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cant seem to get last lvl done... i used the : doomsdays on the beginning (4 fire ones) sustain fire throughout the map and frost with what money is left... got to 4m total dmg (most of it fire -320k). Boss has 10m HP if you get what i mean. Have I lost thze fire stack at some point? or is there (i dont believe there can) better tactic? (tyred lasers, couldnt even bring him to yellow). Maybe moving miniguns? help me out here please.
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Really great! Would be nice if I could clear the dialog at the end of the game and remind myself what towers I had inp lay.
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stage 16 - swarms of V3 miniguns with shadow enchant and one unicorn (V3 laser) tower with frost. shadow miniguns packed together rock a lot.
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Oh shoot, I forgot to say that fire Doomsdays are great for adding fire damage early on (piling on damage early on = best fire damage when kept alive infinitely). Placing Doomsdays so they hit early (skip middle) then late = best Tank killers.
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@Atheya
Hey for these later levels (done with bonus map 4) my strategy is:
Start with lightning Typhoon towers (lvl 9) + 1 ice Cannon tower + 1 shadow Cannon tower both at lvl 3.
Then I focus on adding ice Cannons all around the map while adding fire damage through fire Artillery (lvl 9), fire Pulse (lvl 6), then fire Cannons to make sure the fire is kept alive ~all throughout the map.~
That last part is the hardest to figure out... GL
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I really dont know how you people can beat stage 1. My last comments are 14 pages back... I tried some of the advice. But my missle tower thing (the one it tells you to buy at the start) is fully upgraded, but it can barely kill anything on wave 3 and definitely cant on wave 4. You can place all the guns you want on wave 4 and none of them die. If I knew how to make a youtube video I'd show you - it cannot be done.
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Flamingshot is right about doomsday towers on lvl 18, i used lvl 3 ice cannons though as they were nice and cheap. Started with 3 full upgrade doomsdays and put the rest into lvl 3 ice cannons placed to always have enemies slowed then filled in from there, I didn't lose a single life.
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i dont use cannons at all anymore, since i can merge towers but not cannon and merged towers rock. also do NOT uderestimate burst towers. i specialize in them now... kind of. Also any hints on use of fire enchant please? kind of confused there... hits refresh it right? but somehow it also tells it stacks...
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Yes, got through 13 with this : line, and i mean LINE shadow enchanted miniguns V2 + one freezing double laser at a good spot (make it cover the lower part of the map) and for tnaks and what get through one double laser minigun. i´ve put these miniguns in the first curve. Point is, that shadow ench towewrs must be packed together. hard to explain for me, think.
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My main trick with level 13 (I think) was to use mostly concentrated firepower - read: maximally upgraded gun towers - and one cannon tower upgraded -just- far enough to make it ice elemental.
On the gun towers, I think I had a single one shadow elemental, while the rest were pure upgrades.
You might need to sell towers at the very end to move them further down to kill the last "tank" creep.
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Darkace10: I started with two merged-miniguns (in the bottom center and middle center) then added a cannon beside each of them with ice on it. then a final mini-gun at the top center
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nice tutorial at the start really helpful to new people to TD games and really short, good slow game for people mew to TD games as well, 4/5