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How bout' something like levels. Hard to explain... So copper is level 1, and intelligence is level 1. and then you go up for every time you click the right arrow and go down every time you click the left arrow... Just so we can see levels of enchantments related to levels of metals.
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Man, this game was meh yesterday, I come back today and the dev has responded to a lot of comments and made several quality changes, 5/5!
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Nothing original here. Games like this one are posted on every week. Just increasing number scrolling. If you want to stand out at least add some animation or something. 1/5.
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IMHO in a computer game where you can mine mithril and infinitum as an infinite resource and forge them into magical weapons without any investment or real affor, and then selling those to a market with infinite demand.. getting hang up on things like steel ore does not exist in the real world is kinda funny
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sorry, but i can't stand the way "auto sell" is so much more expensive to upgrade:
L2 automine: 61$
l2 autosmelt: 92$
L2 autoforge: 307$
L2 autoenchant: 461$
L2 autosell: 35,800$
WHY the heck does autosell cost a HUNDRED times as much to upgrade?!
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For some reason, the unity preloader only loads a bit before it switches to an idle blacksmith sign. It then does nothing. In other words it doesn't seem to want to start. An ideas?
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wow, I just came here today and find "Unenchanted item protection" option, now I love you :3 and can upgrade auto sell again xP
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Needs some kind of experience and mining level up system to break the monotony :3 People would play more just to hold their level/highest exp rankings in the highscores and stuff :p
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@Exportforce Ascending is in no way finishing the game. You can ascend many many times and still have more achievements left. You can ascend as soon as you have a level to gain, that doesn't mean you should do it then. You continue gaining more level's.
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There is no steel ore. Steel is made from iron smelted with coal (and possibly some other metals e.g. to make it stainless )
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Do I see it right, that I can "ascend" already after 5 Minutes of gameplay?
It should have a big blocker to not to ascend fastly to "finish" the game in under a few hours
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Ok idler, dont want to be a debby downer but its kinda boring... there is no real goals. You just play to get better material to sell higher.
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Definitely shouldn't allow the first item to be mail, enchanted, and sold for very expensive (probably should be gated like the ores). It's taking me several minutes to auto-click at a high rate the sale bar because of this. Screw clicking several thousand times for my first item.
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Knowing what is needed for the Prestige/Ascension system would be VERY much appreciated. Also since this game has a high rating i HIGHLY recommend implementing new stuff fast.
Your Ascension level is based on the cumulative gold you gather. You can see the exact amount needed for the next level just below the ascension button.
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An option to activate and disactivate auto for every function would be good, all those old ores that i won't be using anymore cuz i'm making better armors is messing up with my OCD, aside from that 5/5 great game congratz
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it would be nice to see also some seconds/minutes timer to see how long it takes to finish enchanting, selling, etc. hard to estimate correctly which enchant to use to be most efficient
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It would be nice to be able to select what to sell/enchant rather than just the highest item, that way ppl can get rid of older items.