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the problem i havewith the enchanter is taht my enchanter is faster than my blacksmith so it cant be that my storage is full with unenchantet equip ;)
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It would be neat if you could click the quest materials in red and have a button that assigns all workers to produce/find the materials in question, rather than shuffle through all the items and set them manually
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I think the enchanter stops working when you're offline. He processes equipment faster than my blacksmith makes it, but I always come back to huge surpluses.
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I want to give a short & simple example, I hope it will be enough to explain how it ruins our fun.
"Before update, I earn money for upgrades in minutes.
After update, I cant earn that money in a day. I can earn it like 1 year later."
And if it continues like that I have no reason to play that game anymore. I think others will think the same.
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You really messed up the late game balance, getting anywhere takes far too long now. It used to be just fine; why are you trying to ruin your own game?
The end of the game was messed up. The balance update was to address that issue. Ascension skills cap have been raised for 4 skills. Fast production effect have been doubled. Upgrade Cost have been lowered (mid game). More are going to come (including auto-potions). My goal is not to ruin my own game don't worry. My goal is to make "non-upgrade" feature more important. Ascension skills, potions and titles should be more important to the game. You can expect more effect from those in the near future.
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everything works when i closed the browser but enchanter and seller don't work :( when i open the game afte a few hours the storage is full with unenchanted equip and i have no more money than before
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And I don't understand the new late game balance. I had to go down at least 10 tiers of metal at my current stats, so I make nowhere near enough to level anything up.
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The bonus selling money you get from SP should be a percentage rather than a fixed amount. Otherwise it's just useless..
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Another suggestion. I think this game deserves a forum. I tried to work my spreadsheet to calculate the optimal lvling strategy and optimal items to craft/enchant to maximize the money gain but there is too many data to collect - some things are quite obvious other require some more naalysis with larger datasamples which i am to slow to collect on my own. If we could crowsource it together it would bu muuch more enjoyable to me. I understand that figuring it out on our own might be part of the competition but, to me it is more important to do as good as it is possible than to better than other players. What do you think?
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Fix your import save window it cant even take all the save code it stops likeafter 200 characters and I have thousands
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Be sure you copied every character bla bla bla
Like I typed in character after character... I copied my export file
And when I export it not working.......!!!!
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Possible bug re the enchanting and quest systems - if I move an un-enchanted item into the store, when the stack is sold it happens to the whole stack, I get no money, and the quest marker goes up despite the item being un-enchanted (ie make 56 Kunzite gloves of fire - put a stack of 10 Kunzite gloves in the store and they make the counter go from 0/56 to 10/56)
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I'm glad that this game is under constant updating, but it really slows me down to suddenly find that I need different ingredients to make things, or that it's gonna take hours to make what took minutes before. Hehe, keep them coming though. I'd rather have an awesome game than an awesome run in one. ;P
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Got a maxed Blacksmith (2000) and was able to produce the 3rd highest mail (Xirite, Nr 77 of 80) at a 10/s rate. Now thats the case for the 20th (Stibnite) oO that might be an a bit too harsh decrease. Well lets ascend I guess, got 4.1 Tr SP to spent haha.
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OK I have been playing this for quite a few days now and I have come to the conclusion the game is too slow to be worth investing more time. It takes FOREVER to earn enough money to upgrade, let alone the fact that the upgrades offer MINIMAL increases each time. Ascending is useless with the bonuses that are offered. Had a lot of potential but until the game speed is increased significantly, I am lowering my rating to 2 stars due to the fact the game is alive and well made but impossible to really play. I let it idle for 12 hours just now and came back to a whole whopping 10 upgrade points worth of money, split amongst all of my jobs, so it wasn't like I was just upgrading the highest level stuff I had.
Also noted the patch notes today say the game was MADE EVEN SLOWER. Sorry about this one guys =(
Thank you for your comment.
There was a bug in the game (Once you reach a certain point around 1.5k work power upgrade on a worker) that make you able to complete everything quite quickly). That speed reduction have been applied to those people. (Some people were able to get 10B+ SP in 4 days).
Ascensions skills cap have been doubled. Fast Production effect have been double. Upgrade cost have been lowered. Merchant now sells faster. So in fact, for most people, the game is faster.
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the description says
You will mine ores.
You will smelt them into metal bars.
You will forge them into equipment.
You will enchant your equipment.
You will sell them and become rich.
You will complete quest for the king.
