk mode to non afk mode. and the offline mode. well. i made 10No$ in 8 hours while online i make 1No$ a sec.
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Are there any rewards for the achievements Quest Master and Super Achiever? Because I can't find it anywhere and it wouldn't it be strange if it didn't give anything?
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Thanks to the dev for the all updates. A few suggestions :
- Add a CPS (Cash Per Second) meter so that we can see combinations that are more efficient to gain mony
- potions : add a "drink all" button in the drink menu to use on all workers
- potions : add an option to continuously drink the same potion when activated
- merchant: balance is terrible for the merchant. Very cheap price is quickly to 10/s while cheap price is 0.x/s and increase very slowly.
- mercant: add options to select if has to sell cheaper first or expensive first
- storage/merchant : would be good to add a icon in front of each item to show its type. Then make the list sortable for each column : item type, item name (A-Z), item value, speed (items with speed 0 remains at the bottom).
I can try to make an example for the last thing.
And again, thanks a lot for this game :)
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Still enjoying the game, but it would be nice to have some more endgame content. It doesn't take long to max out all of the ascension skills. How about unlocking the caps, but making each one vastly more expensive after the current caps. That would give people something to aim for after they have left it running for a couple of days. Also maybe rethink the rewards for higher level quests. Seems odd to get 3 potions I could make 10000 of in the same time it took me to do the quest...
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something random i'd appreciate.
Separate from adaptive setting, if you click the item in the quest menu, your settings change to try to make the quest item. i would appreciate the samwe otions in the menu where it displays the neccesary items to make an item. in the enchanter menu where it lists the components necessary please make those names the same kind of thing as with the quests. when i click that component. please try to maqke that component.
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@sunding88 almost everything works as a multiplier so it doesn't really matter. In case of speed potion it will add those % to your final value for maximum efficiency. Even the equipment/enchanted equipment/all item value titles are direct multipliers each for their own, adding a ton of extra money to your items. Same for Handsome/Known/Sympatic titles for example.
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Suggestion: This might not make sense to some people, but what about a sorting system for storage and store, specifically the most valuable items on top and the cheapest on the bottom. It would make choosing which items to put in the store or sell outright a bit easier
You shouldn't have to clean your cache. If you tried the fix written in the instructions and it didn't work (don't forget to restart chrome after). You can try to install firefox and it should work. To backup your data, you can try to find the following file in your computer and backup it : prefgamez-0023-5579-live-webbuild_2eunity3d
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id like to know how the potions works in terms of math. lets say you use a 50% speed increase potion. is that 50% increase as the current "worker" including the % bonus from merchant and titles or dosent those count? and extra gold potion. is that added before or after the bonusses from everything? :S aaaaand id like for newcomers that you add in the inscructions/description that u can hold space and other shortcuts if they are there. and what they do exactly ofc. cause i know space increase work speed. but how much? maybe u could add a schortcut key like "shift+click" that works like adaptive. cause atm some enchants only need stuff from 1 of the workers while the druid needs stuff from the other worker. if you use adaptive on both u have to cicle back and forth on first and then manually find the ingredience for the other worker. hope u know what i mean. :D
All bonuses are applied at it is written. If it says +50% speed. It mean that if the worker drink the potion, he will work 50% faster than if he didn't drank it.
It's already there. In the inventory. The +X/s (or -X/s) indicate the production minus the consumption. If you want the average production. Just make the worker who consume the ressource work on something else.