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would love the ability to exclude ores and bars from being auto sold. i know with storage protection it will only take enchanted items but during the early game that feature would help alot before you get the enchanter
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@Timelessness: As far as i know (heard it from other game's dev), when unity plugin crashes there is a high chance to delete your save file. I heard its a common problem in unity idle games which is why all/most have import/export freature
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I've lost my save way too many times. It seems the game lags my computer out until it freezes (after 2-3 days of idling), then my save is lost. Great game besides that.
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Overwiev after one month with the game. It's good, fun to play, and the various fixes helped. Still there are many problems. I'm starting to hit the limits here and there (seeling price, training session ascension skill). Gatherers updates are FAR too cheap. as it is now for the price of one blacksmith upgrade I buy 100 or 200 Smelter upgrades whenever he seems to lag behind. All in all some things are still very inbalanced. Well it's still great.
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Great updates I do have 1 minor complaint after unlocking 5 of the ascend bonuses the 6th goes all the way up to 5.7b that seems really unbalanced I dont remember the 5th being anywhere near that infact all the times I have ascended I havent gotten anywhere near that 5.7b most runs tend to be about 20m. Also a feature I would love to see is maybe a verticle progress bar or 2 on each of the workers for current supply so you can see at a quick glance whats getting low or maybe a timer counting down based on the current gathering how long until the supply is empty. I know it shows in inventory but sometimes the inventory gets very crowded.
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blaro, it already is there (it's the “Storage Protection” option), it's just that completed items are ones that are enchanted too so it'll be quite some time before you can actually finish items.
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They mention it earlier but I want to give an example again :)
With the update (nearly 2 weeks ago) upgrades became useless after specific levels. For ex for workers production speed after lvl 800. Now I am Level 1562 and giving more than 10.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000$ and i am earning less than 0.01 second faster blacksmith production. It doesn't make sense. Is there a barrier for speed or something ?
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This is a nice follow-up to Idle Blacksmith with much potential. Thank you for your invested time! A few ideas: 1) Someone mentioned in an earlier post they'd like to see the ability to transfer items from the Shop back to Inventory. (Only re-iterated that because I don't see it on the Most Recent Posts and it was up-voted on my part) 2) Scrolling between items (For example: The Explorer's "Cat's eye" to "Bloodstone", etc...) becomes tedious after a while. Would it be possible to implement a drop-down list, with scroll-bar, on the item's text box? And finally 3) Unless I missed something, the shop owner always sells the most expensive first. Could you add a "sell priority" setting with "Most expensive", "Least expensive" and finally, for the O.C.D. group: "Least quantity".
Again, Thank you for a great idle game! Cheers! -Hauke
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Potions seem pretty useless. They sell for less than the materials used to create them, and they only last for 30s early on. Why would i ever create potions? Some of the listed values are wrong too. Poor Golden Potion says it's base value is 2.1B, but it sells for 43M x4 =$175M
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i might be missing something but is their an option for the merchant to only auto take the finished items from the smith and not the ores and bars?
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The druid and enchanter resource reduction seems to not take normal upgrades into effect, but it does take your SP upgrades into effect. I current have 20% reduction from SP upgrades and 46% from normal upgrades, but the display is showing a flat 20% for both workers and the number of items it takes to produce something is rather high (80 items to make an exceptional golden potion) for a supposedly ~66% reduction.
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And I want to mention new potion icon near to the progress bar. I like that :) I can see is it finish or near to finish :)
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thanks for posting that Chrome unity fix, btw. you not only made all my games run again but as a side effect I can check my work scheduled online again :P
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If you are still working on potion system. "Drink last potion again for all" will be better. And I dont like new potion system auto potion is 10 times shorter and doesnt work offline. What is the point ? It is useless for me if it doesnt work offline and Why i will make it auto it is just for 10 times shorter ? I have investment on potions and my new potions are 8 hours long. I need to check them 4-5 times a day. Thats all. But potion system wasnt working properly last days. I hope everything will be fine soon :)
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the 'rate' of the merchant seems very... off balance... trying to do 'very low price'.. and taking minutes to sell 1 thing.. yet i've got like 160 ranks to make him 'better'...
