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Alright, a couple of weeks and a few resets and still feels like im playing it for the first run. The progress in this game is way too slow. I MAY be back in a few weeks to see if its any better.
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There is too much items but you can go easily high and you are getting to top easy. And you dont even understand you get to top. And at top you cant produce items fast or earn much. I think you need to make a balance by items power needed.
For ex : If Top1 ore (infinitium) needs 8B, Top2 ore (pionyxium) has to be 5 or 6B most, But it is 7,411B. and top3 ore needs to be 3-4 B.
And yes upgrades costs reduced but their effect become useless. I cant even feel the difference between Lvl600 and LvL1200 workers.
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With last updates it is to easy to get middle of the game but it is too hard to get to the top. When you are top it is useless to being on top and boring. And there is not much different of being on top or building top items.
There is lack of a balance. People says that too frequently but i think giving specific examples will make it clear. For ex: Now I am producing the top1 ore(infinitium in 5.2 per minute). But other items there is not much difference. If I want to produce 10 per second. I need to back to mid-level ore (Exatinium).
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AND yet again I come back after bed with no off line makings. That NEEDS to be fixed. I lost out on alot of money and Ascend points.
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Any way you could lower the cost of the first level of enchanting power? It's really bottle-necking the beginning of each ascension.
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Just so you know, in the Big Upgrade Window, after the second patch the mining icon changed to the blacksmithing icon.
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please add a drink(all) option for potions so we dont have to click 8 times/scroll to apply a potion to each homeboy.
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So, was away from the game for some time, and now most of my ascencion skills costs 5802 sp, except for nimble hand (which cost 65) and perfectionist (which cost 326), whats up with that?
Ascension skills need to be unlocked before you can upgrade them normaly. Unlock cost increase with each skill you unlock. Upgrade cost is specific for each skill.
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Ingredient efficiency and treasure efficiency don't seem to work: I had them at 0 and quickly bought them both to 70, but I see no change in the amount of resources needed by the druid and the enchanter. I have also noticed the reduction % is shown in the herbalist and explorer tooltips, not in the druid and enchanter ones as it should be.
Herbalist and Explorer resource reduction is written in their tooltips because it only apply to their resources. Druid and Enchanter resource reduction written in thier tooltips are applied both resources they need.
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I wish units would be the same I hate when it changes from units per second to minute also I would love a function to be able to turn inventory protection off for some types but not all. Say my enchanter/smith/druid(non +1 and better) items can be grabbed and sold but not my herbalist/explorer/miner/smelter
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I didnt saw the last update. The game was so boring with the update before. Now it has a sense to play but still bugs and things to do. I hope you will continue to read our comments and develop your game. The next buggy one is enchanting items. You cant choose the item you want to enchant for example i want(Or I need for quest) to enchant 100 zetalium helm but I have 100 infinitium mail, 50 pionyxium sword, 200 omicrine helm , 40 xirite
mail, 70 nurium boots, 80 murium mail (You can think it is exaggeration but my situation is much much worse) I need to get rid of all then start enchanting weapon. And next quest i need them again and i start enchant again. In short, enchanting is really pain in the ass especially when we start producing, selling so slow :) The next one in my priority is potions. If you drink a potion by mistake you cant use the other one without older ones effect finish. We need to drink the new one whenever we want.
Thank you for your comment. I'm glad you enjoyed the last update. Thanks for the report on the enchanter. I will take care of it. For the potions, i'm happy to announce that the feature you asks is already in the game (i've added it a few days ago). Just click on the progress bar of the potions. It will cancel it instantly.
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the problem i havewith the enchanter is taht my enchanter is faster than my blacksmith so it cant be that my storage is full with unenchantet equip ;)
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It would be neat if you could click the quest materials in red and have a button that assigns all workers to produce/find the materials in question, rather than shuffle through all the items and set them manually
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I think the enchanter stops working when you're offline. He processes equipment faster than my blacksmith makes it, but I always come back to huge surpluses.
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I want to give a short & simple example, I hope it will be enough to explain how it ruins our fun.
"Before update, I earn money for upgrades in minutes.
