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Comments for Idle Blacksmith

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rexxar12

Sep. 10, 2014

Under rating threshold (show) Just lost my save somehow after i refreshed.. I played 2 days to get that..

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(1)

FMAlchemist

Sep. 10, 2014

Under rating threshold (show) Steel ore?Wait,what?!

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(6)

Ferotisor

Sep. 10, 2014

Under rating threshold (show) Nice game!

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(0)

iamthepieman

Sep. 10, 2014

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(-5)

lordmatiz

Sep. 10, 2014

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(-6)

Alsee

Sep. 10, 2014

Under rating threshold (show) It's good to see an innovative angle on idle, but keeping the production chain synchronized feels awkward and unpleasant. ~~~~

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(5)

Gurnnink

Sep. 10, 2014

Under rating threshold (show) Idk why someone complained about price of mine/smelt upgrades, that u need mine cheaper, in higher lvls(not rly so much higher) due to high crits,u need smelt at same or even higher speed....

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(0)

Pepdiddle

Sep. 10, 2014

Under rating threshold (show)

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(-6)

hechtd

Sep. 10, 2014

Under rating threshold (show) I think a $/min would be more useful than a $/sec since the per sec changes drastically when an item is sold and then when waiting for the next item to be sold. It spikes so much it doesn't really tell you anything useful.

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(9)

bastischo

Sep. 10, 2014

Under rating threshold (show) it only shows the title screen for me. reacts to nothing i've tried

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(0)

desacrated1

Sep. 09, 2014

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(-11)

mritchey

Sep. 09, 2014

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(-15)

1benjy1

Sep. 09, 2014

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(-8)

1benjy1

Sep. 09, 2014

Under rating threshold (show) Can you please make the game save to local storage rather than the browser it's so inconvenient and annoying!!! Everytime my system shuts-down all data is lost unless i make my own back-up in a file. I keep my system running for several days at once sometimes, but if an unexpected crash happens and I haven't backed up recently then thats 3 days I.e all my progress since the wipe when I found out the game didn't save to local storage by default like most games. My Rating is 1/5 and I'm not playing till saving goes from browser to local storage.

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(-1)

ranja60

Sep. 09, 2014

Under rating threshold (show) "Activate Critical Hit" should probably be called "Show Critical Hits". The criticals are already active as long as you have at least one point in them, all that changes is whether you see them. Also, plurality, so it should be 'Hits' not 'Hit'.

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(5)

jonahanlol514

Sep. 09, 2014

Under rating threshold (show) If there's a richness enchantment, can't I just equip it and get a fortune?

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(4)

DaKeyofAwesome

Sep. 09, 2014

Under rating threshold (show) Excellently executed idle game. Very fun to keep in the background.

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(3)

bufford12b

Sep. 09, 2014

Under rating threshold (show) xeladragn it decreases because it is how much more you need to make for the next level not the total

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(1)

Walfalcon

Sep. 09, 2014

Under rating threshold (show) I finally realize my dream of selling nothing but gold boots of strength.

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(4)

AlasterMyst

Sep. 09, 2014

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(-14)

ChibiMusashi

Sep. 09, 2014

Under rating threshold (show) @xeladragn The cost for ascension is how much gold you have to earn for the next level. Think it like every gold you earn doubles as an exp point for ascension.

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(1)

xeladragn

Sep. 09, 2014

Under rating threshold (show) Is there a reason that the cost of my next ascension is decreasing over time?

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(0)

turianmage

Sep. 09, 2014

Under rating threshold (show) sorry, I crafted a dud

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(0)

pokemon54

Sep. 09, 2014

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(-8)

Gersen

Sep. 09, 2014

Under rating threshold (show)

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(-3)

Roundmidnight

Sep. 09, 2014

Under rating threshold (show) I agree with the comments regarding the unnecessary doubles in certain groups. It seems like one easy way to smooth out the lack of mining, smelting, forging to keep up with enchanting and selling times is to remove those doubling bumps.

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(2)

lactic

Sep. 09, 2014

Under rating threshold (show) Fix leaderboards !!!!!!!!!!!!!!!! please.

