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Obviously the point of the game is the blacksmith, but with the Druid's potions being sellable as well, I want to draw attention to the fact that the Fine Speed Potion (without criticals) sells for (I have level two inflation so it may differ slightly from everyone else) around $8 Bill. However, with my current upgrades it requires 6 fingerroot and 16 sphene, which were I to sell them individually instead of making them into a time consuming potion would yield me $398 Bill. Potions should be worth more than the components needed to make them, or at least be comparable.
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Loving this game but as i go deeper in I'm finding that the rate of progression compared to the cost of upgrades is a lose lose... like in most idle games you have to spend a lot more later in the game.... but also things you make should have increased payouts because you aren't just upgrading one worker... you're upgrading 8.
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Any chance we could get an info window for stats? Would love to see my total work power bonus, crit chance/multiplier etc for each worker. It can sometimes be difficult to judge whats the best e.g. title to pick is since bonuses are coming from like 4 or 5 different sources (upgrades, achievement, potions, titles, SP).
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love the new upgrade window! but it would be nice to see a bit more tweaking to ascension, it takes forever to get anywhere and with the current system as it is i feel more like im just scratching at a wall than slowly progressing uphill. maybe give each bonus their own pricing set, rather than a global price? it shouldnt be too easy but right now it feels way too hard. 3 days with it open 16 hours a day and upgrading periodically every 10-30 min and i only have about 10 ascension levels to show for it which amounts to all of a 50% speed increase. it feels really low especially where i am as upgrading speed takes 50+ levels to show any difference, but the cost of each upgrade is about 5-10 min of idling. again i absolutely love this game! cant wait to see the new tweaks and improvements
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New upgrade menu is nice. I was at one point idly hoping for a pop-up upgrade menu just for each worker, so that one could just click out of it instead of specifically switching back to the inventory screen., and this is even better!
Maybe also make a similar thing for Titles?
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There is a bug with the enchanter when offline. He stops working. I just tested this a few times. My BS is producing significantly slower than my Enchanter, yet after coming back from a few hours, I gained very little money and now have ~1000 items in backlog that needs to be enchanted.
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To have the real capacities of every craftsman would be practical (potion + achievement + upgrade) very good game, I adore
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Since it's not fair to just complain, I need to praise new upgrade window. It feel neat to see all upgrade available and easily compare prices and level without going back and front.
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Big problem for an idle game - when I close the window and come back, the game often doesn't recognize how long I've been away. For example, I'm away overnight, but my money increases as if I'd only been gone five minutes (but oddly enough, I still find a ton of new potions in my inventory).
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The Ascension point amounts are confusing. It would be nice to normalize them (1 point each) so that the possible improvements become clear.
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I found Ascension less to be desired. Is it possible to make each Ascension upgrade have its own price scale ? For example if I buy Fast Working other still stay same price. That way I will Ascension more often since there always something in my price range. Just a though
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Bug for Enchanter if idle, I have 1000 paprika and my production of boots is +3/m !
20 minutes later (in other game), I have 0 paprika !!!
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The upgrade window seems like a nice addition for those who likes the first part. I find the new interface comfortable enough. The game still seems a bit slow. And I don't think the problem lies in the prices. The work power curve is very shallow. It takes like over 130 levels to double your power (when price rises many times faster), which makes most of the progress rely on the ascension system. That would be fine and all in turn, but the cost curve of ascension rewards is so high that I can already see the soft limit on the horizon despite playing for but three days. So, yeah, still needs some twicking if you want to get it correctly, espcieally without making the game too easy. You have to somehow bring both curves (the work power and ascension reward) closer together so that they can go, hopefully ad ifinitum. It's all mathematics in the end.
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the ascension system. ive improved a couple of things and it was rather expensive in SP yet i dont feel any improvement. the improvement there is might be too low. so either make the stats count more or cost less. there also seem to be a bug with the "cash needed for next point" at a point u will need like 5aD once its reached the next points needs like 100Tr. seems odd u need that many just to unlock the next once with that less money.
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would be nice with a countdown option instead of the bars filling at the bottom. you could make it as an extra option. atm theres the 1.2/s or 4/m but it aint precise at all.
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This game needs an estimated dollars pr min. (not including crits) so theres still room for "improvements" if you go for crit sells n such.
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3 days in i accidentally reset my game. I ascended twice and it was still probably going to take me a full day to get my enchanter.
Second time around, havent ascended once. only been playing 30 hours maybe? and I'm 10 times further...
That should tell you how wack your system is.
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Love the big upgrade window! Also I saw someone mention this earlier, I would also enjoy a toggleable "shake" on the bottom for when things crit. It would be nice to be on my enchanter and see my BS just crit or my Merchant just crit.
