Games Achievements My Kong Sign In

Comments for Idle Blacksmith 2

« Back to Idle Blacksmith 2

Ultimafarmer

Apr. 16, 2015

Under rating threshold (show) suggestion: can we have the same "storage protection" option you used for the merchant, for the enchanter. this would make it possible to gather items+XX. or maybe adding the option to switch between "enchant most valueable item first" and "enchant least valueable item first". thanks for reading. love the game and the recent updates so far.

+ - !

(2)

JasonTX

Apr. 16, 2015

Under rating threshold (show) Damn weather shut my PC down and I lost my save. Fun game like the first one, but I still think ascension system needs some tweaking. I'm out now.

+ - !

(0)

gum123456123

Apr. 16, 2015

Under rating threshold (show) I can't start game.D;

+ - !

(0)

Developer response from mrcaboom

Using Chrome? See the game instructions to make it work again!

PawlysB

Apr. 16, 2015

Under rating threshold (show) Applied the fix for the game on chrome, now all my progress is gone :<

+ - !

(0)

imi___

Apr. 16, 2015

Under rating threshold (show) Clicking on the labels of the ascension upgrades opens the unity debug console for me with tons of NullReferenceExcetions.

+ - !

(0)

Chronova

Apr. 16, 2015

Under rating threshold (show) Can we please get a button to replace current potion buff? I just applied +20% speed to help with a quest and totally forgot i could use +10 crit power potion.

+ - !

(1)

Akatosh118

Apr. 16, 2015

Under rating threshold (show) I'm on Firefox, and my Unity Player won't launch for this game.... :(

+ - !

(0)

Yezarul

Apr. 16, 2015

Under rating threshold (show) Quality Speed Potion is currently 238M Power.. the next is Quality Potion of Precision... it requires 28 BILLION Power.. there an error with a 0 there?

+ - !

(1)

wazaq

Apr. 16, 2015

Under rating threshold (show) Loving this game, I've lost all work productivity for the day now. :) One suggestion I would have so far is an easier way to get to the needed blacksmith item. I've had a quest to make Gold Helms, then copper swords, then Cerussite swords. That's alot of shifting back and forth. Other then that, excellent so far!

+ - !

(1)

Developer response from mrcaboom

Just click on the quest item in the quest window. It will change the production automatically for you.

Yezarul

Apr. 16, 2015

Under rating threshold (show) Chrome Unity Fix - In the URL Put "chrome://flags/" without the ". Search "npapi" and enable it. Link to explanation: http://www.ghacks.net/2015/04/15/chrome-42-blocks-java-silverlight-other-plugins-by-default-now/ Upvote for great games!

+ - !

(5)

Developer response from mrcaboom

Thanks, I'll add that to the game instructions

shawnpatton

Apr. 16, 2015

Under rating threshold (show) On the Use a Potion window, can we get a button to give one to everyone? Or at least have the worker display compressed into a 2x4 arrangement without a scrollbar? Or both?

+ - !

(0)

Cione

Apr. 16, 2015

Under rating threshold (show) Why is the game no longer accepting my Unity player?

+ - !

(0)

Developer response from mrcaboom

It seems to be a Chrome issue. I'm currently working on it. In the meanwhile you can still play with other browsers like firefox.

Ardagan

Apr. 16, 2015

Under rating threshold (show) How about adding statistics graph for Resource/money income per minute/5minutes/10-15minutes/hour/day?

+ - !

(0)

Developer response from mrcaboom

Thanks for the suggestion!

KingofFame

Apr. 16, 2015

Under rating threshold (show) My dude please make a way to choose which items we don't want to sell. I'm trying to make barite swords but my merchant keeps selling all my barite bars

+ - !

(0)

Developer response from mrcaboom

You can turn the Storage protection option to ON and manually send you items to the shop. Or just make your merchant sell items slower by changing his price.

Ardagan

Apr. 16, 2015

Under rating threshold (show) How about auto-use potions? Pretty annoying to click 150 times+ every 30 seconds

+ - !

(2)

Developer response from mrcaboom

It's a known issue and it will be modified soon.

silvadel

Apr. 16, 2015

Under rating threshold (show) Oh, and it uses lots more CPU if you have the storage window open, somewhat less on potion or title, and the least on shop or upgrades. In essence it runs on my rig at 50% of one core and no more than 5% on any other core. 80%+ if I have the storage open.

+ - !

(0)

Developer response from mrcaboom

Thank you for the report. I'll investigate it. In the meanwhile, you can try to sell useless items. That will reduce the processing.

silvadel

Apr. 16, 2015

Under rating threshold (show) There is an issue with CPU usage. The game uses a lot of CPU but primarily on a single core. Enough that it is scary to keep running, and I have a decent box.(8 core i950 3.07)

+ - !

