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The balance of the black smith compared to the smelter and miner seems off. I can't afford to keep up with upgrades and I started yesterday. I turn around with all three at the same level, get 700 ore, 500 bars, and the smith is lagging even father behind by the second. Yet the smith's upgrades are massive. I can't afford the better upgrades untill The smith does his job and I can sell the fruits of his labor. That just doesn't seem right.
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Also, those strange threeshold kind of mess the whole game. One moment the upgrade costs 200 Tril, and then the next one is 8 Quad. It's frustrating to me as a player, and I guess it makes balancing the game an excercise in frustration. Why not go with a normal goemetric progression, and get rid of the jumps?
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All of my upgrade costs went from~500Tr-~2Qd to ~100Qd
No clue why as I am not making nearly enough money to get them. Game was pretty neat until that point but it's pretty pointless idleing for a day or 2 to get a .01% gold increase
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Very good solution to the issue, thanks. It is much better with the quests always giving titles or potions as opposed to money at high level.
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Loving this sequel so far! Only one suggestion I could make if it hasnt been made already. A way to move items from the shop, back into storage. Maybe at a fee?
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What I would really like to see now is prices of the items BEFORE they are crafted, and also how the enchantments affect the price (that's hard to figure out with all the crits all over the place, and you cant figure out which enchantment is the best to use...)
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@Tigerius: I had 54 quests done and 7 SP levels bought and it took me ~6hours to get there. The 250Qd ascension will be worth 1 SP, adding another one every couple of Qd earned. So might be better to grind the 1T ascension for a while, before you start shooting for the 250Qd one.
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I would seriously boost the potion price. As it is, you can earn many times more by selling the ingredients than the potions themselves (even the critical potions), and that's just wrong...
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Some suggestions: 1) Auto use of potions (e.g. with -10% Duration) 2) Buy cheapest upgrade button (cheapest from all workers) or a "upgrade Matrix" (workers in the rows Upgrades 1-4 in the columns) 3) Clicking on item Name in resources required sets production to this (as in the quest menu)
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I absolutely love how I can just click whatever item the King asks for, and my men begins to create it. No more changing settings 3 different places.
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I have an issue with quests. One item does not appear. I must check the shop to see what it is, then manually set the production for said item.
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Give us please a button that is similar to the questfunction, that I can set the blacksmith to an item and have a button that makes miner and smelter produce the corresponding stuff.
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Suggestion: make a "make all workers drink that potion (if applicable)" button, then make a button in the main UI that says "drink again", which applies the last drinking action you made.
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plz separate the blacksmith boxes...make one selection with the ore and one with zthe item type...or make list boxes...switching between materials is annoying :P
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I would love to have more accuracy on production rate, 2 or even 3 digits after point, right now when I have like 0.1/s and do upgrade it still remains at 0.1/s, in fact it takes up to 10-15 upgrades for this number to change to 0.2/s, so increased accuracy would visualize that upgrade has done something
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"You have already reset your ascension skills this ascension." I did no such thing.. in fact, I've never even ascended before!
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Can you please make it so Ascension perks don't scale up for every purchase. It's already difficult enough with managing one perks cost.
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I'm liking this a bit more than the first one, well done!
I feel like the sp should scale individually. Right now, if I upgrade one ascension skill, the others cost more too. It's harsh and makes some of them rather useless, like start with $50 (in return for making everything else cost more). I also think it'd be better if it would start with $1000 and scale by x10... you know, to give you a faster start.
SP also seems weird, it was like: 10pts, 11pts, 19pts 47pts. Maybe it's needed to properly scale multiple ascensions, but it just seems brutal for the first. Still haven't officially ascended @ 1Qn earned, which would get me 20% faster workers.
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How about give 2 to 3 decimal place for the production rate? it is hard to keep thing in balance with only one decimal place. Thanks.
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Thinking about it, my main issue is with the 87 things of three items. The armors/weapons would probably do better to scale a bit slower. It seems odd that the king is paying you anyway. Maybe that reward would be better as something other than cash.
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Loving the stream of features and bugfixes you've got coming in. Kept playing even after losing a save to the potion bug. Great job! Suggestion: If production/consumption <0.1/s, change display to /m or /hr as needed.
