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Comments for Idle Blacksmith 2

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wedantil

Apr. 16, 2015

Under rating threshold (show) There is definitely a problem with calculating sales while offline. I left the game running offline overnight, and came back to 51 Qd. I left the game open, without upgrading/changing anything this morning, and made about 100 Qd in less than half an hour.

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(1)

heytlk2me

Apr. 16, 2015

Under rating threshold (show) Could you make it so that you can protect certain storage items please? I set up a good $$/m system but it keeps taking my potion ingredients because they are worth more than the gear

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(0)

mikke85

Apr. 16, 2015

Under rating threshold (show) when the game is not active it is slowed down almost to a stop. even when you are not using tabs, but separate windows. this has to be fixed or the game is pretty much unplayable.

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(2)

Developer response from mrcaboom

The game calculate the time even when it's in another tab. If you come back 1h later, your worker will have 1h of production done.

sunding88

Apr. 16, 2015

Under rating threshold (show) or even make an auto use for potions. that would be awesome. then you could get use of all those 30sec potions u make every time u start over. god that would be lovely.

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(4)

sunding88

Apr. 16, 2015

Under rating threshold (show) i like the recent updates. and its soooo nice to have the unused SP to give money when u ascend. a little think that annoys me is the atm is the potion stuff. 1. make us able to cancle an effect. 2. make it visible who have an active potion without having to go into the "use potion" option. it could be shown at the top of the icons at the bottom. just a little mark of a potion or something. u could even make icons that shows wich potion. like coins for golden potion. two arrows for speed. a little hammer for the efficiency. im just brainstorming here really :D

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(2)

Developer response from mrcaboom

Thanks for you comment. A potion update is planned. You suggestion will be on the list.

Hafock

Apr. 16, 2015

Under rating threshold (show) Ascension bonus should be as a percentage, not as a fixed amount. That's what makes a good idle game built around restarting after acquiring a reset currency such as the SP used in this game. Now it still isn't all that attractive to ascent because while progress is very slow, starting new again is just as slow and there is very little benefit from it as the ascension skills and unlocking prices are so high.

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(2)

Maelthis

Apr. 16, 2015

Under rating threshold (show) i can't seem to play this today did so yesterday but now it asks me install the Unity player when i already have it even tried to uninstall the version i had and install again and it still doesn't work

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(-1)

atilimsasmaz

Apr. 16, 2015

Under rating threshold (show) A minor bug. I find that while sending item to shop. When you send all stocks to shop you see the same item with zero stocks. But when you want go to next one it skips the next one and goes to second one.

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(2)

GodPlaysHere

Apr. 16, 2015

Under rating threshold (show) I would like an option to remove products from the sales area back to my products

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(2)

atilimsasmaz

Apr. 16, 2015

Under rating threshold (show) We cant cancel effect of potion or drink a new one.

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(0)

Socky

Apr. 16, 2015

Under rating threshold (show) The bonus selling money you get from SP should be a percentage rather than a fixed amount.

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(5)

Shinis1

Apr. 16, 2015

Under rating threshold (show) Some ideas/improvement suggestions: Show us the price of the item currently sold. Its kinda hard to see at max production rate of 10 items per second. 'Ingot Efficieny' may needs a slight buff. You keep running out of Bars in late stages of the game even with close to 100% crit rate. As other people already wrote: Give us an option to overwrite potions/cancel the current active one. Any chance we could eventually reroll titles for a few SP? Probably hard to find a decent balanced value for it but you could increase the cost per reroll or sth. Ascension seems to become worthless kinda fast. I did it 2 times so far with ~8m and ~8b. Sitting at 136b if I would Ascend again however everything except 'Rich Starter' is already maxed out. (stupid 1000 character limitation per post..)

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(0)

M1st3rM

Apr. 15, 2015

Under rating threshold (show) about the new Changes to the SP System: Giving unspent points a Bonus is a good idea. However to give them a flat value feels weird. in The beginning its super strong but lateron it wont matter. Maybe making the priceincrease a percentage would be better. I think there is a bug: lvl0 skills cost 5802 sp for me while lvl2 skills cost 15 sp.

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(-1)

diaboliku

Apr. 15, 2015

Under rating threshold (show) @brit1515 thats because the storage factors in consumption as well

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(0)

Zengrost

Apr. 15, 2015

Under rating threshold (show) Instead of selling all my expensive items first, can I sell my lower priced items first??? How about a button toggle to do so.

