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requesting individual sell buttons next to ores/bars. it doesn't always work for me when I click sell lowest, and sometimes it works too much and sells 30k adamantium
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click power around 400+ level is so weak that even holding the space does not speedup the production, click does 1m per click while i have over 50m on auto per second around same upgrade level
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be good if a bigger forge item was added i think that would rebalance forging as it seems to be faster then smelting at times even at the same cost to lv up as the rest
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It could be handy to be able to sort each section of inventory in ascending/descending order based on each of the categories (worth, qty, name). I like to push my mining temporarily further so I can grab the achievement bonus for a new ore, but when I go back to my regular ore production afterwards, that item isn't shown on the list without scrolling down. Since the scroll bar occasionally resets, either by my refreshing my game or accessing a menu or what have you, makes it a little tricky to see what I have going.
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Well. That was a bit of bummer. Computer overheated and hard froze (Bit of a heat wave where I'm at...). Not the first time for this particular game, it did however take out my save. Which, yeah, bit of a bummer. Had 565 (g) ascension levels at last reset. Close to double that before. Oh well. It's always fun to do a hard reset every now and again! Good job on the game Dev. Like the rapid fire updates. As far as my suggestions go: adding s'more stats would be cool, like number of ascensions, and what not. Maybe some things like ores/bars/armor/enchantment per second, not in a hover tooltip, in the actual bar itself, to help us really get down on the numbers. The upper end scaling might need some work, but so far, it seems to be holding pretty well! Keep up the good work MrCaBoom!
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@helloman911 Since the prices increase per purchase, buy x10 is more than just moving the decimal point over, but that can be a very rough estimate.
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Lillie Mig "A suggestion. Show the prices of buy x10 so we can save up for it. It would be lovely to know how much x10 cost. sorry for bad english"
Your bad English can be forgiven. To know to x10 price of an item, you move the decimal point over.
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Really need to increase the selling speed... It's unbearable slow, even at Very Cheap. It's no so much the speed that it sells things, but the cost to upgrade the selling speed. It goes up at a rate of 10x cost per upgrade, whereas everything goes up at 1-5x cost at most per upgrade.
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Idea for a small usability improvement: Make the upgrade window a little wider. This way its close button is not at the same spot as the "Sell all ores" button.
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You know with the current cap at auto selling speed, getting the top achievement of 256 m very expensive items sold will take approximately 4 years...
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When maxed the game is unbalanced, mining, smelting and forging are all at 169X and selling is 39.51x meaning you are waiting on ores to smelt and bars to forge, and the selling gets way out of hand. (yes I could go higher than infinitum +30 but I believe I have found a nice balance.
The main poblem is the 'expensive item sell' achievement is very unrealistic, 256m items sold is very unrealistic, as if I were to leave the auto sell alone to do this it would take over 4 years to achieve.
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Rather than having lots of info that you can use to work out whether you production is balanced, maybe you could have one thing that represents the net gain/loss of the thing being made. e.g. if you are mining 1 ore every 6 seconds, and smelting four ore into a bar every 24.50 seconds, then the mining progress bar could have something that says something like +0.06 ore per second (net). I just guessed that number, could be way off.
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Idea: Maybe we could have multiple bars for Mining, Smelting, Forging, Enchanting, and Selling. this would allow for double the amount of cash in the same amount of time (or same amount of cash in half the time). also have them independent of themselves so that you can create different things
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I have issue with some things auto-selling. You can't cancel an item's sale once it has started which means if the timing is wrong as something comes off the forge, it will start selling before you can enchant it. This...is annoying when you've been clicking for 10 minutes to build a possibly trillion dollar item and sell it for like 50M instead.
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for me ascention didnt work, it says I should be receiving $660 for each copper mail I sell, however I only receive $5
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For those who want to go idle at max upgrades: Infinitum +36 ore/bar/mail with infinity +48 enchantment on Insane sale price appears to be the highest sustainable income without needing to click.
On a side note, at max upgrades, there isn't enough ore to smelt, nor quite enough bars to turn into mail, though I guess it doesn't really matter since you're clearly addicted to the game if you've sunk that many hours in. I also appreciate that there is a 'max' upgrade level so that I can finally be done and return back to normal life lol.
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Cool game, @ dk203 they way it works is each level you need to reach a total amount made so like say first level is requires 1.00t you just need to have earned 1.00t spending doesn't affect this amount, and the longer you go the more levels you can stack up because you gain gold faster, then you hit ascend and its all your levels * 10 percent so lvl100 is 1000% more gold gain but you start back to the beginning
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@jcshooter: you can't be 'stuck with unusable resources' - if you have 1 iron bar, go to 'forge iron gloves'... bye bye iron bar. No problem. You can also sell the bars now. Comment on this: it would be great to be able to select what you wanted to make from a drop down menu - especially if you do 'quests' like the update suggests! Which I think is a great idea. My other idea is to make the ore inventory, bar inventory and item inventory resizable? So you would have either a window like it is with a full list and make smaller button, or a single line saying how many things in the store and a button to enlarge?