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Two things. Some kind of critical notification would make it feel better. What happens when you critically sell on "Very Expensive"?
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The game is fun but you get to a point where the upgrades seem to have no effect. I just spent about 5P on enchant and it didnt even noticeably go any faster on an average speed enchantment.
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Thank you for implementing the sell progress, clicks per sell and the like.
I realized I had been playing it wrong, the very cheap sells make the most money, as long as you have a production chain to keep up. I had been trying to get my production chain slow enough to keep my 'very expensive' priced sales with no downtime. my bad.
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@1benjy1 Sorry, but the problem you are having isn't connected to a local storage. Unity uses a different storage setting than Flash, so it's either your browser isn't saving it correctly, or the version of Unity is corrupt in some way.
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any chance you could add the number of bars required for smelting and forging steps? Really enjoying the challenge to optimize, fun game :)
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Perhaps you could implement the ability to enchant low grade items as well or maybe have a bulk sell option for large quantities of items, like you do with ores but with forged items.
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When buying in multiples, there should be a away to see how many you are getting, and how much it's going to cost you while you hold control or shift.
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having trouble with import/export as no text data is being generated. tried in both normal and cinematic modes. using goolge chrome running on windows 7 home premium 64
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I notice once an item starts to be enchanted or sold it can't be traded for something else. I would like to see these items be put to the top of the inventory in yellow font or something and be clickable with the option to "stop current work" or something of the sort. Also being able to mark items in inventory as "next to sell" regardless of position and value.
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I feel there is the need to have a toggle auto mode. I mean, I'm trying to move onto a better tier of items but it automakes a lot of something before I even have the chance to click the next arrow.
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The Auto Mine upgrade needs reworking I think. For a component that is required to be 3+ times faster than the next component, it should provide more power than it does now. I currently have 119 Auto Smelt costing pennies, yet a 185 Auto Mine (that doesn't even satisfy the smelting process btw), costing me some of my limbs. And with the cost increasing exponentially, I can't imagine how end game works at that rate. Meh Ima sleep over it and see how ascension turns out. Otherwise, it's a fun idle so far that I actually don't want to use an auto-clicker on it.
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When Importing, ascending, hard resetting and such there needs to be a "Confirm" action pop up before going through with it.
Accidentally imported when trying to export and lost several hours of progress :& 5/5 for game tho, pretty gun
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It is pretty confusing that half of values are in items/per second and half are in seconds per item. Can you somehow unify it to have following values: a) amount of line-fills per second b) amount of actual items produced per second
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"Crit Selling" even on "Very expensive" increases the average value multiplier when upgraded, so it much be doing something, hope this helps :)
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You've got a lot of bug problems to fix. I lost all of my progress, for apparently no reason, so I restarted. Built up farther than I had previously been, left kongregate for maybe 15 minutes, then returned to my old save file that I thought had disappeared overwriting my newer, farther save file. If that wasn't enough, I just turned 15k ore into bars, then when trying to craft mail, drained and lost all of my bars and gained no inventory for it. This game has potential, but at current, it's almost unplayable. Keep trying
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i find selling the objects slow, i now the selling would always be slower but not that slower. and the upgrades are expensive
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Just a Tip on the Formula you guys should follow for max profit:
lets say i mine 1 Columbite ore every 3 sec, i make 3sec * 3 (one bar) witch is 9, if my smelter is at or less than 9 sec then it it is all good, now lets say i make columbite armour withc needs 9 bars, now i will calculate those 9 secs (each bar) * 9 witch is 81, so now if my forge, enchanter and seller are less than 81 seconds i am doing good or i should upgrade them, if they are too fast then i should move up to the next ore. Now you should know what needs upgrading and when you should move to the next ore. Cheers!
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too slow of progression, and not enough 'reward'. to keep me interested beyond Trillions... (and barely even before that)
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If you have a Touch Screen laptop Like mine YOUR FINGERS WILL START TO HURT (Basically I'm saying it a great game....... to break your fingers with)
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I can somehow understand why people would be bothered by such a thing as "steel ore". Steel has highly varying degrees of quality, and there's a bazillion ways to make it, and I gather this isn't steelmaking simulator 2014. I can't really make any suggestions unless the game decides to stop idling (d'ohohoh) at the "IDLE BLACKSMITH" screen, but making steel from iron does make sense.
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Are critical selling and critical magic still useful when you are at the largest selling point (Very expensive) and/or enchantment point? If not, then they are useless late game :)
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Would be cool if there was a tooltip or a hover-over option to see what your net gain/loss per resource is per minute. I try to balance everything out when I go idle, but if I could see +5 ore/minute or -1 ore/minute, that would help a lot. good stuff
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The developer should add "idiotonium ore" so all the people whining about steel ore can complain that idiotonium isn't real, seeing as playing this game as made them all real life blacksmith apprentices and smithing is serious business. Next story: Minecrafters unionize and demand pay.