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Comments for Idle Blacksmith 2

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Ariusz

Apr. 14, 2015

Under rating threshold (show) The things that keeps bugging me now is the balance of equipment and enchantment levels in quests. Like now for example I'mcraftic Autunite Boots of MAGIC. Thats Autunit Boots (22 M workload a piece) of MAGIC (300k workload) thats like 80 times more workload for items, when my blacksmith has roughly 1.4 times more work power than my enchanter. It's like a bit of a waste. Similarly with Herbalist and Explorer. The items part of quests can take hours, when gathering plants and treasures rarely takes more than a minute. It's very imbalanced that way. Also I add my own voice to previously requested feature. Each ascension effect's cost should increase independently. The way it is now makes some of those skills literally worthless. Rich Starter, Ecological Industry and Training Session will never be worth investing in a single level as it is. They are completly impractical in cost versus benefit calculation as things stand now.

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Developer response from mrcaboom

Thank you for your comment. I'm still balancing the game. I'll put that on my list for future updates.

Sleepingpill

Apr. 14, 2015

Under rating threshold (show) Suggestion: A toggle that makes the Miner, Smelter and Forge to stay on the same material, so when I change it to "mine gold ore" all of them would go to the first gold-ore item.

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(-1)

Developer response from mrcaboom

It already exist. Check in the option for adaptative production.

PiotrHabera

Apr. 14, 2015

Under rating threshold (show) So, That's what the blacksmith from Idle Mine does do when not helping a miner....

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(0)

eeFarms

Apr. 14, 2015

Under rating threshold (show) I think one of the biggest issues is that the Ascension does not out weigh the completed quests. It takes to long to get back to where you were on the quest line than if you didn't ascend

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(1)

athan5

Apr. 14, 2015

Under rating threshold (show) a tweak to the quest to show progression, right now it keeps going back to lower class items then to advance items. it gets confusing

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(0)

ThatMagicFatGuy

Apr. 14, 2015

Under rating threshold (show) My main if not only problem with this game is its' UI. I bet someone worked hard on it, so I don't want to say anything too negative, but the colors can be distracting at times and a bit of an eye sore. One thing that was so great (to me anyway) about the original Idle Blacksmith is on how simple the UI was, It was easy to get everyone, but with this one I have to go through so much to upgrade all that I want to upgrade or to change what they're all doing. In the original it was all on the front page. So I really hope the UI becomes a little bit easier to work around. One idea I would if you just had all the upgrades in one widow. Other then that I'm really enjoying this game!

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(1)

Developer response from mrcaboom

Thanks for your suggestion. I'll keep that in mind for future update.

colmanwong

Apr. 14, 2015

Under rating threshold (show) Suggest: On the page of using potion, it would be nice to see all 8 workers in the same page, instead of rolling up and down.

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(1)

blake62

Apr. 14, 2015

Under rating threshold (show) useful tip (for those who never played idle backsmith before) : hold the space bar to increase the work power of the currently selected job.

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(2)

Hell_Pet

Apr. 14, 2015

Under rating threshold (show) Suggestion: Make a 'drink all' button if you want to use the same potion on all your workers.

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(3)

colmanwong

Apr. 14, 2015

Under rating threshold (show) How about allow using another potion to overwrite the current potion effect? The duration of potion getting longer and longer lately. :)

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(0)

Phazon10

Apr. 13, 2015

Under rating threshold (show) A "Help" system would be a nice add to the game; while there are blurbs about each function of certain areas in-game, this would help out incase someone misreads the blurb, accidentally skipped it, or what have you. Also, something that told you what the titles actually did would be a nice add also. Other than that, solid idle game, although the quests could be a little more gradual (instead of jumping from item to item and reward amount to reward amount). That's what I'd add in.

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Roundmidnight

Apr. 13, 2015

Under rating threshold (show) I really enjoyed the first idle blacksmith but I have to say I enjoy this one far less. The amount of clicking between workers has gone up and the constant down grading of my current work load to meet the quests just to unlock new workers is sucking the fun out of the game for me. I really enjoyed trying to balance all the worker speeds to be efficient in the first one. I hope that comes back for idle blacksmith 3.

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(-2)

rft50

Apr. 13, 2015

Under rating threshold (show) This game is amazing for a number of reasons. One being an active developer.

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(1)

Sendosaru

Apr. 13, 2015

Under rating threshold (show) for the black smith can we get a bar to select the type of ore and a separate bar to select what it is being made into

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TheGrimGriefer3

Apr. 13, 2015

Under rating threshold (show)

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TheGrimGriefer3

Apr. 13, 2015

Under rating threshold (show) i still gotta download unity on this laptop, but i hope its as good or beter than th first

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(0)

JuanR276

Apr. 13, 2015

Under rating threshold (show) Suggestion: I would love the actual stats from every worker moddified by potions, tittles, achievementes, etc. Not only upgrades. thanks for your work! :D

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(2)

TheGrimGriefer3

Apr. 13, 2015

Under rating threshold (show) woah... there is a second?

