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Should just remove the update limit ..... i have 12.33p Ascension levels and I'm no where near getting another level with the new ascension type I've been on this ascension for like 3 days now and i still need another 23.12?$ until the next and i swear it hasn't changed at all.
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I just lost everything.. is it possible to get it back? Starting from the beginning all over again is not an option..
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I have a piece of armor that costs several times all the money in the world. Can I sell it in less than ten seconds? Sure!!
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Once all the upgrades are maxed out, is there an end to the game? or mining infinitiums just takes more and more time till it's just absurd to go on?
I'm currently doing Infinitium +44 mail of infinity +68. Anyone found an end to this?
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holding down spacebar isnt working out for me because i click on sell and hold down spacebar then when the item sells it spam changes my enchant til its on the lowest setting and I end up enchanting a bunch of good items with crummy enchants. Annoying.
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Love this game, but may I suggest having a few more achievments? Mabye even an achievement for mining 10000 ores or something? I know the achievments up your gold production but I feel like they need to be a little more than that... I still rate this game 5/5. Easily.
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Suggestion: Slightly smaller upgrades window and/or movable upgrades window. Info from hovering the progress bars would be handy to read on the upgrades screen but currently it blocks everything and has to be opened closed mouse-manually. That and/or esc/shortcut functionality for windows. The latter would offer the same interface navigation convenience.
Thanks for a fun idle game.
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Balance in this game for idling is horrendous. I'm selling at insane price 10x faster than I am forging, but the cost to upgrade forging is already 10x the price to upgrade selling. Nice idea, but an "idle" game really should work on idle.
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"Anyone have a guide to this" There is no secret, currently the ascension bonus is bugged, and the mining cost is bugged so at that point you start falling behind the curve due to the mining bottleneck. Just let it idle and check back in for the next update.
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How long until we get a bugfix for the enchanting reacting negatively to spacebar? If a new ore/bar/item is added to your inventory enchanting highlights the back button suddenly and if you are holding spacebar when it happens you will suddenly find your entire inventory enchanted with low level enchants.
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Now that "insane price" has been added, by any chance does selling something for insane price count towards the achievement of selling items at very expensive? I've been assuming not, but it doesn't seem right that we should have to sell things for less than we otherwise could in order to get those achievements. Either the achievements should be changed to selling at insane price, or they should be for selling at very expensive "or higher."
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I'd like to add that my current auto-mine level is far beyond 50, and the linear equation below doesn't extend this high (at automine level 609, power is 512.3m, not = 609^2 * 9/5 = 667.6k). I'm betting that at certain intervals the power-per-level expands rapidly in order to compensate for the growing number of items needed to forge. Perhaps the linearity remains a transient component?
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Spreadsheeter here again. I've tabulated the first 50 power values for Auto Mine, Auto Forge, Auto Smelt, and Auto Enchant. They are all the same. They are all also linear with level: where 'L' is the level #, the power-at-level is = ROUNDDOWN(9/5 * L^2) past level 1 [which is zero]
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Spreadsheeter here. For those of you doing analysis, you'll find that this game is quite the bit more complex than the usual idle clicker, both in gameplay and the functions used behind the numbers (There's an imaginary "i" in e^(i*pi*n) or cosine behind the generation of the Bargain level costs)! It's also very hard to generate a best-fit line for nearly all of the functions at low levels, as the 4-decimal cap on the numbers you see is an enormous limit on your accuracy. I will however point out one of the most immediate functions for those of you just getting started: where 'n' is the ore # (copper = 1, iron = 2...), the Ore HP-to-mine is = 50+2^n .
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i can't play because when i reset the page the game transform in a white screen ! please help me (sorry for bad english)
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ok so to come back to previous comment, i just hard reset, and 1 sword of copper intelligence earns me 34$ meaning it would be correctly calculated at 100.000 levels, However when i had 14.300 levels, 1 sword got me 143.000$ so i assumed by that logic that i should earn 1.000.000 at 100.000 levels.. so i guess the value of everything got lowered ?
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ascention level is bugged, have 100k level, but a copper sword of intelligence only gives my 343k instead of the 1m it should be, so i only earn 33% of what i should be earning..
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I think the sale achievements should be changed. I completed all of the others but am still at half progress with the sales. Shouldn't it be - sell x items very cheap, seel y items cheap etc. up to impossible price that is?
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Another possible bug, when the space bar is held down I can't pinpoint when exactly it happens or what triggers it. But fairly often it causes the enchant to go to the maximum powered enchant available and continue to increment up as you learn more. Like just now I set it to enchant infinity +14, and I was holding the space bar to speed up selling off a few mail armors and I noticed the enchant was pretty sluggish because it had incremented all the way up to +21. This has probably happened 15 to 20 times now so it shouldn't be extremely hard to duplicate, but it doesn't always happen.
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Can the tooltips that show items per second be changed to items per minute when you get to a certain level. With everything showing at 0.01 or 0.02 items per second it's really hard to get the balance right.
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Do not play with fire, always remember to export. Do not wait till it is too late or one day you will awake to find your blacksmith dead and all your money stolen.
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Sorry for the double comment, I'm a little slow sometimes... rather than a screenshot the game has an export feature... if it'd be handy I just exported the possibly bugged results. Just let me know if you would need it, I can PM it to you.
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I may have found a bug... on my last reset copper, iron, steel, silver, gold, cessurite, chromite, galena, and cinnabar are all valued at the exact same amount. 167.9m at very cheap. I'm pretty sure that's not how it used to be. Also oddly enough copper through silver bars are worth exactly the same amount. After that the values start to increment upward like they should. As I forge equipment with it it seems to all increment normally. So maybe it's not a bug, maybe I just never paid attention to low level ore values until now. But just in case I'm just letting you know. If it helps I'm at ascension level 1.049g and I took a screenshot or two if you need them. I thought every ore value and bar value used to increment upwards.
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Infinitium mail +3 of infinity +18... absolutely epic!! I love the modifiers idea at the end. So you don't have to keep coming up with more names, but at the same time I can keep farming up and moving on to stronger wares. Looking forward to crafting +100 / +1000 gear... also I'm assuming you have to write code for each increment of ore and enchanting even if it's mostly copy/paste. I'm sorta curious if I can ever reach "the end of the smithing world." :D
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i dont get the point of ascensions, I doesn't even give gold a price bonus so it is pointless. I feel like an idiot and that I am missing something. I have 838 levels by the way
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ascensions level bonus and "expensive item" achievements are not avaliable for me after patch
do i have to hard reset ?
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Am I the only one who has this weird bug where the items keep switching on their own?
Hold space while selling and switch what ore I'm mining and all of a sudden the selling rate drops from insane to very cheap. Same basic thing happens whenever I change what I'm mining, smelting or crafting as changing one seems to alter one of the other groups.
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I think it would be nice to know how much of an item would be required when you upgrade. For instance, if I were to upgrade my smelting auto power, it would be nice to see how many ore per second would be required after one upgrade. I hate upgrading one level and having it throw off my entire production chain without enough money to upgrade my ore also. Great game overall though, nice work.