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(2)

Metom

Apr. 15, 2015

Under rating threshold (show) Really not liking the initial money ascension skill... it takes just a few seconds to get $10 (mine and sell ore) versus the overall usefulness of everything else. It really seems unbalanced and the skill seems pointlessly expensive

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tobiashunter

Apr. 15, 2015

Under rating threshold (show) @brit151 Storage box, if I'm not mistaken, factors in Crits.

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mnjiman

Apr. 15, 2015

Under rating threshold (show) I have a lot of critical thoughts about this new iteration of blacksmith. I really enjoyed your first game however I feel like this falls short for my expectations. I feel that the graphics are overly done up. There is very little contrast and because of this its hard to distinguish what parts of the game is the main focus and my eyes have a hard time moving across the game UI. I also feel like the game has too many tacked on game mechanics that are just put there for the sake of being there. I know achievements are used in every game, dont get me wrong... but why are they here and taking up so much UI space? Clearly this is a game about blacksmithing... yet when I look at the game I get a sense that I am staring at a 6 year olds report card. I was hoping for an interesting new game with a slight more depth...I have no idea what this is but this isnt blacksmithing.

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brit1515

Apr. 15, 2015

Under rating threshold (show) anyone else notice that the production rates are different in the storage box than in the box that lets you change the item produced?

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(-1)

Suuljin

Apr. 15, 2015

Under rating threshold (show) When i came back after the recent update i had 99.99B SP. Not like i'm complaining, but there's probably a bug or scaling issue for SP aquisition at the high end.

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(2)

Deficator

Apr. 15, 2015

Under rating threshold (show) Sacrifice Point (SP) from ascending do not save when log off. I had something like 120 (SP) yesterday,it was climbing so i put off ascending, came back today and I have 1 SP :(

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(2)

Eureka008

Apr. 15, 2015

Under rating threshold (show) Wow. I'm sorry to be so negative, but this game is horribly unbalanced. And the recent update is not helping at all.

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(4)

opkslava

Apr. 15, 2015

Under rating threshold (show) The more info on big upgrade screen is nice, although the colors are a bit weird. Black numbers on a dark grey background (especially the price on the bottom) is hard to recognize.

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(0)

TimK57

Apr. 15, 2015

Under rating threshold (show) the unlock cost makes it almost impossible to get all the skills its a good thought, but may need some changes. either faster SP or cheaper unlock costs.

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(0)

meownomnom

Apr. 15, 2015

Under rating threshold (show) When I ascend, was the quest supposed to reset back to 1? I'm stuck with quest level 65. I was about halfway through it when I decided to ascend because it was taking ages to complete.

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(0)

sunding88

Apr. 15, 2015

Under rating threshold (show) would also be nice if you made it so unused SP had a function. im stuck with 2k i cant use and they do nothing good to me. xD anything would be better than none atm. just something like 10$ pr SP each sale. and make it scale so it fits later in the game also. if you made it crit or total item value i think it would be too OP pretty fast. as later in the game even 0.1% crit cost TONS.

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(3)

Developer response from mrcaboom

That's a good idea!

Zirenaz

Apr. 15, 2015

Under rating threshold (show) I think that there is something wrong with the calculations to determine the amount of SP needed to unlock ascension skills; mine say 24.53k, which is around 25 times my total SP so far...

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(1)

Magnitudem

Apr. 15, 2015

Under rating threshold (show) before, at 1 trillion you would recieve 62 SP. now, at 1 trillion you recieve 1. yes, the following ones are alot cheaper but you now need to get way further to achieve the same amount 1 trillion would get you before. should be either 62 at 1 trillion and then the next ones at the current speed, or the initial amount should be lowered alot. 1 trillion is not easy to reach at all.

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(3)

Developer response from mrcaboom

I like that idea :)

joender

Apr. 15, 2015

Under rating threshold (show) How can I see which potions are currently active?

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(0)

Durpish

Apr. 15, 2015

Under rating threshold (show) big upgrade window is much better than the old system

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(1)

Developer response from mrcaboom

I'm glad you like it.

Magnitudem

Apr. 15, 2015

Under rating threshold (show) i forgot: money needed for next sacrifice point? 3.6 trillion

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(0)

Magnitudem

Apr. 15, 2015

Under rating threshold (show) well then, ill never ascend now...sacrifice point after asencsion: 2. current SP: 21. lvl 5 critical chance. cost to upgrade that: 508 sp. cost for different skills: 743 to unlock the next one. are you joking?

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(1)

hchan1

Apr. 15, 2015

Under rating threshold (show) Ascension system seems to be bugged; I was going to get 62 points after reset. but after checking back a few hours later it dropped to only 1.