(0)

laimingass

Apr. 16, 2015

Under rating threshold (show)

+ - !

(-6)

wedantil

Apr. 16, 2015

Under rating threshold (show) There is definitely a problem with calculating sales while offline. I left the game running offline overnight, and came back to 51 Qd. I left the game open, without upgrading/changing anything this morning, and made about 100 Qd in less than half an hour.

+ - !

(1)

heytlk2me

Apr. 16, 2015

Under rating threshold (show) Could you make it so that you can protect certain storage items please? I set up a good $$/m system but it keeps taking my potion ingredients because they are worth more than the gear

+ - !

(0)

mikke85

Apr. 16, 2015

Under rating threshold (show) when the game is not active it is slowed down almost to a stop. even when you are not using tabs, but separate windows. this has to be fixed or the game is pretty much unplayable.

+ - !

(2)

Developer response from mrcaboom

The game calculate the time even when it's in another tab. If you come back 1h later, your worker will have 1h of production done.

sunding88

Apr. 16, 2015

Under rating threshold (show) or even make an auto use for potions. that would be awesome. then you could get use of all those 30sec potions u make every time u start over. god that would be lovely.

+ - !

(4)

sunding88

Apr. 16, 2015

Under rating threshold (show) i like the recent updates. and its soooo nice to have the unused SP to give money when u ascend. a little think that annoys me is the atm is the potion stuff. 1. make us able to cancle an effect. 2. make it visible who have an active potion without having to go into the "use potion" option. it could be shown at the top of the icons at the bottom. just a little mark of a potion or something. u could even make icons that shows wich potion. like coins for golden potion. two arrows for speed. a little hammer for the efficiency. im just brainstorming here really :D

+ - !

(2)

Developer response from mrcaboom

Thanks for you comment. A potion update is planned. You suggestion will be on the list.

Hafock

Apr. 16, 2015

Under rating threshold (show) Ascension bonus should be as a percentage, not as a fixed amount. That's what makes a good idle game built around restarting after acquiring a reset currency such as the SP used in this game. Now it still isn't all that attractive to ascent because while progress is very slow, starting new again is just as slow and there is very little benefit from it as the ascension skills and unlocking prices are so high.

+ - !

(2)

Maelthis

Apr. 16, 2015

Under rating threshold (show) i can't seem to play this today did so yesterday but now it asks me install the Unity player when i already have it even tried to uninstall the version i had and install again and it still doesn't work

+ - !

(-1)

atilimsasmaz

Apr. 16, 2015

Under rating threshold (show) A minor bug. I find that while sending item to shop. When you send all stocks to shop you see the same item with zero stocks. But when you want go to next one it skips the next one and goes to second one.

+ - !

(2)

GodPlaysHere

Apr. 16, 2015

Under rating threshold (show) I would like an option to remove products from the sales area back to my products

+ - !

(2)

atilimsasmaz

Apr. 16, 2015

Under rating threshold (show) We cant cancel effect of potion or drink a new one.

+ - !

(0)

Socky

Apr. 16, 2015

Under rating threshold (show) The bonus selling money you get from SP should be a percentage rather than a fixed amount.

+ - !

(5)

Shinis1

Apr. 16, 2015

Under rating threshold (show) Some ideas/improvement suggestions: Show us the price of the item currently sold. Its kinda hard to see at max production rate of 10 items per second. 'Ingot Efficieny' may needs a slight buff. You keep running out of Bars in late stages of the game even with close to 100% crit rate. As other people already wrote: Give us an option to overwrite potions/cancel the current active one. Any chance we could eventually reroll titles for a few SP? Probably hard to find a decent balanced value for it but you could increase the cost per reroll or sth. Ascension seems to become worthless kinda fast. I did it 2 times so far with ~8m and ~8b. Sitting at 136b if I would Ascend again however everything except 'Rich Starter' is already maxed out. (stupid 1000 character limitation per post..)

+ - !

(0)

M1st3rM

Apr. 15, 2015

Under rating threshold (show) about the new Changes to the SP System: Giving unspent points a Bonus is a good idea. However to give them a flat value feels weird. in The beginning its super strong but lateron it wont matter. Maybe making the priceincrease a percentage would be better. I think there is a bug: lvl0 skills cost 5802 sp for me while lvl2 skills cost 15 sp.

+ - !

(-1)

diaboliku

Apr. 15, 2015

Under rating threshold (show) @brit1515 thats because the storage factors in consumption as well

+ - !

(0)

Zengrost

Apr. 15, 2015

Under rating threshold (show) Instead of selling all my expensive items first, can I sell my lower priced items first??? How about a button toggle to do so.

