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Comments for dotHack

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DCarrier

Sep. 07, 2014

Under rating threshold (show) It would be nice to have something that shows how many units and cells each team has, and a quick way to restart when it becomes clear you won't win.

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(1)

tjfrei01

Apr. 09, 2014

Under rating threshold (show) I like the reset of flow. Made the game more challenging and made me multitask. Even on hard, with no reset, its pretty easy to set a path and move on to another part of the board.

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(2)

skitszo

Aug. 10, 2013

Under rating threshold (show) i liked it...badges....

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(0)

5DiscNinja

Jul. 18, 2013

Under rating threshold (show) It really bothered me that you cannot control Hexes whiled paused. I was losing Hexes while I was dragging what power where.

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(5)

Dameron

Jul. 02, 2013

Under rating threshold (show)

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(-3)

DahZZ

Jun. 19, 2013

Under rating threshold (show) this is NOTHING like what i though it was (I thought it was the .hack series) LOL

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(5)

bgkbgk86

Jun. 18, 2013

Under rating threshold (show) I grew to not mind the reset of the flows. However, in the sequel, it could be great if you could re-draw connections by dragging the mouse through multiple cells, rather than clicking each individual one. What do you think?

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(1)

bgkbgk86

Jun. 18, 2013

Under rating threshold (show) I would have given this game 5/5 because tentacle wars and nano wars and phage wars are my favorite games of all time. However, the 'reset' of the flow got too annoying, very fast. I would give this game a 2/5 or 3/5 because of this, but I want to rate it up so that it gets a sequel. 4/5.

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(0)

TheGutInTheBlack

Jun. 15, 2013

Under rating threshold (show) 3/10 its okay but not okay

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(-1)

ihavenoname135

May. 02, 2013

Under rating threshold (show) I don't know about you guys, but it would be nice to be able to tell what levels you played on easy, medium, or hard...

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(5)

cashel111

May. 01, 2013

Under rating threshold (show) this game is brilliant, when they stop supplying because they are overstretched just means you have to watch supply lines once minor thing, you could make it so shift click removes all arrows to a node, it would help fast paced levels like the grid ones

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(4)

del3629843

Mar. 05, 2013

Under rating threshold (show) Not to be confused with the animation or the console game…

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(36)

Gamer1224

Mar. 03, 2013

Under rating threshold (show) Gah you made what I had conceptually worked out. I wanted to make something like this (not in flash) using a hex grid. This is very well done tho.

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(1)

Elsean

Dec. 15, 2012

Under rating threshold (show) If you do make a sequel (which I think you should) maybe consider adding a level creator, or "ghost routes" - in which you can plot routes through the enemy so when you take a cell it will already have been set to output somewhere else. Along with the other idea's specified by others. It would be a great game, like this one!

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(31)

Jaundice

Nov. 08, 2012

Under rating threshold (show) Loving this game, I actually like the fact that the arrows reset when they reach 0, it makes you stay on your toes and keep scanning your territories to make sure they're secured, and to keep the flow of power moving, very nicely done!

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(12)

Yellow47

Oct. 29, 2012

Under rating threshold (show) I love this game, top three that I've played in this genre. I agree that resetting the 'low energy' is tedious, especially when you hit an impasse with the red enemy. Besides the 'mass' select and flow down idea, you could also have an upgrade that connections go 'dormant' at energy lv.1 and would re-activate at a preset energy level (e.g. 20 or 25).

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(2)

arkaiel

Oct. 01, 2012

Under rating threshold (show) Like the others, I was annoyed at first that the links were broken whenever a hex ran out of units. I managed to work around it by having long chains, after which the game got considerably more fun. One thing I'd like to see changed though; when you're sending units to a neutral hex or your own hex, and that hex gets captured by the enemy, you stop sending units to that hex. It would be nice if that link was not automatically stopped as it makes it considerably more difficult to manage fighting over a particular hex.