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(-1)

xX_Terrarian_Xx

Apr. 13, 2015

Under rating threshold (show) I'm glad my favorite game on Kongregate got a sequel :)

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(1)

scorchx

Apr. 13, 2015

Under rating threshold (show) Well, this is a good improvement, at least it's clear that the blacksmith is not doing all the work this time, he only forges the weapons and equipment. XD Kudos MrCaboom.

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(0)

Suuljin

Apr. 13, 2015

Under rating threshold (show) After playing around with different builds of ascension skills i'd have to agree with MadChapelier. Each skill's cost should increase individually, instead of across the board. Even then some skills are just not worth spending points on, but it's made worse by increasing the cost of all other skills. As far as i can tell the rate of SP acquisition itself is fine thanks to the latest updates.

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(1)

Suuljin

Apr. 13, 2015

Under rating threshold (show) @ Chronova: Both sympathetic and sympathic are words, though they have a different meaning. Sympathetic is along the lines of compassionate, sympathic is likeable.

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(0)

EJSISCOOL

Apr. 13, 2015

Under rating threshold (show) after a few minutes my smith and my merchant stopped reacting to me clicking and to me holding space but my miner is fine

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(0)

Chronova

Apr. 13, 2015

Under rating threshold (show) Not to be that guy, but I hope the developer knows that sympatic title doesn't mean sympathetic, it isn't a word at all. Hope you get around to changing that for us Mrcaboom

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(-1)

tobiashunter

Apr. 13, 2015

Under rating threshold (show) Either Scale or be separate from the others in terms of cost increase. It gets worthless extremely fast. (In reference to Rich Starter)

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(0)

tobiashunter

Apr. 13, 2015

Under rating threshold (show) Rich Starter needs a HUGE buff... It should scale, like 1st is 50, then maybe 500, then 5000, then 50k, etc etc.

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(0)

atilimsasmaz

Apr. 13, 2015

Under rating threshold (show) Suggestion : 1 - Estimated time of stocks will finish at storage 2- choose what we cant from item names pages (like we sell them) from storage. 3- Choose what we want to produce from drop list

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GURIX83

Apr. 13, 2015

Under rating threshold (show) Please $$$/s !!!!

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(0)

kaiwoklaw

Apr. 13, 2015

Under rating threshold (show) I feel like the interface hides too much information at a time. Can we get an option for a more condensed interface, like all upgrades on one tab and all productions on another?

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(1)

totheteeth

Apr. 13, 2015

Under rating threshold (show) Mentioned this in comments on the previous game, but it'd be nice to have an option to prioritize selling the shop item that you have the least of, so you could clean up the list easier. Great game!

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vacuz

Apr. 13, 2015

Under rating threshold (show) Well, some IMO midgame hints. 1. Keep pushing into new ores. Hanging out for a few hours at an ore is OK, but do keep pushing forward. 2. Use potions, especially the quest-given ones. Even if the effects get wasted, the achievement benefit is fairly nice. 3. Crit chance and crit power are everything; spend more on crits than anything else.

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(1)

Developer response from mrcaboom

That's some useful hints!

Vexone

Apr. 13, 2015

Under rating threshold (show) Would be nice if i could get things back from the shop.

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(0)

Isolde123

Apr. 13, 2015

Under rating threshold (show) Didnt get any Money while offline. I had the production set to an enchanted item i Need for a quest. The result is, that I still Need the items for the quest (no offline Progression) but that no items landed in store (as they are used for the quest)

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Developer response from mrcaboom

The offline time is based on the time of a server on the Internet. Sometime i may happen that the server is unavailable for a few seconds. If that happen, your offline time is saved by the game and will be given the next time you open the game.

honpak

Apr. 13, 2015

Under rating threshold (show) For some reason i dont seem to receive any money ifi am offfline

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(0)

Doreas

Apr. 13, 2015

Under rating threshold (show) I would much prefer having building time per minute until it gets adleast to 1 per sec, still too inacure otherwise. An option to manualy change those would be most appreciated.

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(1)

silvadel

Apr. 13, 2015

Under rating threshold (show) Is the "Of Volcanoes" enchantment bugged, or supposed to be tremendously harder than the one before it? The highest one before was out of 80 billion and this is out of 3 quadrillion. If it was a roadblock to take a couple of days to make one, that would be okay I guess, but I worry about future quests using that. A quest for 400 items of volcanoes would probably never be able to be filled.

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(1)

Developer response from mrcaboom

The recipe of the enchanter and the druid have been revised and have less fluctuation now.

blake62

Apr. 13, 2015

Under rating threshold (show) Could you please show the price of upgrades when holding ctrl/shift?

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(1)

Tigerus

Apr. 13, 2015

Under rating threshold (show) sorry , i edited a good comment, i think that quests should be reseted too, they are good

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Naesalagaming

Apr. 13, 2015

Under rating threshold (show) The problem with having more than 4 Tasks has NOT been fixed.