+ - !

(2)

Metom

Apr. 15, 2015

Under rating threshold (show) Really not liking the initial money ascension skill... it takes just a few seconds to get $10 (mine and sell ore) versus the overall usefulness of everything else. It really seems unbalanced and the skill seems pointlessly expensive

+ - !

(2)

tobiashunter

Apr. 15, 2015

Under rating threshold (show) @brit151 Storage box, if I'm not mistaken, factors in Crits.

+ - !

(0)

mnjiman

Apr. 15, 2015

Under rating threshold (show) I have a lot of critical thoughts about this new iteration of blacksmith. I really enjoyed your first game however I feel like this falls short for my expectations. I feel that the graphics are overly done up. There is very little contrast and because of this its hard to distinguish what parts of the game is the main focus and my eyes have a hard time moving across the game UI. I also feel like the game has too many tacked on game mechanics that are just put there for the sake of being there. I know achievements are used in every game, dont get me wrong... but why are they here and taking up so much UI space? Clearly this is a game about blacksmithing... yet when I look at the game I get a sense that I am staring at a 6 year olds report card. I was hoping for an interesting new game with a slight more depth...I have no idea what this is but this isnt blacksmithing.

+ - !

(-2)

brit1515

Apr. 15, 2015

Under rating threshold (show) anyone else notice that the production rates are different in the storage box than in the box that lets you change the item produced?

+ - !

(-1)

Suuljin

Apr. 15, 2015

Under rating threshold (show) When i came back after the recent update i had 99.99B SP. Not like i'm complaining, but there's probably a bug or scaling issue for SP aquisition at the high end.

+ - !

(2)

Deficator

Apr. 15, 2015

Under rating threshold (show) Sacrifice Point (SP) from ascending do not save when log off. I had something like 120 (SP) yesterday,it was climbing so i put off ascending, came back today and I have 1 SP :(

+ - !

(2)

Eureka008

Apr. 15, 2015

Under rating threshold (show) Wow. I'm sorry to be so negative, but this game is horribly unbalanced. And the recent update is not helping at all.

+ - !

(4)

opkslava

Apr. 15, 2015

Under rating threshold (show) The more info on big upgrade screen is nice, although the colors are a bit weird. Black numbers on a dark grey background (especially the price on the bottom) is hard to recognize.

+ - !

(0)

TimK57

Apr. 15, 2015

Under rating threshold (show) the unlock cost makes it almost impossible to get all the skills its a good thought, but may need some changes. either faster SP or cheaper unlock costs.

+ - !

(0)

meownomnom

Apr. 15, 2015

Under rating threshold (show) When I ascend, was the quest supposed to reset back to 1? I'm stuck with quest level 65. I was about halfway through it when I decided to ascend because it was taking ages to complete.

+ - !

(0)

sunding88

Apr. 15, 2015

Under rating threshold (show) would also be nice if you made it so unused SP had a function. im stuck with 2k i cant use and they do nothing good to me. xD anything would be better than none atm. just something like 10$ pr SP each sale. and make it scale so it fits later in the game also. if you made it crit or total item value i think it would be too OP pretty fast. as later in the game even 0.1% crit cost TONS.

+ - !

(3)

Developer response from mrcaboom

That's a good idea!

Zirenaz

Apr. 15, 2015

Under rating threshold (show) I think that there is something wrong with the calculations to determine the amount of SP needed to unlock ascension skills; mine say 24.53k, which is around 25 times my total SP so far...

+ - !

(1)

Magnitudem

Apr. 15, 2015

Under rating threshold (show) before, at 1 trillion you would recieve 62 SP. now, at 1 trillion you recieve 1. yes, the following ones are alot cheaper but you now need to get way further to achieve the same amount 1 trillion would get you before. should be either 62 at 1 trillion and then the next ones at the current speed, or the initial amount should be lowered alot. 1 trillion is not easy to reach at all.

+ - !

(3)

Developer response from mrcaboom

I like that idea :)

joender

Apr. 15, 2015

Under rating threshold (show) How can I see which potions are currently active?

+ - !

(0)

Durpish

Apr. 15, 2015

Under rating threshold (show) big upgrade window is much better than the old system

+ - !

(1)

Developer response from mrcaboom

I'm glad you like it.

Magnitudem

Apr. 15, 2015

Under rating threshold (show) i forgot: money needed for next sacrifice point? 3.6 trillion

+ - !

(0)

Magnitudem

Apr. 15, 2015

Under rating threshold (show) well then, ill never ascend now...sacrifice point after asencsion: 2. current SP: 21. lvl 5 critical chance. cost to upgrade that: 508 sp. cost for different skills: 743 to unlock the next one. are you joking?

+ - !

(1)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate