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All prefixes when it comes to Mega, Giga, Tera, Peta etc are written with big letters. http://en.wikipedia.org/wiki/Long_and_short_scales#Comparison
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I understand this may become annoying at higher levels (so possibly a optional thing) but a visual representation for when you get a critical would be cool since its not really noticeable unless its a enchantment critical where you can obviously see the result in the sell inventory. Just a minor suggestion but otherwise (apart from the balance issues already mentioned) best procrastination of not having a life so far in the trend! 5/5
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Maybe a suggestion for ascending. I would reduce the gold bonus but give it some other bonus extra, like faster auto/click selling for 0.5% per level or something.
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Feel free to tell me I'm a jerk, but I kind of wish that the upgrades were action power and automation was based off a percentage of that. It feels like trying to get both auto and click stuff is a waste, as it is.
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just keep gathering money and ascending. at around upgrade level 465 the upgrades start going up at a much better pace.
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Khm... there's some bug in system:
Time to sell: 9.78, Time to enchant:11:09. Result: 4k unsold items. There is definitely bug in some calculations.
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Like a few others have already mentioned, the scaling of the auto mining vs the cost is waaay off compared to all the other items. Please fix this and it'll make the game much better.
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Neat idle game, but it bogs down in the same place no matter your ascension points. The Mine is simply WAY WAY WAY too expensive. Whether you have zero or 5000 ascensions, you will bog down between rhodonite and mithril forever.
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Would be nice to be able to queue a change in production without cancelling the progress on the current item. Say I want to upgrade from mails of one material to the next, I'd like to make it so it finishes the mail it's already got progress on and then switches to what I've asked it to. Without losing the option of just ditching progress, of course. It would also be nice to be able to see how many bars an item requires even if I have those bars (right now it only tells me if I don't have enough) and it would be nice to know how much I can sell the item for, or it's base value, before it's done.
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@ fhas: here's the ore/bar cost per item: [Material^2 x Grade] ore per item / [Material x Grade] bars per item. Material bracket is in the Ore section of the achievements (everything up to and including Chromite takes 1 ore per bar, up to Zincite takes 2, etc). Grade 1 is sword/gloves, 2 is boots/helm, 3 is mail. So, for example a Mitril Mail will take 5^2 x 3 = 75 total ore / 5 x 3 = 15 bars.
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Um, you should set it so that when you turn on 50x speed for 1% price value, that it'll let you Manually Click it to speed up the process at 1% sale price.
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So I close the game for a day or two and I come back to find 29k Iron ore and 16k Iron ingots. Welp, this is O(ver)P(owered).
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2 typos I've noticed: critical mining lvl 30 says 28% which should say 29%, and the very first enchantment intelligence is not capitalized while all others are
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Nice game, the balance is a little out but i'm sure a tweek will be coming for that. I like the ave per second data you get when you hover over a progress bar but i would like to see an addition to it that tells you how many ore's / bar's it takes to make the bar / item so you can plan what ore's / bar's you need to make
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MRCABOOM: I reported high scores being broken a few days ago. lactic is exactly right, they don't update after the first update. I've been running the game constantly since you released it. I have 2.322p ascension levels and it just never updates. You might want to look at the code you think updates every 10 minutes because it's not working.
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I dont understand how to make money. none of the sell buttons appear to work. You overcomplicated this for the sake of it.
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Will there a fix? Well, I have 130.7t ascension level and upon ascend again i get 10.80p ascension level but even with 130.7t I am not in leaderboards just my old score 976m.
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This could be as in-depth as you want it to, from just messages (not even the money rewards) to using what enchantments he has on his armor to determine the chance of victory against certain monsters (ice enchantment against dragons and such).
3: Multiple enchantments could be nice, with a slower enchant speed, lower multiplier or both to balance it. You could even add some easter eggs and/or achievements, such as a Silver sword with Magic and Poison being called "Sword of Gryffindor". Probably best when combined with the previous suggestions.
4: Armor decorations. Armor is not just used in combat, but also to show off. Even then, having equipment look expensive, impressive and/or menacing is also a thing I'd imagine adventurers would want. You could add a seperate gem mine for usage in decorations and perhaps for strengthening enchantments. This one would also be the most fun in combination with the first two suggestions.
Do with these what you wish, just throwing them out there.
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I agree with what a lot of people are suggesting: Do more with the fact that it's armor we're producing here. Some things that have been suggested:
1: Have "armor requests" come in sometimes from adventurers. Completing a request like this could do a lot of things, from just giving you more money than the sum of the parts to giving achievements for # of quests completed to giving some special secondary currency or something. See what works the best.
2: Another thing could be that an adventurer goes out and automatically completes quests/slays monsters/rescues maidens, etc. with the armor you've given him (obviously, the armor you give him is not sold). Just a textbox with random messages like "Playername has slain Xerneas the Lich and found 5.403G worth of gold in his hoard!" and "Playername was overwhelmed by a troop of Undead Elves and has broken his boots and helmet!" could add a lot to the motivation of the player to keep making stuff. (Cont. in next comment)
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Could you implement a button that uses all your current money to upgrade one thing, very tiring to click so much after an ascension.Even 10 x upgrade would be better than this.
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I think Ascension should be just a bit more then a money boost, Perhaps click/idle bonus of some sort (A cap should be placed). As well as having a sort of critical enchant/forge.. something along the lines of +3 Zincite Helm of Magic (sells for a bit more)
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You know what would be cool? to have some control over what i'm enchanting and selling: i want my expensive mails to be enchanted with the best enchant possible and sold very expensive, while cheap swords can be enchanted with something lesser and sold for cheap
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I would like to see some stuff in this game:
1. Stats as they are found e. g. in the x-series. Show the amount of ore needed per minute, if production is too small, show it in red etc.
2. A sell-button in the inventories to directly sell items (for a lower price, of course).
3. Some working for the ballance (as arigold16 mentioned).
4. Some working on the graphics ;)
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cjdc: quick sell is 50 times faster, not 50%. If you just want to clear your inventory, set it to very cheap and you're done in a matter of seconds.
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it totally pisses me off the game loses the settings when the browser window closes. it shows my old save until i click next or skip, then it resets.... annoying
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why can you only sell the lowest in your inventory? I like the update you gave to the selling...sell highest or lowest...my concern with this is i went crazy and got some Sphalerite and i don't feed like hunting any more at the time being
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please have an inventory option that sells everything, even if it gives you no money, I have over 200 K gold mail and it is way too long to take even in 50% faster mode. :(
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I hope there is a " Stop Process " button ... Sometime there is too much lower grade Item to sell when u want to advance to better ore ... If only it can be sold like ( Ore ) or ( Bar ) , 10k+ or 1k+ sold at once ...
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Enchant is way to expensive and slow. Either nerf it or get rid of it. It sucks the fun out of an otherwise good game
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to be perfectly honest, i like to cheat in games so just for anyone who feels the same use an autoclicker and you will be set