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Developer response from mrcaboom

I've retested it and it seems to work correctly. You may have to refresh the page for the bug to be fixed. If the problem persist, send me your export file via private message.

edelbrock

Apr. 13, 2015

Under rating threshold (show) ADAPTIVE PRODUCTION is the one feature I asked for out of idle blacksmith. Nice feature! It's under the GEAR icon. Tell your blacksmith what to produce, HE SENDS THE MEMO TO THE SMELTER AND MINER! Takes the busywork out of this idle game!

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Developer response from mrcaboom

I'm glad you like the feature :)

Yakuzi

Apr. 13, 2015

Under rating threshold (show) I like the game but there are some points that could use improvement: 1. In the production pane, list all the modifiers so the players can see how the final production rate is calculated. 2. Between the producers icon and progress bar, put a bar which shows the remainder potion duration. 3. Players should be able to set automatic sales of certain items, without automatically moving everything to the shop. 4 The UI could do with some improvement, too much clicking between panels atm. Thanks for the game though, it's pretty nice as it as already! PS Also "Ressource" should be "Resource" in the Productions panels

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Developer response from mrcaboom

Thanks for your comment. I have good news for you! You can now see details about each worker's modifier if you click on their name. You now have a potion duration indicator next to the progress bar (you need to unlock the druid to see it). You now have a better "Send to Shop" system to manage your items in only a few clicks. The UI has been improved.

TheJEGO

Apr. 13, 2015

Under rating threshold (show) some of your quest have 5 tasks, but you can only see 4 thus unable to click on it to quick produce the enchanted Armour

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(1)

Developer response from mrcaboom

The bug has been fixed. Thanks for your comment.

Heronoki

Apr. 13, 2015

Under rating threshold (show) In some ways I like this more than the original, mechanically there's a lot more here in depth and content, but it's real rough and needs work. The UI is a downgrade, but you've probably already heard that. The ascension system, while I like how there's a lot more going on with it than the original, the cost scaling is insane and since buying one upgrade raises the cost for all of them, I can barely ever afford one where I'm at. Either buff the bonuses or cut down the scaling and seperate them. And what's with the balance? At some points the costs for worker upgrades just spike and it takes hours to get back to a smooth pace again, it's not natural and it shouldn't be that way, especially since there's harsh diminishing returns that one purchase does nothing in late-game. I don't think the import/export system works either, I can't right click to copy the code or paste it into the import. And my current quest broke, I'm at quest #133 and have all items, but can't complete it.

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Developer response from mrcaboom

Thank you for your comment. I'm still working on the balance of the game. I'll keep your comment in mind on the next balance update. To Import, you need to use Ctrl+V. Quest bug has been fixed.

fantasticburger

Apr. 13, 2015

Under rating threshold (show) MRCRABOOM can you please add that space bar clicker thing you had like the last one thanks.

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(0)

Developer response from mrcaboom

It was already there. Just hold the space bar and it will boost the speed of the selected worker :)

Tigerus

Apr. 13, 2015

Under rating threshold (show) *shouldn't be...

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Developer response from mrcaboom

They aren't. Unless you hit a bug. Let me know.

Tigerus

Apr. 13, 2015

Under rating threshold (show) quests should be reseted after ascending

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(1)

colmanwong

Apr. 13, 2015

Under rating threshold (show) It seems it is not worth to ascend and restart the game just for a merely 5-10% bonus each.

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(1)

Developer response from mrcaboom

Thanks for your comment. I'll keep that in mind in the next update.

Isolde123

Apr. 12, 2015

Under rating threshold (show) Something isnt right with the production rates. My smelter says hes making 2.5 manganite / min. The Smith Needs 5 bars per glove and says hes making 0.7 / min. Thus I should be loosing 0.7*5 - 2.5 = 1 bar per second. But in my inventory it states +0.5 / min for the bars. I exported the current save.

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Developer response from mrcaboom

In the left part of the game, the production rate take only the speed of your worker in the calculation. In the inventory, the production rate uses the speed, critical hit, potions buff, achievement boost, ascension boost and calculate your average production.

vacuz

Apr. 12, 2015

Under rating threshold (show) Haven't seen it requested, but a small-but-visible indicator for worker criticals on the bottom bar would be nice. Nothing processor-intensive, of course.

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Developer response from mrcaboom

I thought of it when i was developing the game but i thought it would be annoying when you are in the end game. Seeing all those mini-progress bar shaking every few seconds. If most people prefer it that way, i'll be more than happy to make it that way. (Press + if you like that idea)

Kyonai

Apr. 12, 2015

Under rating threshold (show) To amend my buff indicator idea, it would also be nice to have a quick way to use the strongest of a given type of potion on a worker, from the mainscreen. Kind of like a hotbar for the workers. In lieu of a hotbar, it would be nice to set auto-consumption conditions for potions on certain workers.

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