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i'm with Zerg on this one, Steel isnt an ore, it's a compound, you could make coal a mineable, then use iron and coal together at a 1:1 ratio
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Make it possible to refund upgrades by R-clicking on them. Shift + R-Click refunds 1000 and ctrl + R-Click refunds 10.
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had enough of holding the space bar? then try this trick. whilst holding space tap Alt. release space after the screen has moved. may need a few tries to get it right
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auto sell could be a bit cheaper as I hate having stockpiles.... that being said probably my fav idle game :)
No idea what army i'm financing though :o
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for even faster results, hold spacebar AND click!!! it goes very fast then. LIKE this comment so other peoples can see and try this out
:D
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It is important to make sure that your auto sell keeps up with your production and vice versa. If you leave it for a day and come back to several thousand items that are unsold, that's money lost, but if you don't have enough supply to make sure you're always selling, that too is money lost.
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Critical hits with magic and sales increases the tier of the success by one. For example; wood becomes toxicity on a critical. Same can be said for sales; expensive becomes 'very expensive', and so forth.
Criticals for everything else "mining, smelting, forging" just increases the output by one. But later in the game you can upgrade criticals to increase the tier, or output by more than just one.
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i cant play this, unity will not work. it works fine with other unity but this one it wont i've tried many times any way to get it to work?
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*silentstrike: i dont think so, but when you click ones and you hold the spacebutton it goes fast! "Hold [SPACE] instead of clicking"
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He dug and dug and dug, until one day he wondered when it would all end. No matter how rare, he was always able to find a rarer ore and pretty soon he realized it would never end. But then he realized he had dug too deep, so he dug and dug and dug.
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The 'item per second' and 'item required per second' stats are inaccurate due to the rounding up/down. For me, it's always between 0 and 0.02, making the reading of the stats hard. Is it possible to have a 'item per minutes' instead, Especially for between the forge and the enchant section? I can't compare the 'seconds per forging' and the 'seconds per enchantment' anymore because of the possibility of criticals so it's hard to adjust the enchant level so there is no waste of time in my automatic crafting/selling line.
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imagine this game 3D like how awesome would it me and you could go to diffrent places and see your person do it like forging the item and see a giant line of people want to buy your stuff. it would be hard work but worth it
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Ok i have 3million swords so could you add an a extremely quick sell like 1000x speed and 0.1% value that would be great
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I have a thought. If your able to set it to where it sells the cheapest items first, why not have a selection to where it will also enchant the lowest items you have as well instead of the highest only to backtrack to lower items?
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I wish that this game had a button so you could pause the idle factor so you could manually work with the game it gets annoying to have over 15 million gold stacked up and nothing to use it with