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Unique stuff, simple tool set, levels are sometimes a bit complicated, but they're separated into small enough rooms that they don't become too much to handle at once. Personally I found the second bonus room harder than the third. I'd suggest an optional hint section to help people get started on harder levels, as well as a level editor for a little personal fun.
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This couldn't have been better, as far as I'm concerned. I must admit, I used the walkthrough for the last three levels, but this was still a fun look back in time--and an engaging play to boot. A resounding 5/5.
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Very interesting to see the NES style strategy to return. Talk about nostalgia! Overall, a very good game. Could be a little longer (sequel please).
Overall, 4.5/5... but I ranked it the full 5 because there's no half-star option. Only needed three walk-through assists for placements of one-way walls only twice and getting gem #24. That thief also drove me nuts!
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Fun/Challenging game to work through and complete- one has to continue learning tricks in earlier puzzles to complete later ones. One negative is I feel the character should be seen from top down- it would stick more with the old school style and keep his direction intent cleaner.
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(I have got all the badges, so take my word for it) You don't want to play through the blue levels and then give up, because this game just keeps getting better and better. In all seriousness, this is the greatest flash game I have ever played, and I can't wait for Ep.2! So release it quickly !! xD
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I'm really hooked on this game, I keep coming back to it. I'm at level 15 now. Really want to complete it but its quite tricky in parts, hope I manage it, I want to see the dragon!
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A very nice game. Unimaginable with only two tools. Complexity reaches about high school grade 10 or so, and is perfect for mathematicians. Well done, I can tell you spent quite some time on it.
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I love how this game is challenging while the commands and logic behind it are very simple. Games like this deserve to be rated 5/5 in my opinion. Looking forward to the next episode!
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Awesome game. I like the effort put into each and every level. I can't imagine how long it would take for you to make sure every single level was non-exploitable :P Good job ^^
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Took me a few hours to completely beat. Got every achievement except for the 5 or less resets, and I can't be arsed to go back and do the whole thing all over again. Got my Kongregate hard achievements anyways.
Only help I needed was figuring out how to stop the thief from stealing the gem, which required me to replay a level I thought I had finished. Good game. Nice puzzles. Excellent example of complexity in a simple system.
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awesome game, super dos-esque. brings back fond memories....*downloads dos-box and spends next 3 weeks replaying games from his childhood* 5/5
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WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR! WE WANT EDITOR!
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Puzzle complexity is incredibly impressive. The interface is simple and effective.
My only issue is with the door automatically becoming "see-throughable" when the key is obtained even though the door visually remains closed. Seems like it can be considered a bug.
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This game is amazingly original and great, 5/5. The ONLY problem i have at all with it is that Questy can "see" through the exit door after you get the key, but not before. The problem is that the door doesn't open until you touch it, so you shouldn't be able to see through. I suggest either make the door open immediately after getting the key without having to touch it, or say in the instructions that you can see through the door if you have the key (which doesn't make much sense, so I think the first one would be better). The first of the rooms after the easy rooms would be absolutely impossible to get the jewel without knowing this, and it's just dumb luck that I figured it out, so that is my one and only complaint on this awesome game.