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i´m now at 1.709p ascending lvls and have another 5.660p lvls waiting in ascenssion, why did you cap the upgrades, i feel like i have beaten the game?
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If I understand it correctly, the gain from the ascension levels is arithmetic. Level 0 to level 100 gives me 10x original speed. Next 100 levels give me 20x original speed, not 100x. To get 100x original speed I need to get level 1000; and all the time the cost for level is going up strongly. Seems like it's infeasible to get many powers of 10 speed up.
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FOR THOSE WHO ARE STUCK! First 500 levels are unbalanced. I got efficiency boost for every 100 levels:
1 x1;
100 x3000;
200 x5;
300 x2.6;
400 x2;
500 x4.6;
(600-2000) x28.
As you can see, the game slows down after 100 level and speeds up after 500. So you may stuck between 100 and 500 levels.
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i think the achievemnts for selling tiems needs an rebalance at the maxium sell speed it would take almost 5 years to reach it
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Yep. Without (auto)clicking this game ceases being "idle" around realgar ore because of mining>smelting>forging disbalance.
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After certain point (like level 300) auto production updates give almost no boosts. However, theirs costs are ridiculously high
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Hi, thanks for your game quite addictive and pleasant to play.
it's not often to sea an off line game for ascension and i recognize it's pleasant to sea the game continue working when you are gone.
I have the same problems with upgrade than arigold16 have.
The problem is you need to have above half more higher level for mining to be in time for smelt and that become nearly the same proportion between smelt and forging. (e.g mine lvl 140 smelt lvl 70 and forge lvl 45)
That became quite hard to evolve with this proportion of upgrade because the mining upgrade became so much expensive so you don't have any interest to upgrade smelt and forge before that.
Should i suggest to see the proportion of your upgrade in price or in advantage in objective to have a lower gap between all metal level ? (why not something like 10 or 20% between mine smelt and between smelt and forge)
Thanks for your game,
have a good work and a good fun !
huiop
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Can there be a button that turns auto off, so that you do not accidentally use up bars or sell something too cheap?
Also a tip: when you go off line, the bars of the current level will amass, make these into mail swords etc, and make higher bars, by the time you've sold your swords etc., you will be able to start on the higher level equipment, in fact, you can continuously with the higher level being amassed and being mass made.
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Yep, until this silly game gets real balance with the cost of mines being so dumb, it will continue to be playable only by people with multi-click autoclickers. Sad really, it had potential, but the developer obviously didnt test it out very far.
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Could you fix perfomance issues, at the end game uses 1 full thread, for my 4 core cpu it is ~23-25% of loading. You can watch loading in chrome, press shift+esc and search for plugin: unity player.
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The only reasonable way to play this seems to be with an autoclicker that lets you click in multiple places at once.... and it still takes me a full day just to get enough ascension levels to go up a single metal.... I feel so bad for those who are trying to do this by manually clicking
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Is there any particular rhyme or reason to the displayed amount of money vs the actual amount? Sometimes it seems like what you actually get is only 1/10th of the display value... but then I sell something for $1.5k displayed and only get like $8 for it.
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Is there a way you can protect save games so they don't delete completely when for some reason the PC loses power or the software crashes? because it happens every time and not always you have a backup
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something id like to see is more choices for prices to sell at, this is due to the time its taking to make enough or to smelt enough bars at the later stages, so by selling the stuff to quick its not worth then moving up to the next ore
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Selling very expensive items constantly, with no gaps in the selling process, at max upgrades, will still take just under five years to reach the last selling achievement.
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After I closed the game, I came back and the game made me take the tutorial again. On the background of the tutorial I could see my progression. But as soon as my tutorial ended, I start from the beginning of the game. If I click on Help, I get tutorial again with my progression in the background, but again after the completion of it, the game starts fresh.
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just had all my data deleted for some reason, hasnt happend to any of the other games ive played so it might be some kind of bug. i dont know
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MPS should not be such a long average/i think 10sec average would be good, or just put soem options for average or instant(that exact second), and we would choose... some numbers wandering around says nothing, also i think this is a very good game xD
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Actually, it seems it starts to show up the wrong "of" on items when you click back/forth too often. See if I can replicate it correctly after a hard reset first.
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2 suggestions, 1 can you have a forum like other games on kong and 2 can you have your own chat box like other games on kong?
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Since I've seen so many people complaining about the steal ore, I have a different suggestion: Add in a whole string of early-game alloy ores, with the last in the string really being called just that: Alloy Ore. Start it with Wood's Metal Ore. Include bronze, duralumin, electrum, etc.
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Thats like complaining that cotton candy isn't candy, just sugar. Don't be so obsessive. It's something you can make armor and swords with. What's the difference.
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An aggregate time stat would be nice, right now everything has how long it will take that station to do that thing, but the ability to see how long it takes for an item to be mined, smelted, forged, enchanted and then sold would be nice/save doing a little extra math for optimum crafting
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Maybe, instead of the upgrades setting the speed of mining/smelting/etc, they just set your maximum speed, so we could set the exact speed we want to (to make the production more fluid)
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Also I've found the easiest way to get around the upgrade imbalances is to invest in the critical chances. Might be obvious to some but even though i'm at the point where i need a 4:1 mining to smelting speed i'm holding at a 2:1 with a good mining critical chance plus a couple power mining upgrades. Hope this helps till its resolved!