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hi @pokoloco a already quit my job,
but i an unsure about this "social life", i never had one of those.
how they look like?
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@suelviana Hi TOP player #2 all time here. I have quit my job and social life and spend 14-18hours daily on this game. I'f you want some free tips pm me.
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i think that a tablet that shows the name for all the different amounts of money would make it more interesting. because now it just seems like when you got many T's You can start to get many Q's and then you can get... and so on. i want to feel like i have a lot of money, not just big T's and Q's considering you made all the words after yotta.
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Another suggestion: Upvoted comments are what people want, not what will make your game more fun. You know that better then we do.
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You should adjust the achievements for selling items at "insane" prices instead of "very expensive". As soon as you added the insane prices, I switched to that and now I probably will never get the achievements for very expensive. :-)
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How about Active-click power passively increasing auto-mining, smelting , etc. by a percentage that is set by active clicks level?
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i'm sorry, i normally support dev updates and such, but. OH NO,, SOME PEOPLE ARE USING AUTOCLICKERS. lets remove any reason to make the mining clicker more powerful than the minimum required strength to one shot the current tier. I used mining to manually gain funds with that. being able to bring in 4-5 per click makes the upper levels easier! and replacing it with spacebar just means they are gonna put something holding down space while their auto clicker runs too. Sadly, extremely dislike this update. hope to find perks to the new build so i can enjoy this once more.
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i'm really not content with the recent most update. my ascention level is now 10.000... I Really liked the feature where the bar filled multiple times based on clicking power.. so why remove that ? just because some people were using autoclickers ?? if they want to ruin their game experience let them.. why does the rest of us have to suffer for those few who dont care about legit progres... Also the Hold spacebar to autoclick is way overpowered.. its a nice feature to have but autoclicking would mean clicking about 10x a second without clicking, now its waaaaay faster then that.. becaus of that the game is less an idle and more an anti-idle, because using the spacebar speeds progress up several dozens of times.
so i would suggest, bring back old system and max the spacebar autoclick to 10 per second. those that want to cheat will always find a way so let them if they do desire.
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I seem to be having the same issue as monox. the game wouldnt allow me to ascend so i did a hard reset, now after ascending a few times to level 604 the sell price says 5.758M$ but im only getting .5758 :/
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I think a way to make it even more complex (and complexity seems to be the main benefit of this game over other idle games) would be letting you sell full sets (as in, one of each, MAYBE a double of gloves and shoes)
Possibly at less than the sum of the parts, but if so at a lesser time (as in, simulating giving discounts for packages)
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High level ascension levels are still a bit buggy. The sell prices are displayed as in the 1000's but the actual sell price is ignoring this
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Is it possible to get faster than 0.07 seconds per operation? This cap is really holding my corporate empire of copper swords back.
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The game is broken now, I couldnt ascend on my old save since last update even though I had way more than enough. So I exported and did a hard reset. Now its telling me the copper mail of int sells for $150 but I get $2... something is very wrong here
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It's only the combination of new ore to mine and next level enchantment, that will bring you forward. Why? If a Mitril Mail uses the double amount of time as a Molybdenite Mail and gives double the money, than you have to choose the Darkness Enchantment instead of the Holiness, because it also uses double of the time so you can synch the forge and the Enchanting, but gain more money than just double in twice the time.
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The recent update absolutely killed the pacing at higher ranks of ore and items. I was pretty lukewarm about the game before, but now it's basically pointless.
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Glitch with the spacebar! when im holding it down for insane price sell, it will randomly switch to changing the enchant type button. which ends up with all my high-end armor with the worst enchants.
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Last suggestion as a long term goal to make your game more meta: allow players the ability (far down the line and cost ascending levels) to equip their own army and battle other "npc empires" with their gear. Of course this has far reaching development issues an idea that could allow for much more expansion of the game into greater potentials of ridiculousness. That is all :O
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I find the progression a little... inflated. Ascending is far too powerful. I think that the cost for ascending should out weight your ability to progress far more. Right now its not balanced in that way. You can easily keep ahead of the progression cost increases for ascending with little effort.
I think that that between 1 to 100k ascending levels it should lower from 10% to 1% bonus at least for example.
Another thought to consider is spending money on automation. For those who do ascend its too much of a chore to have to click through... over 100 different bars to get to a progress point where you left off? Should allow players to auto level up, even if its just for online. Make this something players have to buy maybe.
Another considering is ascending levels. I would suggest re naming it into something more material sounding. The reasoning? In the future it may allow you to have players spend "ascending levels" on game benefits and still sound as if it makes sense.
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high grade bar need more ore, reasonable. perhaps its purity problem. high grade item need more bar, not reasonable. for giant?
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I think I've found a minor bug - My game is acting like I have "unenchanted item protection" turned on, even though I don't - Unenchanted items aren't ever selling, even when they're the most expensive.
Awesome game, thanks!
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you can set your item inventory to sell cheapest first it would be nice to be able to set enchanting the same way so you don't end up with a pile of swords sitting in the corner that your never going to get to
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Balancing the game so that people who don't use autoclickers are not left in the dust even if it means rapidly accelerating the pace of the game? You, sir, have won me over. Thank you.
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The way this game is laid out, I can't see resetting before at least 10x the current gold bonus you have now. First reset was 370x, second reset was about 120x, I'm approaching 20x now I'll reset on that mark. So far I'm rather enjoying the game.
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Back for an update.
As much as I like this game, there seems to be an "end" to which Infinitium ore at a certain level and point seems forever to make, even after a specifically given time frame.
If you could, please increase the cap limit of auto-mining, physical click mining and such up a bit, instead of the 2000 we've been given. Make it something like "if you reach ascension level such and such, your cap limit increases." Kind of like an unlockable. Keep it going! Even if you won't do that, at least make the ascension curve at least somewhat easier for even the late late late late (super late!) stages of the idling, past even the g's as you reach higher levels. That way, you can make the game more bearable by seeing how far your ascension can go without the fuss of gaining so little ascension after you had pressed the ascension button earlier. Cya!
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Protip: The only important thing is that you are producing a tiny amount more enchanted items than you're selling them.
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It was fun, I felt like the game was going to slow, until I realized what ascension and resetting the game does.
Was I figured that our I shot off like a rocket. I have finished the game now. All the upgrades are Maxed and their is nothing left to buy.
Sense their is actually and end to the game where you can not do anything else, it would be nice if their was some sort of ending, beyond just being stuck.
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Nice update! I like the yellow highlight showing a crit, and the selling price above very expensive was greatly needed! :D
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@Assassinfox Steel ore is possible, if two remaining-unnamed for obviousness, metals were to somehow combine near a really hot substance (lava) and high pressures (where there's lava there's pressure) and whammo! steel ore.
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@Dev: some timers/counters are broken. I have sale time 5.79, enchant time 6.41. After couple of hours I have 250 unsold enchanted mails.
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The SPACE holding seems to bug out on Sell. I can hold it for about 7 seconds, the n it brings my Enchant all the way back to intelligence, and rapidly alternates between Intelligence and Wisdom for no reason. Not sure if anybody else is having this problem, or if I'm just missing something?
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A change that I would like to see happen is the multiplier on enchantment raised by more per enchantment. Right now I am using lower level enchantments because the multiplier is so low compared to the speed of enchantment, so in essence, slower the enchantment the better the multiplier per second. Thanks!