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after auto poition upgrade: Poitions dont work over all. they get substracted but no buff occurs nor the duration of the poiton drops over time. it is just frozen. pls fix fast.
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The production times between items is not equal. Left the game for 24 hours with production from the "Blacksmith" at 0.11/s and "Enchanter" at 0.12/s. Logically there should be no spare armor when I come back but had about 4000 pieces lying around waiting to be enchanted
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So, I was working on a stockpile to keep cash flowing while working on quests and had about 1100 items in the shop. I went offline for a few hours and came back to find 1000 unenchanted items in storage and nothing in the shop. I got my offline earnings, but what a setback. It seems that the enchanter didn't do a thing offline. It's happened before in smaller amounts, but I just thought it was my enchanter falling behind. Since then I've made sure my enchanter was always faster than my blacksmith to try and keep something like this from happening. That enchanter be lazy.
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Auto potions don't seem to work. It also doesn't state what type of potion will worker consume (I have like 10 different feasible ones).
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I like it that you communicate with your players! It shows that you are motivated and dedicated to make it as good as possible for us! thank you!! hope to have a nice chat one day :P :)
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nice update, only I have the problem that the duration of my potions doesn't go down, it stays at 30s. for the speed potion and doesn't descent
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300 SP is a nice value for the first one, dennan01, assuming you get something sensible like “Inflation” or “Fast Production”, rather than the very first skill (“Rich Starter”). I don't quite remember what the cost of the second skill was, but you have enough to upgrade either of those I'd mentioned enough to make your progress noticeably faster.
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Yeah, enchanting still doesn't work right offline. I know someone else has mentioned this one. I know you have got a lot of requests, and you are a great dev who actually talks to people on here. I don't expect this to be fixed today and not mad about it. I just thought I would make the comment to help you out.
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I enjoy this game a lot, it's well thought and well programmed... As far as idle game goes, this is one of the best cause, even if it's sill an idle game, i have to make some decisions and tweak things here and there.
There is just one tiny little suggestion i'd like to make (well, two actually), one cosmetic and one gameplay related.
First : Knowing the price of items your merchant is selling would be nice (i mean the one she's actually in the process of selling).
Second : While "Storage protection" is a nice feature, it would really be cool if you could set it for some workers and not others. On a related note, that could be a way for the merchand to take potions you don't want to keep from storage... :)
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i logged in to find that i only made 136m$ after some time away. I am regularly making molybdenite mail at .18/min and enchanting with the eagle at .13/min and selling at expensive price at .13/min. Offline mode should reflect this but its not. Instead it just assumed I was continuing to sell my potions which gave me 336$ per second. I should be making a lot more even in offlne. Please fix this.
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the offline gain system is buggy ... im closed the tap and the next morning has nothing gained - great game anywere 5*
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@tajg0: Chrome doesnt support unity plugin. Its not the game's developer fault, complain to google (since chrome belongs to them) and/or Unity Technologies.
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foxes26 maybe your browser reset your history, including all cached items. either you did it not knowing it would reset flash/unity games or it is set to automatically do it every once in a while!
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The potion base values shown in the druid window are wrong. The actual value is much much lower and you only see that after you made the potion and sell it. Please fix.
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I don't know if I'm doing something wrong, but I find the progression the game is very slow. It makes days I'm in the quadrillion range, 3000 SP are waiting and it increase so slowly. Upgrades cost Qds and have almost no impact. I can't imagine to wait 5802 points to unlock new capabilities.
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I really appreciate any feedback on when I should ascend, I started playing today and I got to my sacrifice count on reset number up to about 2k but it seems like the skills you buy with them aren't good enough to warrant all the slow pre-enchanter progress I would have to go through again.