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Is anyone else stuck at quest 133? Everything is completed, but I can't turn it in. I even ascended again, just to make it go away, but it is still there after ascending. Refreshing the page and restarting the browser didn't do any good, either. I may need to hard reset. :(
I've tested the quest 133 and it work fine for me. If everything else fail, you can send me your export file in a private message and i'll look into it.
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There are a few things I would like you to consider. 1) Initial speed. I still have yet to ascend, but things are moving at a snails pace. For me, it's not a big deal, but a lot of people like things a bit quicker. 2) Upgrade screen. I think it would be nice to have a screen of all the worker upgrades, so I can see and compare the upgrades all at once instead of click each worker, back and forth, back and forth. 3) Quest order. maybe this is just because it's a slower pace, but I'm 47 quests in an no enchanter (assuming he is the last because of the previous game). It would be nice to maybe have multiple quests I can complete instead of one at a time. Or maybe given the option of which quests to take, with perhaps some prerequisite needed (IE., can't jump to the multi-billion quests right off the bat, but I can pick maybe to focus only on the explorer/Herbalist type quests for awhile. Or focus only on BS quests... Or just work my way up all the quest "trees" evenly.) Just my thoughts.
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I think you need an option to auto consume potions so that you don't have to re apply them every 30 seconds once you initially get the druid.
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Oh, one other thing. It will enchant the highest level thing you have in inventory. If you have a quest for a lower item, and you are on the proper enchantment type, it should make the quest item.
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Thank you muchly for getting me back on my feet, and I have been advancing. I do notice something with quests... My recent one is for 87 Autunite Boots of Magic, 87 Kunzite Helms of magic, and 80 realgar swords of power. The reward is 3.697Qd$. That is quite the charity case for that order. I sold one similar helm at 8x(average price) and got over half a Qd$. This is 87, and that is just part of the order.
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I am loving this game! So much better than the first one. I would like to see an auto potion button perhaps. Re-supplying those guys every 30 seconds can get old real fast. also i have to agree with a few other posters the start of game is a little slow with what the quests are asking. But i love seeing that your making this game the best it can be with all of the suggestions. THANK YOU! AWESOME! 5/5!
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suggestion: instead of having quest next to items needed for current quest have a counter starting from where you started with the quantity that counts down as you progress through the items. would make it a lot easier for those faster to make items to keep track instead of having to click on the quest panel all the time so you dont keep producing small gain items. just a thought.
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Can you make the "Directly go to the next metal" also work for the Druid? I'm getting annoyed by clicking like crazy to get a better version of the potion.
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the new option to move unused items to the shop is poorly designed. Moving items not used RIGHT NOW by your crafters is not the same as UNUSED. Now i have to go back and stock up on my potion supplies again
Critical power add +X at the potion name. For each +1 the potion have the duration is 30 seconds longer. Some achievements and ascension skills can help to boost the duration as well.
If you dig an ore that is needed for a quest. It will go directly there. Once the quest is completed the ore you dig will stack in your inventory like it should.
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The UI of the first game was very good. Frankly, this one seems like a downgrade. I like it when I don't need to navigate between all of the stuff to upgrade them. A single list of upgrades was way better.
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Couldn't drink potions, had 100 of a type, but when I clicked them, it would say i had 0 to drink. Reloaded thinking it might fix it, game restarted ><
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I like the fact that you can click on the items in the quest panel to directly produce it and it's needed components, well thought! ^^
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Some hints for beginners:
- Don't sell ore or bars, it isn't worth it
- Don't focus too hard on quests. Sometimes it is more efficient to grind gold for a while to improve your workers
- Get the enchanter before you ascend for the first time, he is pure gold
- Don't put too much effort into the Druid. If you can craft potions while doing other stuff, do it. Otherwise ignore him. Prio 1 is keeping the enchanter busy.
- Enchanting doesn't follow a straight rule. Tested with Barite Swords i got following results (Gold multiplier - extra gold/workforce): Intelli (5.5 - 27.5), Wisdom (15.5 - 6.0), Agi (32 - 9.8), Cons (55 - 5.3), Charisma (88 - 2.1), Luck (130 - 3.3), Strength (181 - 2.4), Power (243 - 5.3). I recommend to go Intelli, Agi, Power - All three need only one ingridient and have a decent efficiency
- Keep an eye on all upgrades, not only workforce/crits