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Not sure if it's intentional, but if you upgrade the merchant when he is selling the cheapest rate, the upgrade price drops. This could (and is) be taken advantage of.
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With all the Idle games around here (and there are an annoying amount) I have no reason to ever return to this one which didn't save 3 hours of first time progress. 1 star, which won't be reevaluated due to the obscene number of idle games to choose from.
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A pretty decent game. I think a useful option would be to exclude from auto-selling (storage protection off) items that aren't directly needed for quests, like bars for producing the blacksmith equipment for a quest. Like maybe maintaining a stock of the items that will be needed to finish the quest.
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I'd suggest adding in another digit in the production rate per second. Right now, I have to do a bunch of math to perfectly balance production since the numbers are not specific enough.
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Played the original, this one's turning out even better. Eagerly awaiting future updates and having no problems with saves yet [I'm using firefox if that helps your troubleshooting]. Couple suggestions in line with recent changes: Like in the quest menu, a way to quickly set up necessary resource chains. Also perhaps a display for estimated value/sec alongside units/sec in order to help determine what tier is most efficient. Finally, possibly set R-Click to automatically send items to the shop, potentially removing that popup entirely. Cheers!
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Awesome game! Is there a way to lock out items in storage so they don't get sold when sending all items to the merchant?
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Tested Save, first minutes/quest seem okay with firefox. Even Export/Import is ok, but save-file could be to big after 15 minutes/11 quests (27 sites with times new roman size 12)
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Game won't save properly. I thought people were exaggerating. They are not. I am playing using Chrome, Windows 8.1, Unity and related plug-ins are not blocked. Game said it saved when I did it via the ingame button, but upon a refresh of the screen, a blank file was loaded instead.
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Played for a few hours, when I reloaded the tab, back to the beginning. About 50 quests in, sucks to restart, but I'll give it another go.
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A lot of the "tons of potions" achievements can be gotten before the druid is even unlocked because you award players with hour long potions for quests before the quest to unlock the druid.
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Add an option to stop it from outselling certain items such at iron ore, and iron bars so that you can make gear to sell for more
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My game has reset. Had 27 quests done and it's back to the beggining now. I'll start again as the game's fun, but won't be playing if it keeps happening. (I have not cleared any cache, other games work fine)
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save didn't work. I exported before a test, and importing failed as well.
Can't play an idle game if there aint no save!
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Definitely didn't save several hours of play :/ I hit save a few times then closed chrome to restart it to fix something else and I'm back at the start again.
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Lost save twice already. Before I closed the game, I went and hit the save button manually, a few times. Maybe there is an error with this corrupting the save by trying to save while it is saving?
Also, there is no "Save Successful" feedback that I saw to know if my save actually went through or not.
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This is rediculous, why have an export function that exports the full code, but when i go to paste it in import is only pastes like 1/100 of the code and fails to load?
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i came here to complain about the UI structure, but I see it's covered.
the UI complexity makes it hard to quickly understand the relationship or flow between the various game components.
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well i realized i'm a stupid player, found a lot of the features i was looking for. giving you 4/5 cuz i'm not far enough in to see what would give it 5 yet. great job dude. i revoke my previous comment.
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would like to have a drop down menu for items... mining/forging menus and such. i like the quest system, it makes the game more manageable and less of a grind simulator. could also use a "send all to shop" button for those times when you have a bunch of stuff sitting there waiting to get moved cuz you're on a timely part of a quest. I REALLY approve of this sequel.
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How about for selecting blacksmith items a window pop up to select material and then in the far side of the window a selection of item to manufacture.
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Hi, I have somes impovement possible for this game.
1-You could add the number for the quests beside where it is now only written (quest) in the inventories. That would remove the need to always check the quest page to know the amount left.
2- a button to auto send some (be able to select the one whe want) items to the shop.
3- add a production time. Now we only have the production rate. So when it is written prod rate 0.0/s we could know exactly when it will be done. This would make it easier to plan the ressource we will get.
4- add a line with description for title instead of clicking on them.
5- add the value of items in storage so it easier to know what to send to shop.
Thats what I have think for now. If I find some more things to change, I will leave you another comment.
Thanks for your time updating this game
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It appears that people who are having trouble with saves are using firefox or some variant thereof(I use palemoon). As for the statement you made, of course if you tested the game on ONLY ONE browser you are likely to run into trouble. Just because something works on chrome doesn't mean it will work on IE, Firefox, Safari, etc. Especially not only chrome actually because it does some things...differently...
I lost quite a few hours of time in the game and have little desire to start from scratch. If the game finally works with firefox at some future point, I would want a savefile at least some of the way through it.
Thanks for the Input.
Edit : I've tested on firefox (Windows version) and it does save correctly (for me at least). I'm still looking for the cause of that bug.