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For the math-minded:
To calculate how how much of something you need per second, you can use the following formula. Same formula works all the way up through forging.
[Mining Speed per second] * [Number of ore needed per smelt]
/
1 + ([Mining Critical percentage in decimal form] * [Number of ore you get per critical mine])
In other words, if I want to figure out how fast my smelters can produce per second without running out of ore (on average), I plug in the following:
(2.80*4/(1 + (.21*3))
2.8 seconds per ore production, need 4 ore to smelt one rhodonite, crit rate of 21% and 3 ores per crit (plus the ore that is produced every 2.8 seconds). My smelters can produce up to 6.87 seconds per smelt and my ore production will (on average) keep up.
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Definitely like the last update a lot. You can tell the developer listens to what the gamers want to see :D Keep it up! Only thing I would change at this point is maybe keep the achievements when you ascend. Right now the bonus I gain from ascending is less than what I would lose in achievement buffs :/
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This guy is a stud. Mine the ore, smelt it himself, forges it. And when you think hes all brawn you realize he knows all the enchantment spells. Then he hauls it all to market and sells it. Very motivated dude. I however spent the better half of the day clicking a mouse.
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How to make game better:
1) Make some bars, that requires few types of ore to craft. EXAMPLE: To craft Xenophrite bar you need: 3 steel ores, 3 gold ores, and 3 iron ores. Then you can make better items with this bar, because it is much harder to craft it.
2) Make some "random challenges". Example: Wild merchant men appears. He offers to buy 100 golden armors for 10.000.000 (Make the price random, between 150-500% more, than you would get on very expensive with yours current bargain level)
3) In archievements make a tab for:
a) Craft 10000 iron bars
b) Craft 10000 steel bars
c) Craft 10000 golden bars
I believe you know what i mean.
4) Make archiements NOT reset after ascension.
5) Make recipes NOT reset after ascension. So i don't need to craft one item of each bar, but i can go straigh ahead to higher recipes
PLUS me up if you agree, and you'd like to see those updates in game. MINUS if u disagree.
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Critical abilities:
For ores you get 2 ores instead of one. You can upgrade it to get 3 ores, 4 ores, 5 ores, and so on...
For bars: You get 2 bars instead of one. Then 3 bars, then 4, then 5 and so on...
For item crafting: You get 2 items instead of one. Then you can upgrade it to get 3 items, 4 items, 5 items, and so on...
For enchant: You get item 1 enchant higher. You can upgrade it to get item 2 enchants higher, 3 enchants higher, and so on...
For selling: Its obvious. Bargain grants you more gold for selling items.
We know, that there is a mistake in how you produce Steel ore. Get over it people, it's just a game, not a real life. There are many ores that are not real, and you don't say a thing about them. Is it because you never got past steel ore ?
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Something that would Greatly help optimising Production is : Havgin a little more Decimals(like 4) OR not rounding it and simply cuting all decimals expect first too. Because right now its quite a hit of miss thing to optimise production.
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What happens if you get above 100% critical chance... will it double the critical chance advantage or is it coded to stop at 100%?
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what about add five button 'sword, glove, boot, helm, armor' above forge, so it's easily when you want to change your progress?
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Something you could add to the game is numbers at the upgrade screen buttons. Atm you can't tell at a glance what the level of your upgrades are, and it's hard to keep them balanced/remember which ones you've been upgrading as such. It'd be nice if you put some display as to what buttons have how many upgrades attached to them.
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I like this game. I think the progression is better than many and I like that as I level up a skill, mining for example, I'm not producing a million units of copper and silver and so on but that I select a new metal.
Thing I'd love to see:
when I change my enchantment or any other main page thing, an option that finishes what I'm doing or restarts with the new enchantment (or whichever).
Some goal other than "more". Some other games have had customers to fulfill or something like that. Perhaps sets of certain types would sell for more than single units, maybe there are times where you need to produce a high volume of low quality items for a bonus, stuff like that.