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for the big upgrade window, it would be nice to bring up the small window if you click on the icon at the head of the column on the big window.
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Thanks for the upgrade window... it's a step in the right direction, but a couple of suggestions:
1) Show the current price on each button. You will need to cut down on the text, but "Mining Power" could just become "Power" as there is a mining symbol at the top and so on...
2) Make it so that the prices change when you hold a key to buy multiples. Holding ctrl to buy 10 would be very helpful to know what it will cost!
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I like the big upgrade window, but think it should have it own button, since I also like to be able to switch to the upgrades of an individual character. And like others have mentioned, Ascension upgrades should be individual, and could have different starting points and increase rate; "Rich starter" could start low in cost, with a fairly low increase, while "Inflation" could start higher (since it is more useful) and increase faster, etc. Keep up the great work :) 5/5
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Also I think specialist upgrade buttons have to be placed on main screen (under main progress bar for example). Ideal solution will be to place management of all workers on one screen (how it was on first part of the game).
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On the efficient gatherer achievement (about to unlock lvl V), it says "Miner, Herborist, and Explorer" shouldn't that say "Herbalist"?
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Each upgrade should be independent from the others in the Ascension System. Why would i ever put SP into "Rich Starter" if it raises the cost of the other Upgrades? The Second thing i would change slightly would be the Upgrade costs of the Blacksmith and the Enchanter. These two are a huge Bottleneck. My Blacksmith lvl 430 can´t keep up with my smelter lvl 315 and i can´t upgrade my Blacksmith because it is to expensive. Besides these two things i really enjoy the game and i really hope you consider these two changes.
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The things that keeps bugging me now is the balance of equipment and enchantment levels in quests. Like now for example I'mcraftic Autunite Boots of MAGIC. Thats Autunit Boots (22 M workload a piece) of MAGIC (300k workload) thats like 80 times more workload for items, when my blacksmith has roughly 1.4 times more work power than my enchanter. It's like a bit of a waste. Similarly with Herbalist and Explorer. The items part of quests can take hours, when gathering plants and treasures rarely takes more than a minute. It's very imbalanced that way.
Also I add my own voice to previously requested feature. Each ascension effect's cost should increase independently. The way it is now makes some of those skills literally worthless. Rich Starter, Ecological Industry and Training Session will never be worth investing in a single level as it is. They are completly impractical in cost versus benefit calculation as things stand now.
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Suggestion: A toggle that makes the Miner, Smelter and Forge to stay on the same material, so when I change it to "mine gold ore" all of them would go to the first gold-ore item.
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I think one of the biggest issues is that the Ascension does not out weigh the completed quests. It takes to long to get back to where you were on the quest line than if you didn't ascend
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a tweak to the quest to show progression, right now it keeps going back to lower class items then to advance items. it gets confusing
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My main if not only problem with this game is its' UI. I bet someone worked hard on it, so I don't want to say anything too negative, but the colors can be distracting at times and a bit of an eye sore. One thing that was so great (to me anyway) about the original Idle Blacksmith is on how simple the UI was, It was easy to get everyone, but with this one I have to go through so much to upgrade all that I want to upgrade or to change what they're all doing. In the original it was all on the front page. So I really hope the UI becomes a little bit easier to work around. One idea I would if you just had all the upgrades in one widow. Other then that I'm really enjoying this game!
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Suggest: On the page of using potion, it would be nice to see all 8 workers in the same page, instead of rolling up and down.
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useful tip (for those who never played idle backsmith before) : hold the space bar to increase the work power of the currently selected job.
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How about allow using another potion to overwrite the current potion effect?
The duration of potion getting longer and longer lately. :)
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A "Help" system would be a nice add to the game; while there are blurbs about each function of certain areas in-game, this would help out incase someone misreads the blurb, accidentally skipped it, or what have you. Also, something that told you what the titles actually did would be a nice add also. Other than that, solid idle game, although the quests could be a little more gradual (instead of jumping from item to item and reward amount to reward amount). That's what I'd add in.
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I really enjoyed the first idle blacksmith but I have to say I enjoy this one far less. The amount of clicking between workers has gone up and the constant down grading of my current work load to meet the quests just to unlock new workers is sucking the fun out of the game for me. I really enjoyed trying to balance all the worker speeds to be efficient in the first one. I hope that comes back for idle blacksmith 3.
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for the black smith can we get a bar to select the type of ore and a separate bar to select what it is being made into
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Suggestion:
I would love the actual stats from every worker moddified by potions, tittles, achievementes, etc. Not only upgrades. thanks for your work! :D