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Super blacksmith xx wants you to create an item from infinium. I created an item and it didnt give me the achivement I have a feeling that you forgot to change the requirements of this achievement
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I think I've found a really bad bug with offline calculations you need to fix - my offline gains seemed really weirdly low until I realized the game is probably either not taking the equipment/enchantment value modifiers into account, not taking the +xx modifier into account, or both.
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This game has got me hooked big time!
Suggestion:
It would be great if you could implement som sort of menu to select what you want to make, so you don't have to click through every single item to find the one you're looking for.
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ok, I know for sure now that I don't get the money that I schould have had after ideling. I was idle for 5 hours, got a 7.800M/sec. and only got 33M out of it, a little mistake I guess? still one of the best games out here :D
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So much for tireless workers. After restarting the game this morning, they had earned me about 1 second worth of income. I'm somewhat compelled by this game, but not enough to let it run 24/7.
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Not sure if this is a bug, or just a confusing wording. The bonus for Super Blacksmith 6 says blacksmith critical power is increased by 6. But when I attained the achievement, his critical power increased by +1. With my current critical power, I was able to craft a +35 item, and after the achievement, it went to +36. If the bonus is supposed to be cumulative, could the wording be changed to "critical power increased +1"? Personally, I would prefer +6!
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Great work getting these changes added so quickly and all the bug fixes. I had some more ideas for you. I would love to see some readout of whats being done. By this I mean something like Merchant sold item_name for 1.5k sp (1 sacrifice point added to next ascend). I know your ui is crowded so maybe shrink the text in the inventory/potions/sales screen looks to be like 15-16ish now down to 10-12 and you could add a text box below it with this readout. We could maybe check what we would like. Things such as quest progression if we do an item required, or potions expiring maybe even a few minute warning its about to expire, titles earned.
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Suggestion: When completing a quest that unlocks/upgrades a random title, show what was unlocked/upgraded when you complete the quest.
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One minor mistake regarding the text for the Super Blacksmith XXI and higher achievements: It always shows "Create one equipment made of Infinitium" instead of Iron X, Cerussite X, Zincite X and so forth.
Otherwise great game and great update!
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Another small bug making the challenger enchant with bunya nut + black magic powder, and my herbalist is getting winter fungus 50/s and my explorer getting black magic powder at 21/s. It shows the black magic powder as red instead of the bunya nut I am actually -1/s
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Bug Report: Double-clicking on an enchanted quest item will change the enchanter to the right type of enchantment, but changes the explorer and herbalist to the wrong material (I think it's setting it to the materials needed before the recent recipe changes)
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MINOR bug after the new update. The main progress bar no longer shakes when i get a crit but the mini one at the bottom does
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I think the enchanter is messed up somehow. I was logged into the game producing with blacksmith at 2.48 and my enchanter is supposed to be 2.49 and yet I came back to way more blacksmith items then I left with. I didnt close the game it just occasionally went into afk mode
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It seems like workers will only autodrink whatever potion you're currently making. Is this intentional? Seems like a waste.
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Can you include a list of everything somewhere? All the metals, all the plants, all the enchantments? It would be nice to be able to see them layed out in order.
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Can't sell my items fast enough; got millions of items to sell. Also nearing topping all my achievements expect for Critical Sales, 10/s too slow
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Hi. It would be nice if we could take back items back from shop. Like instasell button but you return items of that type back to storage. Just suggestion. Bye
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I feel the cash per sec is off a little, my merch is selling at x3(cheap price) faster then my enchanter can make another item, yet if i switch my merch to x2(very cheap price) it says my cash per sec goes up.
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Bringing the topic again because the dev seems to reply to some messages but not the one about this topic. Is it normal or a bug that the enchanter works slower when offline? for example, When blacksmith craft an item at 1/s, enchanter works 1.2/s, merchant 1.3/s and the rest of the workers can keep the materials supply with no problem, why when we go off and come back we have items crafted from blacksmith in our inventory when the enchanter speed is higher than the blacksmith?
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bugged drink potion button. sometimes its possible to drink more then you have. iam now with -699 Average Speed Potions =(
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Follow up of a message from 1 week ago: Last day of 2nd week i got 600k SP. 1st day of my 3rd week i got 3m SP. I have unlocked 4 SP skills and one of them is maxed (reduce upgrade cost). I dont know how fast the SP prices will increase but currently i think im getting a huge amount of SP per day
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Can you do the hold space bar functionality that was in the first idle blacksmith to alivate the spam clicking on followers to make them work faster?
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For some reason the enchanter always fall behind when going offline. Is it a bug or its supposed to be like that?. Some people say he stops working but ive noticed when his ratio is 40%-50% higher than blacksmith then he doesnt fall behind
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Neat game, but it seems that when I'm away the enchanter goes on vacation while everyone else is still working. Or maybe she sells off the stuff made while I'm away? Other than that, I like it a lot.
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you should make the SP give percent gold gained per sale instead of just a set amount, its practically useless later on in the game
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I think that it's far to expensive to upgraid a worker 1 level and only get o.oo1 +speed. I mean, in the beginning? no, it's just right, but if you get over let's say 100 levels, you need to spend billions of dollars on the miner to upgraid him once, and it's just giving you a +speed of 0.001 or so in return... maybe I am doing something wrong or am I thinking wrong? please tell me :) maybe that it's like this on purpose? anyhow, great game, still enjoy it a lot :D
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Could you please show a notification panel about the upgraded / unlocked titles when a quest is completed? It is hard to find which one changed from a ~15 pieces long list.
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greate game! one of the best idle games i ever played, and i think i played almost all of them :D BTW adding simlpe icons for potions would help ALOT, or even sorting em by categories that you can expand / close.
Cant wait for the new content! mb there will be some use for the equipment? :D
Oh one more thing - its rly unclear if one of quest conditions is finished, i have to keep opening it over and over, mb you could add some lights, that are yellow / red / green for each task in quest, so that it would be clear that this part of task is done?
And thanks again for this great game! btw im a game developer myself, if you need ppl for this game - im in :D
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Sacrifice points need a bigger impact later in the game imo. Yes having 30K Sacrifice points is wonderful at the start, since that boosts every sale by 300k, but when the items you are making sell on their own for over a trillion dollars that boost becomes absolutely useless.