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interesting.... Shift does not actually spend all your money... It only attempts to purchase 1k levels just as CRTL buys 10. Minor note
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My gold bonus no longer seems to be applying to my sold items. Ex., it shows that the item I am selling is worth $31.7k, but I will only get about $300. I tried to export then import, but that did not help. Is this scenario happening to anyone else
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Ascension levels are simply based on amount of money made and go up just like Exp to lvls in an RPG. For every level you get +10% gold bonus.
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I'd like to see more decimal places on the "items ~ per sec in avg" tooltip, since that is the most useful information for gauging how much of each auto skill you need.
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Quick sell is a bit too OP 50x speed at 1% value can bring in over 10x your normal sell profit if you up the sell price
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@EnemySkies I ascended at a few hundred at first, then at 3585 - which is still what I'm going at now and I'm at 1.6g potential ascension. I didn't ascend yet because I didn't see the need to. I know a lot of other people ascend a lot more often than that though. Since I haven't tried ascending more than that, I can't really say if you should do it more, but my experience is that ascending just makes the next time a little easier - but that you will still have to fight a bit to reach the same level as before. I've heard the difficulty rises an extreme amount at +32 ore, so I think it's best to ascend there, but I'm still a few ores away from Infinitium, so I don't know.
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Mr Caboom, I love your game and I would love to give you a small suggestion. Since holding shift to buy maximum upgrades is not known by everyone, I though I'd suggest a simple solution. On the upgrades section, please add a selection of "buy 1", "buy x (10 would be quite nice)" and "buy max" for the clicking. Would be a lot more convenient.
5/5 though, stay awesome :).
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You will mine your own ores.
You will smelt your ores into metal bars.
You will forge equipment.
You will enchant them and sell them.
You will lose your real life.
You will not care.
You will play this game.
You will lose your friends.
You will not care.
You will cick your mouse.
You will break your fingers.
You will rate this game 5.
You will + this comment.
And ultimatly, you will die a lonely death but you will not care because you are #1 on the leaderboards...
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I'm wondering if you could do a mass sell button, or something like sell 100 or sell 10 buttons. It's kind of boring to wait for your guy to sell 100 k of something.
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No bugs here! Great idle. Whats next? We need points for idle games. I'm sure anybody who has played this has put a some hours into this! It may be idle put it still takes time! Give us some points so we can level off this :)
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@minimagicman Just to make sure: You did press the "Ascend" button, didn't you? Otherwise, I don't have that bug, so you should probably report it, and your technical details through the "Game Bug" feature underneath the game window.
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There is something very buggy with your ascension levels. I did a hard reset to test. First level needed 1mill. After getting 1mill, it says I need 2mill and some change (exact number missing since I didn't catch it) but it says I still have +0 Level when ascending.
I've also noticed that it sometimes doesn't even appear to track your progress untill after you open the ascension window. (but this may be related the first bug of the ascension count not being incremented).
Still, love this game.
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IF IT SEEMS LIKE YOU'RE SELLING YOUR ITEMS FOR WAY LESS THAN THEY SHOULD BE: Click "Inventory Options", Uncheck "Quick Sell".
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@Baumstumpg, As I said, I am not as smart as the myriad of users on Kongregate which is why I never noticed until after I had written my initial comment. But my inability to see what is right in front of me is not a reason to downvote my comment as if I had said something distasteful or offensive.
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Since holding control in the upgrade screen now shows the cost of 10 levels, I'd like it if it would also display the power we would achieve with 10 levels.
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@SirVaksghn Only if you've exported your progress into a file somewhere so you can import it. The closest I have is a 9m save you can use if you want: http://tny.cz/2d9b8bda
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@rockmanjay I thought so too in the beginning. But when I reached level 100 in critical chance I realized that the upgrades actually displays the next level number, not the current. So when it says level 1, you're level 0, and when it says level 100, you're actually level 99, and upgrading it will make it say "Max".
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my glithed out! It says that the item sale prize is 83.17k$ but one it sells it only gives me about 2k$!?! whats going on?
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I'm having trouble finding the equation for the power of each upgrade! I'd like to be able to calculate what levels of each upgrade I'll need to get the proper power ratio!
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The only gripe I have with the game is that the auto-sell and the critical chance start at level one with a zero value. I'd much rather see those things start at level zero if they have a zero value. I think it'd be cleaner, especially for critical chance, since it's a 1-1 ratio. At least, in the beginning it is, I haven't gotten any further than critical level 45, which gives a 44% critical chance. Not that it's a huge deal, but I'd rather see a 44% at level 44.
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@Baumstumpf I was as confused as chwooly about that. I just tested it and a "big box" (140 ore) is worth exactly the same as a "small box" (2 bar). I didn't realize it was just package sizes you got paid for and that the count didn't matter. But since the pay is so incredibly low I just feel like it really doesn't matter too much though, and I see the sell bar/ore option primarily as a way of clearing inventory, as it seems was requested frequently when this game was newer.
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@Chwooly looking a tthe game would then have been far faster than writing a comment.
the game is designed rather simple and intuitive.
When crafting/Forging something the game tells you the price per item.
If it was any other way, it would be pretty confusing and you'd have no way of directly comparing different items for their price.
You also always se the amount of items you got.
If you sell ores, you will see that you got 1x package containing XX ore and the value of the whoel package.
If you sell more ores of the same type and the package-size is not the same you will see several packages all with different value.
How could the game make it any easier to understand?