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I would really love a "Buy cheapest" in the upgrades window. Also, please have the blacksmith split up which ore he is using and what item he produces in to 2 different menus. It feels unnecessary to cycle through his items 5 times slower than the miner and smelter. Finally, the blacksmith could use a bit of a boost at the moment. Thank you I liked your first game a lot too :)
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There really needs to be something after Infinitium. Maybe add scaling Infinitum or make the ores repeat, with much higher values and power needed.
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@omegus: The mail is better option than swords. Mail value is around 3 times higher than sword and power needed is 4 times higher (not exactly accurate but its a good approach for most materials). Now, why is it better? As you said it, the ores/bar will always be faster and cheaper to lvl so probably to move from sword to mail you dont really need to spend a lot or any at all into ores/bars. Considering it takes 4 times the time for 3 times the money you would think you are making less money, however, since it takes longer than sword, you also need to adjust your enchanter to a enchant 4 times slower, meaning, your mail will worth way more because it will have a higher enchant than the swords. Same with the merchant, you might be able to sell it at a better price too.
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Could we get a 'production time', i work better with that then rates. For example instead of Production rate of ".33 minutes", I would rather see "Production time" of "20 seconds"
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I wouldnt mind seeing a bit of tweaking with the blacksmith speed compared to miner and smelter. for all the criticals the miner and smelter get and special ability of them it leaves you with so much more ore and bars than your blacksmith can use, making them kinda redundant as the blacksmith takes forever to do anything compared to the miner and smelter at the same level. my blacksmith is 150 levels higher than the smelter and even making swords lags behind terribly. another thing is i dont really understand how to effectively pick the equipment to make due to this speed issue. the blacksmith is so slow i never bother with anything other than swords. maybe if the other equipment like boots and mail only effected the amount of bars necessary and not the power needed? still tho great game and love seeing all the new updates!
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Really wish I could just turn on storage protection for materials, leaving the merchant free to pull finished goods to sell
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Gonna give my biggest advice create Click power/upgrades/achviments and that things plz not all the pepol like the game so idle I love the 1º and love the 2º this is a opinion
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I still don't understand why someone would spend so many sacrifice points on Rich Starter to unlock it. 10$ is like nothing and it takes so much time to earn those sacrifice points. Or it's just me and I miss the point of putting points in that skill.
An Ecological Industry is also kinda bad I guess.
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Are you planning to add new items ? I think new items will make game more fun, less boring. Especially we need new price multiplier :)
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When I ascend basically any upgrade costs 10 SP. But once I upgrade any of them the cost of the rest jumps to 743. Is that how it is supposed to be?
That's the cost to unlock the skill. The cost to unlock increase with each skill you unlock. Once unlocked, the cost is individual for each skill and raise much slower.
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I would like to be able to click, ctrl-click, and shift-click an "upgrade cheapest" button. Probably just a "for loop", yeah?
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Would it be possible to have one of the ascension bonuses be a placeable icon (something cute like a hammer spark or an apron) that will autobuy whatever it is placed on in the Big Upgrade Window, according to what is cheapest at the time if you allowed multiples of them? Oh, and they should be pretty expensive. (I expect these would only work in online mode)
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I can't continue completing my quests because it keeps enchanting higher tier armor and not the armor needed for the quest
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I'd really like to see a way to lock my enchanter into working on one specific kind of item. He keeps switching to whatever my blacksmith just finished, and getting distracted from the quest items.
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i think it would be cool to add an armor type called suit of ____ where its the type of metal. it would combine all the metal costs of gloves/mail/helm and price/time to produce would be increased as well. i like to picture selling what i'm making but i always just find myself making mail over and over and i really would like to go ahead and make a full suit of armor.
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Alright, a couple of weeks and a few resets and still feels like im playing it for the first run. The progress in this game is way too slow. I MAY be back in a few weeks to see if its any better.
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There is too much items but you can go easily high and you are getting to top easy. And you dont even understand you get to top. And at top you cant produce items fast or earn much. I think you need to make a balance by items power needed.
For ex : If Top1 ore (infinitium) needs 8B, Top2 ore (pionyxium) has to be 5 or 6B most, But it is 7,411B. and top3 ore needs to be 3-4 B.
And yes upgrades costs reduced but their effect become useless. I cant even feel the difference between Lvl600 and LvL1200 workers.
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With last updates it is to easy to get middle of the game but it is too hard to get to the top. When you are top it is useless to being on top and boring. And there is not much different of being on top or building top items.
There is lack of a balance. People says that too frequently but i think giving specific examples will make it clear. For ex: Now I am producing the top1 ore(infinitium in 5.2 per minute). But other items there is not much difference. If I want to produce 10 per second. I need to back to mid-level ore (Exatinium).
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AND yet again I come back after bed with no off line makings. That NEEDS to be fixed. I lost out on alot of money and Ascend points.
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Any way you could lower the cost of the first level of enchanting power? It's really bottle-necking the beginning of each ascension.
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Just so you know, in the Big Upgrade Window, after the second patch the mining icon changed to the blacksmithing icon.
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please add a drink(all) option for potions so we dont have to click 8 times/scroll to apply a potion to each homeboy.
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So, was away from the game for some time, and now most of my ascencion skills costs 5802 sp, except for nimble hand (which cost 65) and perfectionist (which cost 326), whats up with that?
Ascension skills need to be unlocked before you can upgrade them normaly. Unlock cost increase with each skill you unlock. Upgrade cost is specific for each skill.
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Ingredient efficiency and treasure efficiency don't seem to work: I had them at 0 and quickly bought them both to 70, but I see no change in the amount of resources needed by the druid and the enchanter. I have also noticed the reduction % is shown in the herbalist and explorer tooltips, not in the druid and enchanter ones as it should be.
Herbalist and Explorer resource reduction is written in their tooltips because it only apply to their resources. Druid and Enchanter resource reduction written in thier tooltips are applied both resources they need.
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I wish units would be the same I hate when it changes from units per second to minute also I would love a function to be able to turn inventory protection off for some types but not all. Say my enchanter/smith/druid(non +1 and better) items can be grabbed and sold but not my herbalist/explorer/miner/smelter