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suggestion:
can we have the same "storage protection" option you used for the merchant, for the enchanter. this would make it possible to gather items+XX. or maybe adding the option to switch between "enchant most valueable item first" and "enchant least valueable item first".
thanks for reading.
love the game and the recent updates so far.
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Damn weather shut my PC down and I lost my save. Fun game like the first one, but I still think ascension system needs some tweaking. I'm out now.
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Clicking on the labels of the ascension upgrades opens the unity debug console for me with tons of NullReferenceExcetions.
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Can we please get a button to replace current potion buff? I just applied +20% speed to help with a quest and totally forgot i could use +10 crit power potion.
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Quality Speed Potion is currently 238M Power.. the next is Quality Potion of Precision... it requires 28 BILLION Power.. there an error with a 0 there?
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Loving this game, I've lost all work productivity for the day now. :) One suggestion I would have so far is an easier way to get to the needed blacksmith item. I've had a quest to make Gold Helms, then copper swords, then Cerussite swords. That's alot of shifting back and forth. Other then that, excellent so far!
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Chrome Unity Fix - In the URL Put "chrome://flags/" without the ". Search "npapi" and enable it. Link to explanation: http://www.ghacks.net/2015/04/15/chrome-42-blocks-java-silverlight-other-plugins-by-default-now/
Upvote for great games!
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On the Use a Potion window, can we get a button to give one to everyone? Or at least have the worker display compressed into a 2x4 arrangement without a scrollbar? Or both?
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My dude please make a way to choose which items we don't want to sell. I'm trying to make barite swords but my merchant keeps selling all my barite bars
You can turn the Storage protection option to ON and manually send you items to the shop. Or just make your merchant sell items slower by changing his price.
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Oh, and it uses lots more CPU if you have the storage window open, somewhat less on potion or title, and the least on shop or upgrades.
In essence it runs on my rig at 50% of one core and no more than 5% on any other core. 80%+ if I have the storage open.
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There is an issue with CPU usage. The game uses a lot of CPU but primarily on a single core. Enough that it is scary to keep running, and I have a decent box.(8 core i950 3.07)
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There is definitely a problem with calculating sales while offline. I left the game running offline overnight, and came back to 51 Qd. I left the game open, without upgrading/changing anything this morning, and made about 100 Qd in less than half an hour.
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Could you make it so that you can protect certain storage items please? I set up a good $$/m system but it keeps taking my potion ingredients because they are worth more than the gear
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when the game is not active it is slowed down almost to a stop. even when you are not using tabs, but separate windows. this has to be fixed or the game is pretty much unplayable.
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or even make an auto use for potions. that would be awesome. then you could get use of all those 30sec potions u make every time u start over. god that would be lovely.
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i like the recent updates. and its soooo nice to have the unused SP to give money when u ascend. a little think that annoys me is the atm is the potion stuff. 1. make us able to cancle an effect. 2. make it visible who have an active potion without having to go into the "use potion" option. it could be shown at the top of the icons at the bottom. just a little mark of a potion or something. u could even make icons that shows wich potion. like coins for golden potion. two arrows for speed. a little hammer for the efficiency. im just brainstorming here really :D
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Ascension bonus should be as a percentage, not as a fixed amount. That's what makes a good idle game built around restarting after acquiring a reset currency such as the SP used in this game. Now it still isn't all that attractive to ascent because while progress is very slow, starting new again is just as slow and there is very little benefit from it as the ascension skills and unlocking prices are so high.
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i can't seem to play this today
did so yesterday but now it asks me install the Unity player when i already have it
even tried to uninstall the version i had and install again and it still doesn't work
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A minor bug. I find that while sending item to shop. When you send all stocks to shop you see the same item with zero stocks. But when you want go to next one it skips the next one and goes to second one.
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Some ideas/improvement suggestions:
Show us the price of the item currently sold. Its kinda hard to see at max production rate of 10 items per second.
'Ingot Efficieny' may needs a slight buff. You keep running out of Bars in late stages of the game even with close to 100% crit rate.
As other people already wrote:
Give us an option to overwrite potions/cancel the current active one.
Any chance we could eventually reroll titles for a few SP? Probably hard to find a decent balanced value for it but you could increase the cost per reroll or sth.
Ascension seems to become worthless kinda fast. I did it 2 times so far with ~8m and ~8b. Sitting at 136b if I would Ascend again however everything except 'Rich Starter' is already maxed out.
(stupid 1000 character limitation per post..)
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about the new Changes to the SP System: Giving unspent points a Bonus is a good idea. However to give them a flat value feels weird. in The beginning its super strong but lateron it wont matter. Maybe making the priceincrease a percentage would be better. I think there is a bug: lvl0 skills cost 5802 sp for me while lvl2 skills cost 15 sp.
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Instead of selling all my expensive items first, can I sell my lower priced items first??? How about a button toggle to do so.
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Really not liking the initial money ascension skill... it takes just a few seconds to get $10 (mine and sell ore) versus the overall usefulness of everything else. It really seems unbalanced and the skill seems pointlessly expensive
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I have a lot of critical thoughts about this new iteration of blacksmith. I really enjoyed your first game however I feel like this falls short for my expectations.
I feel that the graphics are overly done up. There is very little contrast and because of this its hard to distinguish what parts of the game is the main focus and my eyes have a hard time moving across the game UI.
I also feel like the game has too many tacked on game mechanics that are just put there for the sake of being there. I know achievements are used in every game, dont get me wrong... but why are they here and taking up so much UI space? Clearly this is a game about blacksmithing... yet when I look at the game I get a sense that I am staring at a 6 year olds report card. I was hoping for an interesting new game with a slight more depth...I have no idea what this is but this isnt blacksmithing.
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anyone else notice that the production rates are different in the storage box than in the box that lets you change the item produced?
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When i came back after the recent update i had 99.99B SP. Not like i'm complaining, but there's probably a bug or scaling issue for SP aquisition at the high end.
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Sacrifice Point (SP) from ascending do not save when log off. I had something like 120 (SP) yesterday,it was climbing so i put off ascending, came back today and I have 1 SP :(
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The more info on big upgrade screen is nice, although the colors are a bit weird. Black numbers on a dark grey background (especially the price on the bottom) is hard to recognize.
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the unlock cost makes it almost impossible to get all the skills its a good thought, but may need some changes. either faster SP or cheaper unlock costs.
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When I ascend, was the quest supposed to reset back to 1? I'm stuck with quest level 65. I was about halfway through it when I decided to ascend because it was taking ages to complete.
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would also be nice if you made it so unused SP had a function. im stuck with 2k i cant use and they do nothing good to me. xD anything would be better than none atm. just something like 10$ pr SP each sale. and make it scale so it fits later in the game also. if you made it crit or total item value i think it would be too OP pretty fast. as later in the game even 0.1% crit cost TONS.
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I think that there is something wrong with the calculations to determine the amount of SP needed to unlock ascension skills; mine say 24.53k, which is around 25 times my total SP so far...
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before, at 1 trillion you would recieve 62 SP. now, at 1 trillion you recieve 1. yes, the following ones are alot cheaper but you now need to get way further to achieve the same amount 1 trillion would get you before. should be either 62 at 1 trillion and then the next ones at the current speed, or the initial amount should be lowered alot. 1 trillion is not easy to reach at all.
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well then, ill never ascend now...sacrifice point after asencsion: 2. current SP: 21. lvl 5 critical chance. cost to upgrade that: 508 sp. cost for different skills: 743 to unlock the next one. are you joking?