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Doesn't save you say? Will come back later. Also as other people have said your forging menu .. and menu's in general need to be redone. Navigation in this game is fking stupid.
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Small bug: After ascending, the initial costs for workers are pretty high (e.g. 80k for blacksmith) but then drop to the normal amount (lvl 2 was 30k)
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Suggestion: We need more information to be able to be more efficient. Something like average money per sec and sell value of items. Also, it would be nice if there was a way to dispose things we dont want anymore. I was farming low lvl materials for achievments and now im suck with them, even selling them at lowest price (almost donation) is still too slow to get rid of them.
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Is the Sell a Lot acheivement broken? My merchant was selling 4.0 items/sec, and then after getting a 30% increase, he's still selling 4.0 items/sec
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Sigh. Losing saves made me lose interest in game... well, won't be lowering it's overall rating, since it was fun while it lasted, but no rating from me nonetheless.
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Restarting for the 3rd time due to save issues. Only reason why im still trying is the fact that i liked the first idle blacksmith.
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You shouldn't have the arrows switch between both bars used and type of equipment forged. That's still as clumsy and awkward to use as in the first game, though there you could skip entire ore sections. There should instead be icons that look like swords, helmets, etc. to pick what you want to make, and have the arrow switch purely between materials.
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i lost my save hopefully someone can help me here, was at quest 50. (very long one) so if someone has a export around that time, that would be great...
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I understand you're going for a different feel for this game, but it would be nice to add the option for upgrading the Ore/Bars/Smithing per click. I personally like to be in control of how much of each gets done.
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Suggestion: Could we see the price of updates by having the mouse of the upgrade (or price even in the update name)? right now it seems we need to click an upgrade to see its price, which is not convenient if you're not planning to buy it yet
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may be to add an option showing the number of money per second that we win, which allow you to find the most cost effective combination of sale
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It would appear that losing save files is related to having potions active. If any potion effects wear off before leaving the game, then the game will save normally.
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The auto save isnt working, the game is very messy. have potential, but have a long way. Im out due. to the save function not working.
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IT'S SAVING!!! YAY!! Please add an option to save/lock stuff in storage when selling all to the merchant. Awesome game!!!
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I like the game and first part especially, but the only thing what I don't really like is UI it's not user friendly at all...
The data you paste in the import screen is all copied to the game, even if you don't see it all in the textfield. I'm you have problem with your export file. read the last update to see how to get it back.
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last night i closed the game and reopened i got 50k idle it said, later i went to bed and now my save is gone. please fix the save and notify us i'll restart then because this game is not bad =) UI is a bit click heavy though
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The interface layout needs to be redesigned. It takes way too many clicks to do anything. Mining/smelting/building with casseterite and next quest needs an iron item? 11 clicks just to select the right ore type, 11 more to smelt, FORTY clicks to change black smithing item.
Thank you for your comment.
You can use Ctrl+Click to change the blacksmith item directly to the next metal.
You can also hold down the mouse button intead of clicking many times.
For quest, just click on the requirement in the quest window.
I'm currently working on the interface to make the process less tedious.
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How do you disable autoclean storage? I click it again and click no,and it still keep auto-moving everything to the store.
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Quest-balance is bizarre. "Do the thing for $20B! Now do this thing for $10M, now that you've done 5 things more since we last gave you 20B."
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Ok, I have a bit of feedback. Firstly, I think it'd be better to have a sell/don't sell toggle for each type of goods (bars, herbs, etc) rather than a general storage autosell. I'd also prefer a money per second counter and a goods-per-second counter if possible. Overall, with these improvements, I think it'd be a much better sequel and a great game in its own right.
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For those of us who lost a bunch of progress and have been unable to play for this period, it would be nice if you provided a save file say at the 50 quest level so we do not have to restart from nothing.
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Also, it seems that the import function is unable to take characters over a certain amount. It also happens to be that, if you've played long enough, export save files are larger than what the import function can take.
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Prices for upgrades are also affected by the price multiplier for your items. This includes bonuses from potions and titles.
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Yeah, gonna wait til save issue is fixed. Export/import didn't work either. Using Win7 and Firefox if that helps the dev narrow anything down.
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Import export doesn't work either. Exported to a text file and import gives an error saying importation fails.
I can't leave the game on until the end of time so looks like this game is a no go till saving is fixed.
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crits are not very satisfying for as much as you spend on them. Maybe make the pictures at the bottoms shake when you get a crit as well so you can see them all?