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(2)

pirenlh

Sep. 25, 2012

Under rating threshold (show) love it. Mrdn don't listen to the whiners about the flow reset it's a decent wrinkle to have to keep track of. some special squares with an advantage one way but disadvantage another would be a change to mix it up.

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(1)

eragon21497

Sep. 13, 2012

Under rating threshold (show) The point of cells stopping the connection when they run out of points/energy is so you don't just sit back and watch when you outnumber the foe, it keeps you doing something. I would like to see special blocks though, or multiple enemies. Other then that great game 4/5.

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(2)

relaxrelax

Aug. 14, 2012

Under rating threshold (show) Most of the time no 'play' type button appears, explaining the poor play count of this game.

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(2)

casey199

Aug. 13, 2012

Under rating threshold (show) it needs a mode where they can earn there numbers faster for the dominent hack and you need to make it to where more than one can attack a block sort of like civilizeation wars and it only puts out half and needs a mutiplayer but without those it gives a good game i would give it a 7/10 it needs an update srry about bad rateing though i type what i feel and i feel lik it needs work thumbs up if you agree

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(1)

dominomaste

Aug. 13, 2012

Under rating threshold (show) :) Happy!!! Voting Here THX

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(-2)

camflash

Jul. 29, 2012

Under rating threshold (show) I love this game. Strategic, different, and fun. 5/5, favorited, will play a lot.

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(0)

Theunamed

Jun. 07, 2012

Under rating threshold (show) >Came for .Hack >Stayed for good game

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(-1)

Kenpokid4

May. 31, 2012

Under rating threshold (show) I came here just to point out this has nothing to do with the PS2 series of RPGs, the manga, or the anime.

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(0)

dogmunch

May. 05, 2012

Under rating threshold (show) I thought it was about the anime/manga...

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(1)

relaxrelax

Apr. 30, 2012

Under rating threshold (show) I played all the levels at hard i think, and can't even be told what I need to get the last few achievements... BLAH

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(0)

Niactz

Apr. 28, 2012

Under rating threshold (show) Great game!! Love it.

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(0)

Yoda9319

Apr. 18, 2012

Under rating threshold (show) .hack? is that anything like hack-sign?

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(5)

funkenmittens

Apr. 14, 2012

Under rating threshold (show) Awesome game! 5/5, but I agree that supply lines should not be broken once the bits run out.

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(3)

MoratGurgeh

Apr. 12, 2012

Under rating threshold (show) I understand why so many players don't like the supply lines disappearing when the hex goes down to 1, but without it there wouldn't be much of a game. I was surprised how frantic it got towards the end :) Very nice indeed, 5/5

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(2)

Darvious

Apr. 07, 2012

Under rating threshold (show) Hate to beat a dead horse, but having to reset the energy flow for each cell when the supply runs out kills the fun and actually makes the game stressful. When I set a direction of flow, that's the direction the flow needs to go, until I change it, or the cell is captured by the enemy.

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(89)

KevinBad2011

Apr. 05, 2012

Under rating threshold (show) An great way to make your brain on fire.

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(1)

NyghtShaden

Apr. 03, 2012

Under rating threshold (show) In regards to Megmaconqueror's post on Feb 13, 2012 and the developers response. If you decide to go any further I would strongly suggest changing the name of this game. Because as previously mentioned it is a registered TM. and because of that there are a variety of ways if they were so inclined to go after you. (Honestly I would rename this one two just so that there is no confusion.) 5/5 btw :D fix the supply lines though.. that is REALLY annoying having to redo them [I clicked on it because it was Dot.Hack -- ergo the confusion/misleading that is so often used in TM cases <--works for a lawyer] /cheers

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(1)

zontan

Apr. 02, 2012

Under rating threshold (show) Pretty good game, though it's nothing new as far as hex games go. Two major points: One, your supply lines need to stay up even when the cells run out of energy. Remaking them is just tedious and takes time that you really don't have in later levels. Secondly, connecting two cells should be as simple as a mouse swipe in the correct direction. You can't connect farther than one cell away anyway, so there's absolutely no reason to force people to actually click on the cell they're aiming for - a direction is sufficient. Far too often I was swiping quickly to try to connect long lines of cells or redirect existing lines and I had to do it two or three times because it didn't register the first time. Again, this takes time you don't have in later levels. Fix those simple issues and it would be a much better game.