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This game is like a drug, it takes away my social life, it is best to do in the dark, and it makes me hide it before my wife sees me using it too much.
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Something to do would be nice. I know we can click on stuff but... sometimes I get tired of clicking the "Sell" button many times to get rid of my main items.
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Thanks for lowering the mining prices, but it still is way out of balance. My mining is 100 levels higher than my smelting and my next mining upgrade costs almost 100x as much as my next smelting upgrade, but I'm still smelting faster than I mine.
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Rocklee, critical mining gives you a chance to get 2 ores instead of 1 when the timer runs out. Critical smelting gives you a chance to get 2 bars instead of 1 (without using up extra ores) when the timer runes out. Critical forging gives you a chance to get 2 copies of the weapon/armor instead of 1 (without using extra bars). All of them can be upgraded later to get x3, x4, etc.
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Can Sell be buffed? Its a lot more expensive, and its much slower, even at the same upgrade level. I have 25,000 items that won't ever sell because I simply can't keep up.
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After a while of playing, Auto Mine is actually really weak compared to the Auto Smelt. I have 7k power on my automine, and my autosmelt has 2k, yet the auto smelt is beating the auto mine to the finish. I'm using Galena ore and my auto mine is high enough to be able to have a 100% bar stuck there. Buff Auto Mining, just a suggestion.
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You may want to figure out a way to fix that last update as the 50x speed can be exploited. As of now, players can set the item to sell at "very expensive", set the speed to 50x/1% price, wait until the bar has almost filled up, then unclick the option to sell the item at the original "very expensive" price. It's a bit tedious and anti-idle, but it's definitely exploitable.
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Quick feedback since you seem to be reading comments ( yay! :D ): Quick Sell should NOT resume selling progress so that people can't exploit it.
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To add on my prior comment - the biggest problem with how expensive mines are is that the whole progress of the game gets slowed down. I can tell from the achievements that I'm nowhere close to finished, but each Autunite Mail is taking 16 minutes to complete. I could cut that time way way down, but I already am not producing enough ores in 16 minutes so what good does it do? Mining is way more of a bottleneck than it should be.
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Personally, the "steel ore" just prepped me for the encore facepalm over pretty much every mineral after gold being treated as a smeltable ore. Double props for galena which is just an ore of silver and lead.
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Possible abuse: When enabling the quick sale and cancelling it, the progress isnt reset so u can use it to sell very fast sale oin Very expensive
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Quick sell - really? Now I can simply turn it on and turn off just before bar fills to sell anything quickly at the normal price. No need to upgrade selling now.
...I think that should not be possible...
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thank you mrcaboom for your great game. I'm a big fan of expnential game and i like how you did yours. I have a big issue on how things get unbalance when you go farther into it. I know that the critical should compensate for the ore needed to make an ingot but still,i dont feel it work well. Maybe, for those that are more like me and like to click and so, add some skills that allow us to get bonus for a limited time. (ie: 30 sec 10x Gold from sales) some stuff like that. And maybe, at L200, the mine should be at double ore or something like that to compensate the smelting needs... anyway, thanks again love your game.
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Bulk Sale button? (For the war cause, of course) Upgrades could be the normal top upgrade (Bulk Sale click power) and maybe a discounted rate decrease (lvl 1: 90% off, lvl 2: 85% off, etc. to maybe 25%), increase items per transaction (lvl 1: 50 items, lvl 2: 100 items, etc.), and something like Ore 'Cheat' (sell copper for iron, iron for steel, etc (lvl 1: no change, lvl 2: +1 ore level, lvl 3: +2, etc). Maybe no autosale (anti-idle, I know) as to prevent accidental bulk lowballing.
Game is great, though!
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So a lvl 229 mine can't even sustain the lvl 134 smelt, yet costs ~120.64 times more...?! Yep, the ore mine needs a big buff.
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Found a small problem with signing off for a while. I came back to 10K in my sell box, and only selling them one at a time