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@micktv you pretty much just described swords and potions 2. You should check it out, I thinks exactly what your looking for.
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Oddly addicting little idle game, as others have said, the mining to smelting upgrade cost should likely be addressed, ie a lvl 150 auto-smelt can't keep up with a lvl 250 auto-mine, but to upgrade the smelter to 151 costs around 1g, to upgrade the mine to 251 costs 180g.
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mabey add some hero's that you can supply with your items and send on adventures? they can find you rare minerals and stuff that u cant find in regular mining?
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its broken its only giving me like 700 now when its suppost to be giving 7k
i ascended to level 160 so gold bonus is 1.600k% i went backwards
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It would be cool if we'd get a few auto's from the start after resetting -- or that the first few clicks progress more.
After my 100+ ascensions, might as well get those manual clicks out of the gameplay ;)
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Would it be possible to have MPS be calculated, instead of being a rolling average? Would make it much easier to see what is earning me the most money.
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The reason why mining can not keep up with smelting is because of the speed cap which is 0.07 nothing ever moves faster than that so once you hit that speed for an ore there is no longer any benefit to upgrading your mining until you move to a higher ore and if your smelting is moving at the same speed it will never be able to keep up with bars that need 2+ ores so the speed cap needs to be reworked. until then you just have to keep everything less upgraded than mining and move to an ore that smelting can keep up with.
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The quick sell seems pretty useless once you have even a moderate auto sell. I thought it would be a nice way to boost my very expensive sells, but no it sells for less than Cheap and slower as well
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Best idle game I have played yet. I have played a ridiculous amount of time at this point. I love the concept and the fact that you are providing updates. Maybe when you have this part finished you could add an additional tree. This new tree would consist of units, obviously not all of the units can use all of the same quality of weapons, so you would have to train the units as well so they can purchase your weapons. just a thought, like a foot soldier could use copper through silver, but you need to upgrade the foot soldier to a warrior in order to make any money from the additional items, just a thought.
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I wish there was a way to undo a "sell lowest ore/bar". Just misclicked on my page and lost about 80k ore... I haven't sold it yet but I can't exactly get it back either...
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Tip: Download "Fastclicker". Set it to 49 clicks a second. Set trigger to "#". Hover the mouse over what you want to create/sell and keep the "#" key held. ;)
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SimonM45, you're wrong if you think that balances it out. When I was quoting my numbers earlier, it was including critical mining. For instance, at level 305 mining with 26% critical chance and level 3 critical, I'm generating barely enough ores to keep my level 204 smelter running. Upgrading mining costs me 2.4T, upgrading mining crit costs me 6.5T and upgrading mining crit level costs me 1.7P (lol), whereas upgrading smelting is only 32.2G. They are WAY WAY WAY out of balance. The cost of auto-smelt and auto-forge upgrades are completely irrelevant because they're so dramatically cheaper than auto-mine.
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For people beginning to feel the effects of carpal tunnel syndrome, press alt+shift+numlock and activate mouse keys. Then use number '5' and '+' on your keyboard to click and double click, respectively :)
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The MPS is confusing; could you maybe make it simpler? $ from last sale / seconds between sales, or something. It's too dynamic and it confuses me :P
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I'd prefer if you just have do hold the button pressed instead of click it continuously. Eg. 1 second pressed corresponds to 10 clicks so you don't have to destroy your mouse and fingers with clicking ;)
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There needs to be an "Are you sure?" button when Ascending. If the Hard Reset doesn't have this, then it needs it as well!
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For those who have noticed the ratios getting skewed at higher levels (4 ores needed per bar, making it hard to balance ratios):
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Please note this is what the critical skills are for. Around the time it starts shifting to 4 ores needed you should be able to grab the 4 bars crit, and get about 20-25% crit rate. Same (with different figures obv) for smelting.
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Look at the 'average' figures when hovering over the bars, as this seems to take crit in to account.
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Did anyone finish this game without a mouse click macro? I dont understand how some people finished the game already. I am playing idle/upgrade only and after 24 hours I got asc lvl 120.. but the leaderboard wtf?
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lol make something for people who completed the game so they can complete that and once again have nothing to do because they refuse to do repeatable content same story different game
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it would be great if you could see how many bars/ores it takes to produce something when you hover over it when it's being produced
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What does your B in the last money achievement stand for? The Y seems to be Yotta, but what comes after? There is no official SI prefix.
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I would have given this game five stars because I really like idle games, but when I had to close the window to reboot my computer, after three days and over 50 ascension levels, I was back to before my first ascension. This is very disappointing because I really enjoyed the game so far, but if every time I close it I go back to the start, I don't see the point.
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Enchant is way to expensive and slow. Either nerf it or get rid of it. It sucks the fun out of an otherwise good game
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Yeah, I completed the game too, no more upgrades, and sadly, selling just isn't fast enough. I've got the 64k items sold achieve, but just don't have the patience to leave it there for days.
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Ratios really get whacky mid game and even whackier late game. Since you start needing higher ore:bar ratios, which is fine. Level wise though, my OCD dislikes it. IE: Auto Mine 242 Auto Smelt 121 in order to maintain a 1:4 ratio.
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There seems to be some maths issues...
For example. My Zincite Ore needs atm 0.15 seconds to mine and it needs 0.3 seconds to smelt. so it would be a perfect fit as you need 2 ore to smelt but my zincite ore gets lower and lower.
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I'm pretty sure there's a bug somewhere in here that's not properly uploading high score information. I highly doubt I have the high score, but my ascension is far greater than the currently uploaded ascension high score on the high score list here. I'm guessing everyone else is probably having the same problem.
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Hi again mrcaboom, i guess i just finished the game since i hit the cap. i have 320k level of ascension and if i would ascend again i would get 32.7M more level hehehe. Guess my hardware autoclick mouse do the trick a bit in there ;) but i just wanted to told you that i am only at 42.7k of very expensive sell. I guess the ladder their is just way too much high. For my taste, the selling is way too slow even capped and its really anoying at near capped, you still get very little point and dont really show any changes. Again, thx a lot and if new update is done, ill ascend again and try to get to the top again.
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so would like to see a number value at the upgrade screen, so i can see at a glance what the lowest level upgrade is without having to mouse-over.
and also the option to change value notation, Giga Mega, into Billion, Trillion, Quadrillion etc. or 10^6 10^9 etc
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I love idle games that allow me to create all the things. If I could create several things at once or Mine, Smelt, Enchant and forge multiple different types of things at once, that would just make this game a 5.
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Could you increase rewards for achievements, let it grow from 5% with 1% step. It's seems useless, when i spend an hour for extra 5% at the end of the game.
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what i would suggest is seperating the enchanted from the non enchanted items so you can either put the non enchanted items straight to selling of have them qued
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Seeing some stats would be cool. Like how many times have I crit. Total ores mined/forged, pieces of equipment made/sold, etc.