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(2)

sirloona

Mar. 16, 2012

Under rating threshold (show) you have made the single best hex game on kongragte

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(1)

MikitsuBizunizu

Mar. 11, 2012

Under rating threshold (show) Simplified Military Logistics: The Game! ;)

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(2)

guitarmaniac450

Mar. 03, 2012

Under rating threshold (show) I would LOVE to see a multiplayer version of this.

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(28)

GoeyJoe

Feb. 15, 2012

Under rating threshold (show) a very great game !!! (what can i do in level 24 - hard mode?)

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(29)

megmaconqueror

Feb. 13, 2012

Under rating threshold (show) Dot Hack is a registered trademark by Bandai(tm) @NameGame Dot Hack is not just a card game. It has a wide range of products, including a Trading Card Game. It consist of music, 2 video game series on the PS2, movies, and many TV anime series.

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(9)

Developer response from mrDN

Ok, sorry for that. I don't want to confuse someone with game title. Game have a little description, so hope it helps.

OneLeggedRhino

Feb. 12, 2012

Under rating threshold (show) 2/5. Would get +1 stars if you didn't keep breaking my supply lines (if arrows kept going even when a hex was out of points), +1 if there was some benefit to big hexes (so there was strategy in building up points), and +1 if there was an innovation over other games in the genre.

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(19)

OneLeggedRhino

Feb. 12, 2012

Under rating threshold (show) Large cells (with 20+ units) should have some benefit. Attack faster, attack multiple cells, etc. Otherwise, it's easy to build up a surplus that you can't use.

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(5)

Developer response from mrDN

20+ cell transfer more energy per second (faster attack).

OneLeggedRhino

Feb. 12, 2012

Under rating threshold (show) Hate how the arrows turn off when the cell runs out of power. Just have it send what it builds. I don't want my back line to build up a surplus.

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(12)

sysy

Feb. 10, 2012

Under rating threshold (show) decent clone, but annoying to have to continually re-select supply lines.

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(4)

NewStar

Feb. 09, 2012

Under rating threshold (show) Is nice, but in the later levels it's all about span of control. I can't control 20 different tiles at the same time. The AI also seems to leave large groups of forces in the back. Maybe on hard you could make the AI a bit smarter.

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(1)

Developer response from mrDN

Maybe :) Gamers usually says that my games have insane difficulty, so I make AI not so brutal as usual ^^

Izzybeau

Feb. 09, 2012

Under rating threshold (show) I like these types of games and this one is fun, it is repetitive but still enjoyed it, I hope you come out with a #2

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(5)

Developer response from mrDN

Thanks.

jc66266

Feb. 09, 2012

Under rating threshold (show) I love this game, much like Tentacle Wars and Nano Wars, but I found it annoying that when the unit didn't have enough points on it, it would take away where the arrows are going to.

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(137)

Developer response from mrDN

I think that it will be fun, but as I see many gamers don't like this "feature", my bad. -_- Thank for feedback.

Vladthevampire

Feb. 08, 2012

Under rating threshold (show) holy f!!! very nice game 8/10. id give 10/10 if it was possible to click n slide over your territories to select the direction of expenditure... sorta like mass, or quick select. but great game great idea

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(63)

Developer response from mrDN

Nice advice, if I will make 2nd part - I try to find good solution for that.

szig

Feb. 08, 2012

Under rating threshold (show) Gets pretty repetitive really fast. Need to add some depth to the strategy.

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(0)

NameGame

Feb. 08, 2012

Under rating threshold (show) Got boring quick. BTW DOT hack is a card game that is possible still trademarked.

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(3)

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