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(1)

Developer response from mrcaboom

Thank you for you comment. Sacrifice points are now awarded one by one. Though, the amount of money needed to get one more points is much more lower than before.

colmanwong

Apr. 15, 2015

Under rating threshold (show) bug report: when moving potion to the store, after pressing move all, then click the right button, it go to the next next potion, instead of the next potion.

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(1)

falconkitty

Apr. 15, 2015

Under rating threshold (show) hey man is the quest supposed to reset after you ascend because it didnt for me so i have almost no cash but need to make krunite gloves enchanted

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xandramas

Apr. 15, 2015

Under rating threshold (show) can we get an auto use potion skill. Its just a hassle going back to use potions every 30 seconds for the cheap ones.

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(0)

Developer response from mrcaboom

Thank you for your suggestion.

PigluDoB

Apr. 15, 2015

Under rating threshold (show) how upgrade Title?play 2 days all title have rank 1

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(0)

Tigerus

Apr. 15, 2015

Under rating threshold (show) it needs a better potion management, please focus on that

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(2)

Developer response from mrcaboom

Thank you for your comment. An update about potions should come soon.

EdHunter

Apr. 15, 2015

Under rating threshold (show) Acsending is not resetting everything I lose all my upgrdes and any potions/items in storage/store But all quests, achievments & titles along with all unlocked workers remain

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(-1)

surrus

Apr. 15, 2015

Under rating threshold (show) Like it, but would help me alot if the item value was in the info window

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(2)

twyesman

Apr. 15, 2015

Under rating threshold (show) potion should be auto use and sellble

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(4)

Developer response from mrcaboom

Thanks for you suggestion.

tobiashunter

Apr. 15, 2015

Under rating threshold (show) Bug: On Big upgrade screen, level and title is missing from Herbalist for Ingredient Efficiency. This could just be a sizing issue?

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(1)

Developer response from mrcaboom

Thanks for the report. Should be fixed in the next update.

colmanwong

Apr. 15, 2015

Under rating threshold (show) After ascend a few time in the latest version. Here is my opinion of the ascend system. 1. The 20% critical chance and 20 critical power bonus is over power. It make the profit a few dimension higher. i think it should have a separate cost from other with extremely high slope. 2. starting money is useless. 3. potion last too long....... hope there is way to overwrite the potion effect, instead of waiting 1 hour+ to change the effect. Btw, the latest version is rather laggy. It is so lag that it sometime lock my keyboard. (firefox)

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(2)

Developer response from mrcaboom

Thank you for your suggestion. The next Update will rebalance the ascension system.

Observatory

Apr. 15, 2015

Under rating threshold (show)

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(-4)

gangnus

Apr. 15, 2015

Under rating threshold (show)

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(-3)

Exportforce

Apr. 15, 2015

Under rating threshold (show) How to play Unity Games in Chrome: Enter "about:flags" in your browserbar, hit enter, enable "NPAPI" and restart Chrome and enjoy your Unity games again. Upvote, so others know how to still be able to play :)

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(6)

Killpower

Apr. 15, 2015

Under rating threshold (show) Really need to change the ascension system so the cost only increases for the one you pick. Currently I would have to pay several thousand points in order to start over with $50. I would have to be mad... Other than that really enjoying this version.

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(15)

Developer response from mrcaboom

Ascensions has been rebalanced. Each skills now have it's own cost once unlocked.

mikke85

Apr. 14, 2015

Under rating threshold (show) I like the new upgrade screen. could you maybe make it a bit easier to see what ones you can upgrades? it's a bit hard to see at the moment.

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(0)

Muxxin

Apr. 14, 2015

Under rating threshold (show) the big update window is fine. i think it would be good if the titles are chooseable in the big update window too (as a drop down menu or as a button with a new opening window for every of the 8 mainworker). with that the title button become unnecessary and could be deleted,the upgrade button goes top to the options and ascension buttons. the inventory button become unnecessary too because there is no reason to switch that windowframe anymore.

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Beric01

Apr. 14, 2015

Under rating threshold (show) As a fan of the original, I'm going to leave some constructive criticism. 1) We need more digits of accuracy in the production rate. At least 3 significant digits, please? (like the original) 2) We need standard units across all workers. I'm constantly doing mental math converting between seconds/minutes. 3) There is no current way to tell upgrade effects. How much does a particular enchant add? Also, we really need a global MPS. 4) The blacksmith is extremely underpowered. In the original, blacksmith critical would produce more items. Now, it's just another way of increasing value. This means that in the later game, your blacksmith is the main thing you are short on. 5) The menu system is still very difficult to use. The nice thing about the original was that everything was on the same screen, so you could easily compare production rates of each worker. The current game requires a ton more clicking to find what you want. 6) Ascension is still extremely underpowered after the update.

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