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Absolutely love the update from Idle Blacksmith 1, very impressed and just as addicted. One thing I would point out is that the potions only seem to be used through auto-potion when it is the potion being 'made' (whether I have the materials or not)/is selected on the potions screen. Was wondering if it could be made to choose the lowest potion or something? This would also be good for the shop; telling it to sell the cheapest first, like in the first game.
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Please do NOT create Auto Upgrade function. Sometimes I would love to have it, however any idle game, that introduced, became boring really fast. Even idle games need some interaction, auto upgrade makes the game play itself completely.
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@kang I tend to either do everything even so if my merchant is like .34/s I want to make a sword at .34 and enchant at .34 Or you can gamble by throwing an item you have farmed a mill or 2 into the shop so it sells those first and make/enchant something that takes longer to make then your merchant can sell for
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How do you make it so that your merchant sells bars and not ores? My smelter can't make any bars because the merchant sells too fast.
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This games idle clock is not working to well. I havent opened it in over 16hours. My potions should have ran out hours and hours ago but I logged into almost 9h worth of points. That means they only used a few hours worth in the time the game was not open.
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I wish either we could turn off the idle thing, or set it to a much longer time. It's annoying to sit there looking at the screen and suddenly it pops up.
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@blackice Changing your titles might help. Another useful thing ist to give the smelter more powerful speed potions (e.g. 100x Poor Speed Potion X to the smelter and 100x Perfect Speed Potion to the Blacksmith). Moreover, it's often better not produce too advanced stuff as you don't get much more money/time, but need significantly more bars. My smelter (handsome lvl 10) and blacksmith (awesome lvl 10) are on the same upgrade level and when I produce Zincite X Mails I have +2,77/m Zincite Bars (even without using different potions).
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Very good game, but i think merchant is not worth much i spend on him like 100Qd and he still sells my items for very low price (x4) at rate 0.14/s while enchanter multiples value by ~ x800 and works much faster, and one last thing: "An Ecological Industry" maybe i don't get it but is it really as usless as i think? I mean if my gatherers can keep up when they have like 100lvl less than smith and ench, and even if they will not 1% on that skill is relly hmmm i don't even know how to say it. But still i will repeat It is great game. :)
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Loved (and am loving) this and the first game, but the interface in this seems clunky and overdrawn, love that it's more graphical than the first, but at this point I think it's sacrificing too much function for beauty.
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@exiili same here, I'm getting about 1 million a second while playing, and I only got 28m from being away for 8 hours.
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Is there something wrong with the efficiency of the smelter?
It should have 3,5% (1,5% through the Achievement and 2% from the Level 4 Upgrade). But it says its only 3,4%.
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Think the enchanter doesnt work properly during offline play, I've gone away come back to tons of unenchanted items....this shouldnt happen as I set my enchanter to have a higher value per sec than my blacksmith.
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this is shit ive had my enchanter for over a month and i log in today and im back at quest 39 this game is pissing me off
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@Candraedra im at 100% crit chance, 117 crit power, 61.4% res reduction and I am still -7.03/s production. That doesnt even take into account that I have almost 100 lvls more in smelting then blacksmithing. Its just really hard to make it worthwhile at higher lvls so its not negative
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Suggestion: Add a small chance to increase the skill when working on a hard item. I can't imagine that my blacksmith won't learn something to work better when he's made 1000 of something that's difficult. have it on a sliding scale, the more difficult the better the chance and perhaps stop with gains when 5/sec or 2.5/sec is reached.
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@MiyuNyun enchanted items go to shop automatically, and since they are of very high value your merchant probably picks them up first
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Does anyone have a solution to smelting and blacksmithing x items where your smelter can actually keep up? My smelter tends to lose about 10bars a sec even if i keep him 100-200 levels ahead of my blacksmith.
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I don't understand why my enchanted items disappear, on the right side in pink it shows "Enchant" and then nothing, no result.
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Forgot to add onto my previous comment that I'm producing everything normally (except "maybe" enchantments) it's just the merchant doesn't seem to sell much of anything while offline. I have enough for at least a day's worth of items waiting but it just sits there while offline.
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Ok. Theres some issue with offline gains happening here. I stopped playing for two days and come back to 500Tr but my money per sec is 6Tr sec according to that I made about a minutes worth of income over two days...How's that work exactly
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I just ascended, and have 127.6k unused sacrifice points. It says I should receive +1.138M for each item sold. But I am selling copper ore ($79 value) at 10/second and my money per second is only 12.55K/s. Is this a bug, or am I misunderstanding what unused sacrifice points are supposed to add?