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(3)

Developer response from mrcaboom

It's on my list!

HolyFireEuler

Sep. 09, 2014

Under rating threshold (show) Hi @mrcaboom, can you let us know the formulas used to calculate the upgrade costs? I've figured out that costs for mine/smelt/forge/enchant are proportional to roughly LVL^3.3, with bumps every 20 levels (that's the part I don't understand yet). Sell has bumps every 5 levels. click:auto are in 1:3 ratio and mine:smelt:forge:enchant are in 3:6:20:30 ratio. Powers are quadratic.

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(1)

Calyber

Sep. 09, 2014

Under rating threshold (show) Great job on the game, keeps you coming back! Once the ore gets a little bit more balanced I will have a ton more fun.

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(1)

jojompp

Sep. 09, 2014

Under rating threshold (show) hi! The balance of the upgrades seems way off. the upgrades are not balanced. i like this game, but so isn't good.

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(-2)

MaceTheFace420

Sep. 09, 2014

Under rating threshold (show) I refreshed the game and it seems my money more than doubled. Any idea why?

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(1)

edelbrock

Sep. 09, 2014

Under rating threshold (show) I think the concern over "balance" is overstated. Spend your savings on the most precious resource, in this case, the mine. Spend your spare change on the other resources. What's the big deal?

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(11)

runite2001

Sep. 09, 2014

Under rating threshold (show) BUG: My critical mining and critical smelting are both on level 10. When idling, the random critical hits seem pretty normal, but when I personally click on the mine and smelt button, I get a critical hit 100% of the time. When I click the buttons quickly, the word stays bold/yellow until I stop clicking.

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(0)

Leceo

Sep. 09, 2014

Under rating threshold (show) It doesn't sell my items at the price its worth.

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(1)

joaocruzcorreia

Sep. 09, 2014

Under rating threshold (show)

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(-4)

chaosguard

Sep. 09, 2014

Under rating threshold (show) Should not call it "Activate Critical hit" - instead, "Display Critical Hit". Activate suggests that turning this off will make us not able to critical hit.

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(4)

Developer response from mrcaboom

Indeed. Next version will have it.

chaosguard

Sep. 09, 2014

Under rating threshold (show) Forge needs a bit more power late game, at least from clicking. Doing Udanium, I mine and smelt well over twice as fast as I forge. Levels are fairly balanced (based on cost) - 20 levels between each (1050,1030,1010)

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(0)

hotmailcompany52

Sep. 09, 2014

Under rating threshold (show) I have 2.874K Cinnabar mail...

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(0)

chaosguard

Sep. 09, 2014

Under rating threshold (show) Would like achievements to persist through ascensions. Also, would be nice if you it "remembered" the highest items you crafted prior to ascending so you dont have to do each item one by one again.

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(1)

KlemenS3

Sep. 09, 2014

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(-5)

Skout

Sep. 09, 2014

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(-5)

zyru262

Sep. 09, 2014

Under rating threshold (show) I wish it told you how many bars you were consuming :)

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(3)

Jean_Mahmoud

Sep. 09, 2014

Under rating threshold (show) Way too many clicks... A nice feature would be the ability to press ENTER instead of clicking on the buttons, like in AdCap...

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(-2)

RedGreenYellow

Sep. 09, 2014

Under rating threshold (show) You need to make the sell button easier to upgrade. also, make the appearance more appealing.

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(4)

stephenmans

Sep. 09, 2014

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(-7)

stephenmans

Sep. 09, 2014

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(-7)

stephenmans

Sep. 09, 2014

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(-4)

asteriskman

Sep. 09, 2014

Under rating threshold (show) For people who think the export button isn't working: it copies the export text to your clipboard with no immediately obvious sign of success. Open a text editor and you should be able to paste your export text there.

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(11)

dansparrow

Sep. 09, 2014

Under rating threshold (show)

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(-3)

davidinark

Sep. 09, 2014

Under rating threshold (show) I click EXPORT but nothing happens: Mac OS X, Chrome.

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(0)

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