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Offline progress seems to have some problem. My production speed is 0.14/s but can't complete the quest require 85 items after 8h offline.
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I think it would be better if you reset from the beginning after you ascended. Maybe it's just me, but I hate having a quest that will take to long after I ascend. At least restart the quests to make it less difficult.
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Can you find a way to make SP more valuable after all skills are maxed? I have 90B now and will get 230B so far on my next rest. I see no reason to ever reset again with only $1 added to an item for each SP unspent. Maybe have that number grow for each SP by a small increment. That still has the problem of being OP at the start of an ascension and worthless a few minutes later. Maybe a 10% (stacking) price multiplier for each OOM of the unspent SP. So if you have you had 1b unspent SP you get about 2.5x mult on your sales price.
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"The content was stopped because a fatal content error was detected." Something in today's update has made this game unplayable.
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I have 500 billion sacrifice points and they're worthless because all my ascension skills are max, and the SP can only make the early-game earsier. 500B is nothing compared to 6oc(average item price when I sell)
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Would it be possible to visualize the crits on the overview screen? E.g. the icons jumping a bit up and down when crits occur?
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Lol, I just realized I can click the quest name to make it autobuild. That saves a lot of time. It only took me 190 quests to figure that out.
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@Eldrif What type of progress? I have all the ascensions maxed out (except starting cash) after a few days. Or do you mean progression after that?
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afk mode and offline mode aint working properly. i can litteraly see my CPS go up when it goes from afk mode to non afk mode. and the offline mode. well. i made 10No$ in 8 hours while online i make 1No$ a sec.
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Are there any rewards for the achievements Quest Master and Super Achiever? Because I can't find it anywhere and it wouldn't it be strange if it didn't give anything?
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Thanks to the dev for the all updates. A few suggestions :
- Add a CPS (Cash Per Second) meter so that we can see combinations that are more efficient to gain mony
- potions : add a "drink all" button in the drink menu to use on all workers
- potions : add an option to continuously drink the same potion when activated
- merchant: balance is terrible for the merchant. Very cheap price is quickly to 10/s while cheap price is 0.x/s and increase very slowly.
- mercant: add options to select if has to sell cheaper first or expensive first
- storage/merchant : would be good to add a icon in front of each item to show its type. Then make the list sortable for each column : item type, item name (A-Z), item value, speed (items with speed 0 remains at the bottom).
I can try to make an example for the last thing.
And again, thanks a lot for this game :)
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Still enjoying the game, but it would be nice to have some more endgame content. It doesn't take long to max out all of the ascension skills. How about unlocking the caps, but making each one vastly more expensive after the current caps. That would give people something to aim for after they have left it running for a couple of days. Also maybe rethink the rewards for higher level quests. Seems odd to get 3 potions I could make 10000 of in the same time it took me to do the quest...
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something random i'd appreciate.
Separate from adaptive setting, if you click the item in the quest menu, your settings change to try to make the quest item. i would appreciate the samwe otions in the menu where it displays the neccesary items to make an item. in the enchanter menu where it lists the components necessary please make those names the same kind of thing as with the quests. when i click that component. please try to maqke that component.
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@sunding88 almost everything works as a multiplier so it doesn't really matter. In case of speed potion it will add those % to your final value for maximum efficiency. Even the equipment/enchanted equipment/all item value titles are direct multipliers each for their own, adding a ton of extra money to your items. Same for Handsome/Known/Sympatic titles for example.
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Suggestion: This might not make sense to some people, but what about a sorting system for storage and store, specifically the most valuable items on top and the cheapest on the bottom. It would make choosing which items to put in the store or sell outright a bit easier
You shouldn't have to clean your cache. If you tried the fix written in the instructions and it didn't work (don't forget to restart chrome after). You can try to install firefox and it should work. To backup your data, you can try to find the following file in your computer and backup it : prefgamez-0023-5579-live-webbuild_2eunity3d
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id like to know how the potions works in terms of math. lets say you use a 50% speed increase potion. is that 50% increase as the current "worker" including the % bonus from merchant and titles or dosent those count? and extra gold potion. is that added before or after the bonusses from everything? :S aaaaand id like for newcomers that you add in the inscructions/description that u can hold space and other shortcuts if they are there. and what they do exactly ofc. cause i know space increase work speed. but how much? maybe u could add a schortcut key like "shift+click" that works like adaptive. cause atm some enchants only need stuff from 1 of the workers while the druid needs stuff from the other worker. if you use adaptive on both u have to cicle back and forth on first and then manually find the ingredience for the other worker. hope u know what i mean. :D
All bonuses are applied at it is written. If it says +50% speed. It mean that if the worker drink the potion, he will work 50% faster than if he didn't drank it.