You will gather rare ingredients from the forest.
You will explore the world for valuable treasure.
You will brew powerful potions.
You will achieve tedious task.
You will ascend into the next generation of blacksmith.
Can you manage your business to become the most notorious blacksmith of all time?
YAH! MABEY IN 10 YEARS
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I dont like Last update and I think it will make the difference between old and new players even more. Now there is an enourmous gap between upgrade cost and money earned in second.
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I feel like the most recent update is an over-correction. It is true that the end game was progressing rapidly, but now having maxed my ascension skills, I do not foresee ever reaching the point that I had previously reached ever. Having maxed those skills, I'd consider myself end-game. I think the best solution overall would be to remove the cap imposed on Fast Production (as well as Inflation) entirely. I have hundreds of millions of ascension points that I cannot use and I will not be spending on rich starter because right now there is no reason to ascend again. As another addition, you could introduce a new prestige skill which lowers the power needed by a percent for all workers to help rebalance the intensity of even the mid-game but especially the end-game.
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Damn... with good faith I stopped backuping my save file because it wored well recently. Just woke up to see my game reset again from about 60 quests. Please, please don't do that to me again...
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Went from 2No/sec to 2sp/sec with the latest update. I support the slowing down of the end game, but it should be balanced with more ascension skills, the new levels didn't even make a dent in my 90B SP.
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Latest update seems to have broken lategame even more. It is practically impossible to progress past levels 1200 as the speed is way to low to be able to afford upgrades in a realistic timeframe. Ascension is still rather useless at that point, as I was able to upgrade "fast production" in one go with still having 3B SP remaining. It might be a good idea to revamp the ascension system considering my ~10b SP do not offer me anything remotely useful anymore.
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Reduce the cost of upgrades. Before update need 2h for a level of smithing, now it takes days/weeks. Also see, that offline gaining of ressorces is higher then 10/sek, because smithering+enchanting+selling should not give any weapon in online time. After 4h there are over 40k weapons and ressources for potion/enchanting. Enchanting was slower than smithing (smithing ~40piece/sek, enchanting ~20piece/sek) in offline.
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The game is great, but the ascension system needs some explanation in the tutorial or in the ascension window. I don't see why quest reward potions are lost on ascension when quests do not reset on ascension (they are worth 0$ anyway, it's not as if I could exploit them to start faster). Knowing this, I would have waited a lot longer before ascending (I did it at about 1000 SP) It would also be good to have a place that says unlocking a new upgrade with SP makes the others a LOT more expensive to unlock, because now I'm actually taking days to get back to where I was before ascending while I was still progressing although a little slowly.
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I actually like this game a lot. A lot more than I thought I would at first glance. I like the idea and I've played quite a number of idle games, and this one feels pretty good. A developer who listens to comments is a pretty big plus.
One of my biggest complaints is there is no way to cancel a potion's effect on a worker (or maybe I'm missing it). Kind of stinks if you accidentally click one on and then have to wait for 30 some odd minutes until you can click the right one.
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people who have google crome we cant play any unity games cuz something like cant suport any more or something so we need fire fox but meh not getting fire fox
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The game is at a great state for the biggest part, but somewhere around level 900 workers things spin out of controll, and after staying on the same save for a couple of hours I've already unlocked all ascension upgrades and finished them all. There's nothing for me to do, and that's after about 4 days of play. Maybe removing the cap on certain ascension upgrades/introducing new ones is an option to make lategame feel like you're playing for something
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This is a really promising start for an idlegame! The interface is kind of godawful after you've made it past a couple dozen basic ingredients but can certainly be fixed. Hopefully you're also working on a more permanent fix for the Unity issue (i.e. converting to WebGL), since the workaround will stop working in September. It looks like the lategame probably needs a lot of rebalancing, but that's always true of these sorts of games anyway. With a bit more work this could be one of the better idlegames on Kong, I hope you keep it up!
Thank you for your comment. I'm Updating the game often based on players comment and suggestion. The WebGL version is playable, but there is a few issues with save and performance. It won't be release for now.
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Offline progress is massively borked somehow; it takes me about 2 minutes of idling with the screen open to equal several hours of offline profit.
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Do the left over Sacrifice points gets stronger the more resets you do? First reset they were worth 10$ a point, now they are worth 60$ a point? If so, is there a formula for it? Im sitting at nearly 200 SP right now, debating on weather or not to reset.