After update, I cant earn that money in a day. I can earn it like 1 year later."
And if it continues like that I have no reason to play that game anymore. I think others will think the same.
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You really messed up the late game balance, getting anywhere takes far too long now. It used to be just fine; why are you trying to ruin your own game?
The end of the game was messed up. The balance update was to address that issue. Ascension skills cap have been raised for 4 skills. Fast production effect have been doubled. Upgrade Cost have been lowered (mid game). More are going to come (including auto-potions). My goal is not to ruin my own game don't worry. My goal is to make "non-upgrade" feature more important. Ascension skills, potions and titles should be more important to the game. You can expect more effect from those in the near future.
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everything works when i closed the browser but enchanter and seller don't work :( when i open the game afte a few hours the storage is full with unenchanted equip and i have no more money than before
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And I don't understand the new late game balance. I had to go down at least 10 tiers of metal at my current stats, so I make nowhere near enough to level anything up.
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The bonus selling money you get from SP should be a percentage rather than a fixed amount. Otherwise it's just useless..
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Another suggestion. I think this game deserves a forum. I tried to work my spreadsheet to calculate the optimal lvling strategy and optimal items to craft/enchant to maximize the money gain but there is too many data to collect - some things are quite obvious other require some more naalysis with larger datasamples which i am to slow to collect on my own. If we could crowsource it together it would bu muuch more enjoyable to me. I understand that figuring it out on our own might be part of the competition but, to me it is more important to do as good as it is possible than to better than other players. What do you think?
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Fix your import save window it cant even take all the save code it stops likeafter 200 characters and I have thousands
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Be sure you copied every character bla bla bla
Like I typed in character after character... I copied my export file
And when I export it not working.......!!!!
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Possible bug re the enchanting and quest systems - if I move an un-enchanted item into the store, when the stack is sold it happens to the whole stack, I get no money, and the quest marker goes up despite the item being un-enchanted (ie make 56 Kunzite gloves of fire - put a stack of 10 Kunzite gloves in the store and they make the counter go from 0/56 to 10/56)
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I'm glad that this game is under constant updating, but it really slows me down to suddenly find that I need different ingredients to make things, or that it's gonna take hours to make what took minutes before. Hehe, keep them coming though. I'd rather have an awesome game than an awesome run in one. ;P
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Got a maxed Blacksmith (2000) and was able to produce the 3rd highest mail (Xirite, Nr 77 of 80) at a 10/s rate. Now thats the case for the 20th (Stibnite) oO that might be an a bit too harsh decrease. Well lets ascend I guess, got 4.1 Tr SP to spent haha.
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OK I have been playing this for quite a few days now and I have come to the conclusion the game is too slow to be worth investing more time. It takes FOREVER to earn enough money to upgrade, let alone the fact that the upgrades offer MINIMAL increases each time. Ascending is useless with the bonuses that are offered. Had a lot of potential but until the game speed is increased significantly, I am lowering my rating to 2 stars due to the fact the game is alive and well made but impossible to really play. I let it idle for 12 hours just now and came back to a whole whopping 10 upgrade points worth of money, split amongst all of my jobs, so it wasn't like I was just upgrading the highest level stuff I had.
Also noted the patch notes today say the game was MADE EVEN SLOWER. Sorry about this one guys =(
Thank you for your comment.
There was a bug in the game (Once you reach a certain point around 1.5k work power upgrade on a worker) that make you able to complete everything quite quickly). That speed reduction have been applied to those people. (Some people were able to get 10B+ SP in 4 days).
Ascensions skills cap have been doubled. Fast Production effect have been double. Upgrade cost have been lowered. Merchant now sells faster. So in fact, for most people, the game is faster.
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the description says
You will mine ores.
You will smelt them into metal bars.
You will forge them into equipment.
You will enchant your equipment.
You will sell them and become rich.
You will complete quest for the king.
You will gather rare ingredients from the forest.
You will explore the world for valuable treasure.
You will brew powerful potions.
You will achieve tedious task.
You will ascend into the next generation of blacksmith.
Can you manage your business to become the most notorious blacksmith of all time?
YAH! MABEY IN 10 YEARS