It's already there. In the inventory. The +X/s (or -X/s) indicate the production minus the consumption. If you want the average production. Just make the worker who consume the ressource work on something else.
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Why does it look like starting cash ascension starts at $50 dollars? Is it 50K or does it double every time you upgrade?
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@shinis : it is not related to the enchanter that we use way before reaching lvl 600. I am unsure but I think it is related to the formula providing the speed of the workers as a function of the lvl upgrade. There is a formula up to lvl~500 which is speed = lvl², then it is a different and much "faster" formula. Each upgrade is much better than the previous one, that's why the game balance breaks starting from lvl 550 or 600.
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needs a way to get rid of unwanted titles, for SP possibly. also would like it beter if quest gave only titles. it's really no fun getting potions for quests for me.
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@Svyyna thats the point where you get the enchanter iirc. Enchanted items are worth A LOT more than the ones you had before. Thats causing the "unbalance"/fast progression for a little while.
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I have some suggestions: 1: In the list of resources needed for the current product, add a link to set that production to the specific worker(s), like the quest screen does. 2: The Resource Reduction doesn't seem to do anything. It would help visualizing what it does if the current product displayed both the original and the reduced quantities, if applicable. 3: If the Quests are not reset after an Ascension, then the Flask rewards shouldn't be erased. 4: Add a "Sell directly for 1%" button to the "Send to Shop" window, to remove unwanted things from the Storage. 5: The player should be able to see all the workers without scrolling in the "Drink Potion" menu. The height of each worker could be reduced, and/or the size of that window increased. 6: It is hard to navigate around the possible products of the Blacksmith. It should have two selection bars: One for the mineral and another for the shape of the production.
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Ascending has a bug where if I put 10SP into the fast production bonus the others go to a price of 743SP for level 1. i don't believe this is the intention.
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For quests we need to choose the right item to enchant. I have stocks for selling but i cant even start to enchant without get rid of all stocks.
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I have bug. I was away for 6 hours buy that time my enchanter didnt work well. He needs to work 10 per second. But he works like 2 per second. I understand that from my income and when i check my storage i see I have 140k item i figure out that. That happen several times but not that scale before.
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Great game. Two points that could be better : first, the offline progress is definitely not working. I make some Qn overnight while I make 1 No/second while online. Second, the game balance is broken at some points, with workers being between lvl 600 and 1000, in a matter of minutes, everything gets suddenly extremely easy and you somehow jump from sextillions to octillions in no time, you immediaely gets all the ascents and so on. Then everything gets back to normal at lvl 1000 or so. Just have a look at the high scores : for example for deep mining there are a lot of people at lvl 16 or more, a lot below lvl 8 but nearly nobody between 8 and 16 because it is where the game is extreemly easy.
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I tried this advice... Now I have all ascension skills maxed except "rich starter". It seems there isn't much to do anymore here :)
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The game is at a great state for the biggest part, but somewhere around level 900 workers things spin out of controll, and after staying on the same save for a couple of hours I've already unlocked all ascension upgrades and finished them all. There's nothing for me to do, and that's after about 4 days of play. Maybe removing the cap on certain ascension upgrades/introducing new ones is an option to make lategame feel like you're playing for something.
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I'm in the late game and it just seems like the king is asking for some pretty crappy enchants. He should be asking for better than "Evasion" on quest level 90 Giganium gear. Maybe he should accept "Evasion+" (or whatever) or better so I can still make real cash on the other things on my enchantment queue.