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I'm enjoying this game. However, I have a few suggestions for a future update:
1) The option to toggle auto mining would be nice.
2) When you have 100k+ ores, being able to see the combined total, rather than the value of a single ore, would help.
3) As others have stated, an option to get rid of stuff your inventory would be nice. Though I think that rather than it be trashed, you could sell the stack for 10% (might be too much) of the stacks value.
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@kusavil Apparently your smelting is set to either Celestite or lower, set it higher then sell lowest bars. This is apparently made to protect your currently selected metal chain from accidental break.
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Lwolfbane, "Some general info and tips: 1) unlike most idle games, this one uses unit prefixes (kilo/ mega/ giga/ tera/ ...), instead of shortscale names..." -Suuljin, under best comments.
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I've grown bored with this. If anyone wants to continue where I left off my export is http://pastebin.com/NyBp74B6 . Level 226.7g with 2.9P$ and 604g levels next ascension
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Bug? : "Sell lowest bars" sometimes don't work. I wanted to sell all before ascension, but I am left with some Celestite bars. I have only them, thus these are my lowest ores, so "Sell lowest bars" button should work... but it don't. Is there any other way to sell bars, or I always must to use them up?
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@Alavathar Once your ascension level gets higher than 1g, your score is reported in "Ascension Level (g)" scoreboard instead, and here you get 0.
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I get some bad artifacting with every game that requires Unity Web Player and it really bothers me, especially when it interfers with my ability to play the game properly.
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Just because something is an alloy doesn't mean it can't exist in natural forms (in fact ores are technically alloys themselves(all of the contaminants they have)). secondly: Steel-ore can refer to iron-ore that is NATURALLY suitable for creating steel.
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@MRCABOOM i need you to update this game about my suggestions that you like :) please update them at 18 september 2014 *singapore country*
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Plleease add a trashcan or something so that if I have a alot of extra items I can just throw them away. Of course we won't get anything for it but just a way to clean up everything would be great because after idling for a day and coming back to over a million of an item that I want to get rid of...the whole quick sell doesn't cover it
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You know, 1.046k$ is 1,046$, so you're actually ELONGATING the number by adding the k at the end. Your abbreviation is pointless.
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i love this game but im at ore range 31 and the game has slowed to a halt. the upgrades are so expensive i can no longer play the game. please adjust the values so its a smother game at higher ends.
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@game The game needs a vintage car and a nice car if you sell the car you will get 100,0 dollars and a factory station and a car washer station and thats it game
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Math: Theoretically you got perfectly optimized VE selling at 1 item per second. Let's move them up by 3 material tiers, and you get 1/8 item per second production. Now your items are worth ~8 times than before. Move up to Insane selling which sells 1/10 items per second. Now your items are worth ~16 times than before. Multiplying Profit by insane rate you get ~1.6 times more profit than VE. (Note: Ore and Bar requirements increases per tier as well, so your production rate may decrease to a bit slower than your insane rate, but a bit of cheap ore speed upgrade would optimize it. )
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My stratagey: get a lot of copper ore, smelt it all, make it into a lot of copper helms, enchant with low and quick stuff then SELL!!!
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@SkyCharger/NifMaster: While that may be true, you can't create the good stuff fast enough to sell them at very expensive efficiently. You'll find you get more money per second by creating more expensive items and selling them at Insane.
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Oops, that was bad maths.
your Insane sell rate is not worth it until its speed is LESS THAN DOUBLE your Very Expensive speed.
InsaeSpeed < EV*2
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@SkyCharger001 But, if you advance 5 material tiers, your production speed will (barring more ore/bar and more bars/item) suffer 32x, thus your very expensive sell queue will only work for 3% of the time, while insane sell queue will work 30% of the time, gaining twice the profit per item than VE. Moreover, the actual revenue of advancing by 5 tiers is 32x, plus what's added by enchanting (this one is linear, so the higher tier of enchant, the less relative sell gain), so you gain more per SECOND if you advance by tiers into insane sell.
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chwooly: insane 10-folds the time needed while only doubling the profit.
meaning only 20% of the profit of uncapped very-expensive.
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I have a small problem, I find it hard to determine which suffix indicates a higher value (there is no clear cut information on the order of the latter suffixes used) in many cases so I request that you add a tooltip showing relative increase to the ascension-gain (would make it easier for me to determine when I can ascend)
EG:level = 2.2E18, ascension = 1.29E17, gain = 5.8636%: NOT READY
EG:level = 2.2E18, ascension = 1.29E19, gain = 586.36%: READY
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512m very expensive items will take over a year to get at the maximum speed allowed for selling items - Kind of a useless achievement.
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Max sell speed = 1 item every 0.07 seconds
Highest 'Expensive Item' achievement = 512,000,000 items
(((((512,000,000 * 0.07 per second) / 60 seconds per minute) / 60 minutes per hour) / 24 hours per day) / 7 days per week) / 52 weeks per year
=
~ 1.4 years.
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I guess my game is broken somehow. All crit is maxed, Forging crit gives me 9 extra. I am forging Infin 31. with enchant 31, I have over 700 Mails in the que and if I go to Insane price my MPS is lower then if I am at Very Expensive, Maybe I am doing something wrong but I can't see it as it is a simple calculation.
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Hey mr developer: You should also reset the money earned per second when we ascend. Otherwise we have to wait for ages as it winds down before we can see what we are really earning.
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Note: Just made a test, my optimum process line for VE selling is at infinum 34 and my MPS doesnt get over 27 P/s which is obviously lower than 56 P/s from my Insane price optimum process line. If it doesnt work for you then its because your process arent at optimum speed.
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@chwooly: You seem not to understand it yet. I know every process gets slower with higher tiers, this is why im talking about optimum process line. By 2k+ upgrades you should have already 100% on every crit and your forge crit aroundlvl 9. Lets say you take 4 sec to sell something with insane price, then increase your enchanting tier until you find one around 4 sec or a bit faster. Then increase your infinitum tier until your forge its 40 sec. Why? Because you make 10 per forge meaning you will never have things waiting to be sold, it will always be moving. I have everything aroud 2.2k and selling at 525 and im making 56 P/s crafting infinium+37 mail
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There is no point that Insane is better then Very Expensive once you break the 1 sec mark for VE, If you have product sitting in your que waiting to be sold you are losing money or at least not making it, I am at 2100 or a little better for every thing except sales which is at 540. I make 1.242$P/S at VE and when I go up to Insane I dropped to 442$Q/S before I went back to VE where I rapidly increased MPS back to 1.242$P/S. What you are not taking into account is that everything slows down as you go up in tiers except for sales. So you have to keep increasing your mining/smelting/forging and enchanting speeds to try to match your sell speed.
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@ken Moreover, with slower production you can employ higher tier of enchanting, boosting total revenue another 1.4 upwards.
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There is a very steep jump in price for auto mining upgrades at level 280, the #280 upgrade is worth 150g and the #281 is worth 281.3g all of a sudden. Please check if there are other humps like this.
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At some point, selling at insane is better than at very expensive even if its slower. At 2.2k upgrades they get very expensive and selling price for every tier doubles the previous one. Having an optimal process line with insane price instead of very expensive allows you to go 3-4 tiers above. Lets say the tier with very expensive its 100% MPS, if you go up by 4 tiers you will get 100 x 2 x 2 x 2 x 2 = 1600% but since insane takes 10 times more time than very expensive you get 160% so selling at insane is 60% better than very expensive.
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Selling at INsane price is not more effective, it is 10 times slower and you only get double the value from very expensive, Just check your MPS. Watch how much faster your MPS is with Very expensive vs Insane price