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Suggestion: It would be awesome to have some sort of marker to see when we are at a level across the different jobs so that we are sustainable.
Example: Tell how many bars we can make to match how many ores we mine so that we don't end up short or extra, as well as the same system for smithing
Just look in your inventory. If the +X is green, that mean that in average, you produce extra items. If it's in red, you comsume more than you produce.
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Auto potion drinking please... would be nice to make a load of potions, then set them to be used when the old ones run out. Being able to set this for each worker to drink a different potion would be really helpful.
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so after ascending for the first time last night my game progression has ground to a halt, after 12 hours i have only been able to build 1 of the 46 enchant boots, did i do something wrong?
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Maybe a small text pop-up in a corner of the game saying it saved and a matching option in the settings menu to disable it at will?
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Theres a bug involving the titles "Wealthy" and "Rich" both of them are supposed to increase the value of all items. However if you try to activate the 2nd one, only the one with higher value will count/one will be canceled. This can lead to "Wealthy" beeing equiped but not counting at all even if you unequip "Rich". Already wondered why my item values vary..
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Regarding updates:
1) Make more automation stuff: a) auto-potions dring/sell, b) manual configuration what items at what quantity start to go to shop (I want to stock some up to some limit manuall) c) probably build queues: druid and enchanter need different stuff, quests, I want to make my worker to switch Xone item, Y another item forever, or do X one item, Y another, forever third one.
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i dont know if its on purpos but my next SP in a new skill cost 34k SP yet the following upgrades of the same skill have a startcost on like 1 and goes up from there. it will take me WEEKS to get 34k to unlock a new skill then xD
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@Torthak thats intended. You keep some stuff after Ascending so you start with a few bonuses already and can get back to your old progress point faster - normal for this genre of games. Achievements, quests, titles mainly - the game also tells you that somewhere.
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just ascended for the first time, and both my quest line and achievements did not reset. currently stuck on quest #49
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How come sometimes when I leave the game and come back later or the next day it says I didnt make anything? It dont happen all the time but sometimes over night when I come back hoping for some money to spend it dont have any in that pop up.
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highscoreboard full of hackers, you need to code it so it wont send highscore information if you're over a certain point that would be impossible
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Building on my last comment, my dude, can you make an option that makes it so the shop won't sell the ingredients to the item you're making? I want to always sell 10 items/second for achievement bonus but i don't want to sell my bars. you dig?
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So, started playing this just before the recent patch changed to show workrate in hours or days if it dropped too low to represent in minutes. Liking that change a lot, but only one decimal place really isn't enough to fine tune things. Would be much better if you showed us at least two.
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The enchanter need his own storage like the shop keeper, that way we can send a bunch of high valuable forged items to be paired with expensive magic while low cost quest item can then be paired with low cost quest required magics. As it is no we blaze through low enchants for low items and suddenly we're enchanting our expensive items with worthless magics just to satisfy the quest requirement.
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So far, it's going well. Still need some speed tweaking (not much, it's close... it still takes me most of the day to get past where I was the previous ascension). A few more suggestions: Toggleable sell order (Cheapest first, Expensive First), Statistics window (has been mentioned before), but also perhaps lifetime total money accumulation.. juuust so we can see how much money (as well as current ascention time, lifetime playtime, as well as all the other stats such as actual crit/power/CritPower, Money per /s, /m, /h , /d.. toggleable of course to fit how we want to see it). Also, how about displaying base value of items/enchants?
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another suggestion:
more transparancy please.
as it is now we only see the base value of a particular stat and the value of the next upgrade ("crit chance 0.0% (0.5%)"). could you make it so it shows also the final value after all bonuses (from ascension, potions, titles ect) are calculated. so we can see the actual value of a particular stat.
thanks
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For some reason the game stopped working today, I did nothing different and it is saying i have to download Unity when I have had it. Any reason for this bug?
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suggestion:
can we have the same "storage protection" option you used for the merchant, for the enchanter. this would make it possible to gather items+XX. or maybe adding the option to switch between "enchant most valueable item first" and "enchant least valueable item first".
thanks for reading.
love the game and the recent updates so far.
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Damn weather shut my PC down and I lost my save. Fun game like the first one, but I still think ascension system needs some tweaking. I'm out now.
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Clicking on the labels of the ascension upgrades opens the unity debug console for me with tons of NullReferenceExcetions.
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Can we please get a button to replace current potion buff? I just applied +20% speed to help with a quest and totally forgot i could use +10 crit power potion.
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Quality Speed Potion is currently 238M Power.. the next is Quality Potion of Precision... it requires 28 BILLION Power.. there an error with a 0 there?
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Loving this game, I've lost all work productivity for the day now. :) One suggestion I would have so far is an easier way to get to the needed blacksmith item. I've had a quest to make Gold Helms, then copper swords, then Cerussite swords. That's alot of shifting back and forth. Other then that, excellent so far!
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Chrome Unity Fix - In the URL Put "chrome://flags/" without the ". Search "npapi" and enable it. Link to explanation: http://www.ghacks.net/2015/04/15/chrome-42-blocks-java-silverlight-other-plugins-by-default-now/
Upvote for great games!
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On the Use a Potion window, can we get a button to give one to everyone? Or at least have the worker display compressed into a 2x4 arrangement without a scrollbar? Or both?
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My dude please make a way to choose which items we don't want to sell. I'm trying to make barite swords but my merchant keeps selling all my barite bars
You can turn the Storage protection option to ON and manually send you items to the shop. Or just make your merchant sell items slower by changing his price.
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Oh, and it uses lots more CPU if you have the storage window open, somewhat less on potion or title, and the least on shop or upgrades.
In essence it runs on my rig at 50% of one core and no more than 5% on any other core. 80%+ if I have the storage open.
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There is an issue with CPU usage. The game uses a lot of CPU but primarily on a single core. Enough that it is scary to keep running, and I have a decent box.(8 core i950 3.07)