Under rating threshold (hideshow)
In the resource panel, I can see production rate, power needed and base value (great addition by the way!), but I can't see how many I have in stock right now, which seems absurd and would be usefull.
Under rating threshold (hideshow)
Currently i use only inflation and fast producion skills. I started with fast production because its 20% per lvl. 5 lvls means 100% which makes you get the double of money while 5 lvls in inflation increase by 50% only. Unlocking new skills is pretty expensive but keep in mind that after you unlock them they will cost the same as your 1st one to lvl which is pretty nice considering you make points faster when you have nice skills.
Under rating threshold (hideshow)
update on my last message: Yesterday i made 10k sacrifice points, today, i made 40k. Those arent my total points, just the ones made in those days. @xandramas: my enchanter seem to work when offline, maybe you have a weird bug? I dont really know if its a strategy, but usually i spend all my money in merchant and if the speed increase is good enough then i sell at a higher price, then i adjust the blacksmith to a higher material with similar speed than the new merchant speed and i do the same for enchanter. I stay in the game for 10-15 minutes to see if the ores/bar/ingredients/treasures are fast enough, if not then upgrade as needed. Probably, the key is not to close the game or go afk for a long period of time without having an efficient production line. Currently im making molybdenite mail at 1.12/m rate, enchant at 1.14/m (somehow enchanter falls behind if have same rate as blacksmith) and sell at 1.16/m rate
Under rating threshold (hideshow)
what's your strategy ken? I tried doing slow upgrades/ enchants, i tried doing fast selling items 10/s. I also dont leave the game running. Which with the broken enchanter where he doesnt enchant anything offline is probably part of the problem.
Under rating threshold (hideshow)
Great game overall, but it would also be nice if there were a way to see when a craftsperson was "under the influence" of a potion, so you could better use potions. I'm really enjoying this!
Under rating threshold (hideshow)
I think a great upgrade that everyone will appreciate is to have x10, x25, and x100 buy in the upgrades window. I have to use an auto-clicker to get my upgrades done conveniently, you know.
Under rating threshold (hideshow)
First suggestion:
I must suggest making the druid more useful, or making the enchanter available before the druid. New players encounter the terrible barrier after unlocking druid, and it takes forever to get past the quest
So far, I can't use the druid at all. At my level, with work power upgrade 140, it takes 20 minutes to make an average potion that only lasts 30s, which is extremely useless. Now, I know there are upgrades and ascension to increase potion duration, but I'm guessing that's extremely late game.
Second suggestion: the import/export doesn't take into account the time passed between when I export, then import on another computer. Some people, like me, play on different computers. Like, at home and at work.
Under rating threshold (hideshow)
@xandramas: Maybe "a few thousand" means more than i think it does because i have 1 week playing and i got 10k sacrifice points yesterday, so, im guessing by my 3rd week i should be making more than "few thousand" per day.
Under rating threshold (hideshow)
"It takes you 2 minutes to harvest one strawberry?" "Hey I'm only level 336. Maybe if you spent another 10 quadrillion dollars on me like any decent employer I'd harvest it .01 seconds faster!"
Under rating threshold (hideshow)
your overhaul of the ascension system is still not enough. i've been playing this game for 3 weeks and only have a few thousand. Which is like 5 upgrades that barely effect the gameplay.
Under rating threshold (hideshow)
I wish that when you complete a quest that gives a title or upgrades it should tell you which one it is?? that way I don't have to look through and try to figure out which one it wa
Under rating threshold (hideshow)
I just finish Quest:314. It seems they are endless but repetitive. The thing useless is "Flasks". I dont need that flasks. I am producing much much better potions atm. I think we need better rewards for quests. Instead of flasks maybe again money reward. But depends on money earned in second. Or new titles/upgrades.
Under rating threshold (hideshow)
Is there an end to the quests? I've reached Infinitum Mail of Infinity so all that is left is the quests. I guess what I'm asking is, is there a definitive end to the game or does it continue endlessly? I'm at quest 141 atm.
Under rating threshold (hideshow)
chronos 101, you can cycle through the material with blacksmith without changing what is made, just hold ctrl when clicking
Under rating threshold (hideshow)
I would really love a "Buy cheapest" in the upgrades window. Also, please have the blacksmith split up which ore he is using and what item he produces in to 2 different menus. It feels unnecessary to cycle through his items 5 times slower than the miner and smelter. Finally, the blacksmith could use a bit of a boost at the moment. Thank you I liked your first game a lot too :)
Under rating threshold (hideshow)
There really needs to be something after Infinitium. Maybe add scaling Infinitum or make the ores repeat, with much higher values and power needed.
Under rating threshold (hideshow)
@omegus: The mail is better option than swords. Mail value is around 3 times higher than sword and power needed is 4 times higher (not exactly accurate but its a good approach for most materials). Now, why is it better? As you said it, the ores/bar will always be faster and cheaper to lvl so probably to move from sword to mail you dont really need to spend a lot or any at all into ores/bars. Considering it takes 4 times the time for 3 times the money you would think you are making less money, however, since it takes longer than sword, you also need to adjust your enchanter to a enchant 4 times slower, meaning, your mail will worth way more because it will have a higher enchant than the swords. Same with the merchant, you might be able to sell it at a better price too.
Under rating threshold (hideshow)
Could we get a 'production time', i work better with that then rates. For example instead of Production rate of ".33 minutes", I would rather see "Production time" of "20 seconds"
Under rating threshold (hideshow)
I wouldnt mind seeing a bit of tweaking with the blacksmith speed compared to miner and smelter. for all the criticals the miner and smelter get and special ability of them it leaves you with so much more ore and bars than your blacksmith can use, making them kinda redundant as the blacksmith takes forever to do anything compared to the miner and smelter at the same level. my blacksmith is 150 levels higher than the smelter and even making swords lags behind terribly. another thing is i dont really understand how to effectively pick the equipment to make due to this speed issue. the blacksmith is so slow i never bother with anything other than swords. maybe if the other equipment like boots and mail only effected the amount of bars necessary and not the power needed? still tho great game and love seeing all the new updates!
Under rating threshold (hideshow)
Really wish I could just turn on storage protection for materials, leaving the merchant free to pull finished goods to sell
Under rating threshold (hideshow)
Gonna give my biggest advice create Click power/upgrades/achviments and that things plz not all the pepol like the game so idle I love the 1º and love the 2º this is a opinion
Under rating threshold (hideshow)
I still don't understand why someone would spend so many sacrifice points on Rich Starter to unlock it. 10$ is like nothing and it takes so much time to earn those sacrifice points. Or it's just me and I miss the point of putting points in that skill.
An Ecological Industry is also kinda bad I guess.
Under rating threshold (hideshow)
Are you planning to add new items ? I think new items will make game more fun, less boring. Especially we need new price multiplier :)
Under rating threshold (hideshow)
When I ascend basically any upgrade costs 10 SP. But once I upgrade any of them the cost of the rest jumps to 743. Is that how it is supposed to be?
That's the cost to unlock the skill. The cost to unlock increase with each skill you unlock. Once unlocked, the cost is individual for each skill and raise much slower.
Under rating threshold (hideshow)
I would like to be able to click, ctrl-click, and shift-click an "upgrade cheapest" button. Probably just a "for loop", yeah?
Under rating threshold (hideshow)
Would it be possible to have one of the ascension bonuses be a placeable icon (something cute like a hammer spark or an apron) that will autobuy whatever it is placed on in the Big Upgrade Window, according to what is cheapest at the time if you allowed multiples of them? Oh, and they should be pretty expensive. (I expect these would only work in online mode)
Under rating threshold (hideshow)
I can't continue completing my quests because it keeps enchanting higher tier armor and not the armor needed for the quest
Under rating threshold (hideshow)
I'd really like to see a way to lock my enchanter into working on one specific kind of item. He keeps switching to whatever my blacksmith just finished, and getting distracted from the quest items.
Under rating threshold (hideshow)
i think it would be cool to add an armor type called suit of ____ where its the type of metal. it would combine all the metal costs of gloves/mail/helm and price/time to produce would be increased as well. i like to picture selling what i'm making but i always just find myself making mail over and over and i really would like to go ahead and make a full suit of armor.